Search found 1213 matches

by GSH
Fri Nov 25, 2016 8:49 pm
Forum: Battlezone 2 Mod Playing
Topic: Maximum Screen Resolution?
Replies: 19
Views: 12541

Re: Maximum Screen Resolution?

I think 1.3.6.5 has options to rescale the UI from 1.0x to 2.5x (or so). 1.3.7.x allows 1.0x - 5.0x (or so). Look at the bottom of the graphics options page #2.

Also, 1.3.7.x has support for widescreen FOVs as well.

-- GSH
by GSH
Tue Nov 15, 2016 3:16 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7.2 Public Beta released
Replies: 29
Views: 30415

Re: Battlezone II v1.3.7.2 Public Beta released

Commando's crash noted above might have been caused by ASUS Sonic Studios's overlay. If you are having issues in BZ2 that aren't seen by others, please try validating that all software installed is up to date. Or, if you're not using pieces of software, try uninstalling them.

-- GSH
by GSH
Wed Nov 09, 2016 1:28 am
Forum: Battlezone 2 Mod Making
Topic: BZC DLL Lag Debugging
Replies: 3
Views: 3235

Re: BZC DLL Lag Debugging

Some comments: - Use GetTickCount()/GetTickCount64 and subtract to get the # of milliseconds. That's far more accurate than clock(). Slice & dice by doing an entry const DWORD startTicks = GetTickCount(); then a number of log lines after then, e.g. (s|f)printf("%d ms to line %d\n", Get...
by GSH
Tue Nov 08, 2016 9:52 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7.2 Public Beta released
Replies: 29
Views: 30415

Re: Battlezone II v1.3.7.2 Public Beta released

Is that all of the Battlezone_Crashed log file? I need everything from "Exception code: C0000005 (ACCESS VIOLATION) READING from 00000018h" until the end. Thanks.

-- GSH
by GSH
Thu Oct 27, 2016 5:51 pm
Forum: Off Topic Board
Topic: Analog keyboard preview
Replies: 2
Views: 13851

Analog keyboard preview

See this. Might be neat to check out once in full production.

-- GSH
by GSH
Wed Oct 26, 2016 8:22 pm
Forum: Battlezone 2 Mod Making
Topic: New DLL callbacks - any requests?
Replies: 106
Views: 61966

Re: New DLL callbacks - any requests?

// Structure for GetAllHandles() struct HandleInfo { ... That type of interface is extremely fragile, and would basically prevent additions in the long term. If this thread is any indication, "moar info!" is the DLL author's motto. However preserving back-compat to existing DLLs would be ...
by GSH
Wed Oct 26, 2016 1:37 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7.2 Public Beta released
Replies: 29
Views: 30415

Battlezone II v1.3.7.2 Public Beta released

Ladies and gentlemen, we are pleased to announce that the Battlezone 2 patch version 1.3.7.2 Public Beta has been released. You can download it from here: - Installer - DLL Source (for modders only) - Mod data (source assets (.xsi, etc) for modders only) Major features of v1.3.7.2 Public Beta: - &qu...
by GSH
Tue Oct 18, 2016 1:20 am
Forum: Battlezone 2 Mod Making
Topic: New DLL callbacks - any requests?
Replies: 106
Views: 61966

Re: New DLL callbacks - any requests?

RD- The first request seems like you could use this already-existing function: DLLEXPORT Handle DLLAPI GetTarget(Handle h); bool IsTargeted(Handle me, Handle him) { return (me && him && (him == GetTarget(me)); } Second is a lot more work. Each GameObject can have (at most) one target...
by GSH
Tue Oct 11, 2016 5:28 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.7.1-b131ax posted
Replies: 16
Views: 7471

Re: BZ2 1.3.7.1-b131ax posted

When you start BZ2, you should be able to check which patch executable is running from the initial login (pilot selection) screen. Look for a blue box in the bottom-left, and that should show what BZ2 1.3 patch is installed. BZ2 1.0-1.2 don't show that box. Note that the text in that box comes purel...
by GSH
Tue Oct 11, 2016 3:24 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.7.1-b131ax posted
Replies: 16
Views: 7471

Re: BZ2 1.3.7.1-b131ax posted

Mase-
Do you have a custom shortcut or commandline that adds in "/novista" or the like? If that is present on the commandline, it will try (and usually silently fail) to write logs to the same folder as bzone.exe.

-- GSH
by GSH
Sun Oct 09, 2016 8:23 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.7.1-b131ax posted
Replies: 16
Views: 7471

Re: BZ2 1.3.7.1-b131ax posted

Where are you looking? If you're running on Vista or later, the logs are in [My ] Documents\My Games\Battlezone II\...

-- GSH
by GSH
Sat Oct 01, 2016 6:42 pm
Forum: Other Games
Topic: Battlezone VR preview
Replies: 1
Views: 6745

Battlezone VR preview

Battlezone for Playstation 4 VR previewed here: http://www.polygon.com/2016/9/30/131093 ... play-video

Based on the video and writeup, this game has more in common with the 1980s tank shooter than Battlezone '98/Battlezone II.

-- GSH
by GSH
Fri Sep 30, 2016 7:33 pm
Forum: Other Games
Topic: What I'm working on has been revealed
Replies: 17
Views: 11856

Re: What I'm working on has been revealed

All questions of that nature are best directed at Activision, the game's publisher.

-- GSH
by GSH
Thu Sep 29, 2016 8:08 pm
Forum: Other Games
Topic: What I'm working on has been revealed
Replies: 17
Views: 11856

Re: What I'm working on has been revealed

And, the official launch trailer for Call of Duty: Modern Warfare Remastered is available here.

-- GSH
by GSH
Sun Sep 25, 2016 9:26 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.7.1-b131ax posted
Replies: 16
Views: 7471

Re: BZ2 1.3.7.1-b131ax posted

The audio crash looks like it should be straightforward. Thanks Update : On digging some more, that's a case of memory trashing. What should be a valid pointer is invalid. No idea how it got that way. :( GBD - do see if an invalid ODF entry like that can cause a crash on your end. This is code datin...