New Update. Quadtree sorting for faster searches / comparisons and stuff. Started on Tag weapons. Done more since... just forgot to post this here...
https://www.youtube.com/watch?v=DYrIbXOm_Nk
Search found 630 matches
- Sun Jul 19, 2015 12:14 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 103226
- Tue Jun 30, 2015 8:01 am
- Forum: Battlezone 1 Discussion
- Topic: Battlezone Remaster is Coming...
- Replies: 14
- Views: 13854
Battlezone Remaster is Coming...
Apparently... They're doing the 98' Battlezone as well.
http://www.rockpapershotgun.com/2015/06 ... ts-remake/
http://www.rockpapershotgun.com/2015/06 ... ts-remake/
- Sun Jun 07, 2015 11:20 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 103226
Re: Sneaky-Peaky of my baby project...
Been doing a bit of streaming while working on this. Those not interested in the programming side of things, go to the last quarter or so of the video, where you can see Spawners working properly, with some extra functionality and explosions etc...
http://www.twitch.tv/thejamsh/v/5924831
http://www.twitch.tv/thejamsh/v/5924831
- Thu May 28, 2015 10:29 pm
- Forum: Off Topic Board
- Topic: BZ2 Pluto Base Discovered
- Replies: 5
- Views: 4579
BZ2 Pluto Base Discovered
Tell me that doesn't look like the opening to BZ2.. perhaps with a tad less orange.
https://twitter.com/NASA/status/604050486489137152
https://twitter.com/NASA/status/604050486489137152
- Thu May 07, 2015 1:30 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 103226
Re: Sneaky-Peaky of my baby project...
Thanks, they're actually all sound effects I did ages ago for my dead BZ2 mod, Serenesis. I took a lot of the base game sounds and injected some 'new' into them.
- Sun May 03, 2015 11:04 pm
- Forum: Other Games
- Topic: Bionite: Origins needs Support!
- Replies: 506
- Views: 213516
Re: Bionite: Origins needs Support!
Have to say the new building designs sure look good. Nos is a talented modeller... I lost some of the really high-res models he did of BZ2 vehicles when my old external HDD bit the dust, gutted about that.
- Sun May 03, 2015 9:22 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 103226
- Fri May 01, 2015 8:42 am
- Forum: Off Topic Board
- Topic: Valve Cancels Paid Steam Mods for Skyrim
- Replies: 6
- Views: 5377
Re: Valve Cancels Paid Steam Mods for Skyrim
That's pretty good. I was pretty heavily against the paid mods system, I'm still even today in the BZ2 modding mind-set where I think mods should be products of borderline insane passion. Then of course for Modern games, those pipelines get very long.. BZ2 modding is pretty easily by comparison, add...
- Thu Apr 30, 2015 9:48 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 103226
Re: Sneaky-Peaky of my baby project...
Thanks all :) Still going strong... added the Detonator Weapon Class and Pulse Shells today, working on the Spraybomb class now. + the famous 'ShotAlternate' behaviour (which currently requires many-a for loop) Also dropped in the missile scout and thunderbolt just to get some different units in. No...
- Mon Apr 27, 2015 11:23 pm
- Forum: Off Topic Board
- Topic: Valve Cancels Paid Steam Mods for Skyrim
- Replies: 6
- Views: 5377
Valve Cancels Paid Steam Mods for Skyrim
Surprised this hasn't been talked about yet... (you guys do still talk around here... right :/?) Find it quite amusing that they took it down and are willing to refund everyone. Bloody stupid system to begin with that really wasn't thought through very well.. but there we go. At least one company li...
- Sun Apr 26, 2015 8:13 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 103226
Re: Sneaky-Peaky of my baby project...
https://www.youtube.com/watch?v=00_qLQVbOHg
MOAR! Hover physics are now finished near enough. There's a slight bit of "the flying bug" which I need to resolve but the rest is all hover physics as we all know it!
MOAR! Hover physics are now finished near enough. There's a slight bit of "the flying bug" which I need to resolve but the rest is all hover physics as we all know it!
- Thu Apr 02, 2015 6:18 pm
- Forum: Battlezone 2 Discussion
- Topic: BZ2 audio in other games
- Replies: 4
- Views: 3270
Re: BZ2 audio in other games
I'm sure it's legit haha, it's just funny to see where the sounds end up, even after so many years!
- Tue Mar 31, 2015 4:31 pm
- Forum: Battlezone 2 Discussion
- Topic: BZ2 audio in other games
- Replies: 4
- Views: 3270
BZ2 audio in other games
Tell me this isn't the Solar Flare sound effect at 0:14 seconds...
https://www.youtube.com/watch?v=uHf5B1rROc0
https://www.youtube.com/watch?v=uHf5B1rROc0
- Wed Mar 25, 2015 10:15 pm
- Forum: Battlezone 2 Discussion
- Topic: How Such Optimize?
- Replies: 6
- Views: 4171
Re: How Such Optimize?
Text Haha, yeah I imagine that doing this in 1999 would have burnt through a few processors, though to me this is still very impressive. I certainly have new found respect for the underlying code in this game and the work that was done to make it as crazy fast as it is now. As for the UE side, I'm ...
- Tue Mar 24, 2015 10:22 pm
- Forum: Battlezone 2 Discussion
- Topic: How Such Optimize?
- Replies: 6
- Views: 4171
Re: How Such Optimize?
Oh yeah no argument here, my main question I guess is are there any specific methods BZ uses for stuff like this.