Search found 124 matches
- Fri Nov 29, 2013 6:24 am
- Forum: Battlezone 2 Discussion
- Topic: Happy Thanksgiving
- Replies: 4
- Views: 1868
Re: Happy Thanksgiving
How about a mini mod based on thanksgiving? A scion builder unit looking like a turkey?
- Thu Nov 28, 2013 6:23 pm
- Forum: Battlezone 2 Mod Playing
- Topic: [SOLVED]Uler Mod Question:Units Generated Without A Building
- Replies: 11
- Views: 5221
Re: Uler Mod Question: Extra Units Generated Without A Build
I am wondering if these spawn points are defined in the map (*.bzn) which I may be able to edit out.
- Wed Nov 27, 2013 8:13 pm
- Forum: Battlezone 2 Mod Playing
- Topic: [SOLVED]Uler Mod Question:Units Generated Without A Building
- Replies: 11
- Views: 5221
Re: Uler Mod Question: Extra Units Generated Without A Build
Is this a bug? It certainly impacts the gameplay. Was this intentional?
- Wed Nov 27, 2013 8:11 pm
- Forum: Battlezone 2 Mod Playing
- Topic: [SOLVED] Uler Mod Issue: "Assassination" Target Isn't Marked
- Replies: 4
- Views: 2733
Re: Uler Mod Issue: Goal In "Assassination" Is Not Highlight
That really makes it difficult to find him. I can't kill or attack any unit but him as I would die instantaneously. Any thoughts? Can I identify him?
- Wed Nov 27, 2013 8:53 am
- Forum: Battlezone 2 Mod Playing
- Topic: [SOLVED]Uler Mod Question:Units Generated Without A Building
- Replies: 11
- Views: 5221
[SOLVED]Uler Mod Question:Units Generated Without A Building
In the mission "Insolent Fools", I destroyed the ISDF recycler & the factory using the Armageddon. However I still was attacked by Walkers & other units. How can these units be generated without buildings? Is this by design? Is there a default spawn point independent of the buildin...
- Wed Nov 27, 2013 8:49 am
- Forum: Battlezone 2 Mod Playing
- Topic: [SOLVED] Uler Mod Issue: "Assassination" Target Isn't Marked
- Replies: 4
- Views: 2733
[SOLVED] Uler Mod Issue: "Assassination" Target Isn't Marked
In Assassination the game doesn't show the highlighted target . The first time around I destroyed all the buildings but saved the one on the south end with a walkway connecting the two pyramids for last. Then I blew up a satchel next to the pyramids & the objective was completed without complete...
- Wed Nov 27, 2013 5:56 am
- Forum: Battlezone 2 Mod Playing
- Topic: [SOLVED] Uler Mod Issue: Can't Walk On The Bridge
- Replies: 8
- Views: 4102
Re: Uler Mod Issue: Can't Walk On The Bridge
@Red Devil: The issue still persists.
- Wed Nov 27, 2013 5:48 am
- Forum: Battlezone 2 Mod Playing
- Topic: Uler Mod Discussion: Fog & Lighting
- Replies: 4
- Views: 2969
Re: Uler Mod Discussion: Fog & Lighting
Yes I just checked that out. It is an awesome effect. I really like it.
- Wed Nov 27, 2013 5:45 am
- Forum: Battlezone 2 Mod Playing
- Topic: Forgotten Enemies for 1.3.6.5 BETA
- Replies: 287
- Views: 113964
Re: Forgotten Enemies for 1.3.6.5
For what is the Arrival Fix? The mercury mission? Just to clarify this is not backward compatible is it?
- Wed Nov 27, 2013 5:18 am
- Forum: Battlezone 2 Discussion
- Topic: BZ2 Question: Share Units Across Mods
- Replies: 16
- Views: 4566
Re: BZ2 Question: Share Units Across Mods
Thanks guys for your input. I am only trying to understand how a mod is built. I have been a player for long. I am trying to get my feet wet in modding & as such I am trying to learn by reverse engineering the current mods. From the earlier posts I see that I will have to change the build requir...
- Tue Nov 26, 2013 4:35 am
- Forum: Battlezone 2 Discussion
- Topic: BZ2 Question: Share Units Across Mods
- Replies: 16
- Views: 4566
Re: BZ2 Question: Share Units Across Mods
Zero Angel thank you for the explanation. I figured it out from various forum posts as well. Now that I have these files & are presumably loaded into FE how can I have FE replace Sabre with Pharoah? For reference I opened the data.pak & under objects\isdf\buildings\ibrecy I found a lot of *....
- Tue Nov 26, 2013 2:12 am
- Forum: Battlezone 2 Discussion
- Topic: BZ2 Question: Share Units Across Mods
- Replies: 16
- Views: 4566
Re: BZ2 Question: Share Units Across Mods
Thanks Zero Angel. I will try that. I am reading the Mod Making Forum to understand how can I replace the Sabre in FE with Rapier from Uler. I can extract from Uler & add the assets into FE as you have described but how do I get to replace the Sabre with it; that is what I am trying to figure ou...
- Tue Nov 26, 2013 1:54 am
- Forum: Battlezone 2 Mod Playing
- Topic: Uler Mod Discussion: Fog & Lighting
- Replies: 4
- Views: 2969
Re: Uler Mod Discussion: Fog & Lighting
@Red Devil: I request your thoughts on the last point.
- Tue Nov 26, 2013 1:48 am
- Forum: Battlezone 2 Discussion
- Topic: BZ2 Question: Share Units Across Mods
- Replies: 16
- Views: 4566
Re: BZ2 Question: Share Units Across Mods
Oh I understand now. I understand that the modders can do it themselves. I was just hoping that an end user could share units across mods. Thanks.
I assume if I do unpack the pak files & replace a unit by another one & compile it back again I would still need to do some coding to make it work?
I assume if I do unpack the pak files & replace a unit by another one & compile it back again I would still need to do some coding to make it work?
- Mon Nov 25, 2013 10:19 pm
- Forum: Battlezone 2 Discussion
- Topic: BZ2 Question: Share Units Across Mods
- Replies: 16
- Views: 4566
Re: BZ2 Question: Share Units Across Mods
Thanks Zero Angel. It seems that I was being too naive about this. Sorry I don't know how BZ2 is designed at all. I am just an enthusiastic player of Single Player mods. I have never joined an online game. I thought that there must be a standard way of interfacing with the game engine which would be...