Search found 142 matches
- Tue Nov 24, 2015 1:47 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 127510
Re: Battlezone II Remodeled - Available Now!
Biometal has an explanation of why physical visual damage is impossible, EDD, (Equal Distribution Damage) in theory, when it receives damage, it re-arranges it'self to heal that damage, weakening the whole but keeping it all together in one piece. Eventually, though, it reaches critical point where...
- Mon Nov 23, 2015 3:09 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 127510
Re: Battlezone II Remodeled - Available Now!
Fascinating! Everything looks so good that causes an irresistible desire to add dirt and scratches... BTW, it would be great to see units and buildings damaged. Of course, it requires a lot of work.
- Sun Nov 15, 2015 11:32 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7a130 Public Alpha released
- Replies: 60
- Views: 33887
Re: Battlezone II v1.3.7a130 Public Alpha released
Exiting any mod causes an exception that is not caught by bzone.exe, the same exception at the same offset occurs on attempt to load a saved file for the second time: ARRCRASH in bzone.exe Module name: StackHash_053b Module version: 6.1.7601.19018 Exception code : c0000374 Exception offset: 000ced0b...
- Mon Nov 02, 2015 2:58 pm
- Forum: Battlezone 2 Mod Playing
- Topic: BZ Classic
- Replies: 4
- Views: 3172
Re: BZ Classic
This was with the beta 3e version? What UI Scale were u using? If your interested in trying the current version, its currently on a private dropbox folder. Almost ready for Beta 4 + TRO I don't know what version I am using (cannot launch it) but it is the last one that was publicly available for do...
- Sun Nov 01, 2015 2:22 pm
- Forum: Battlezone 2 Mod Playing
- Topic: BZ Classic
- Replies: 4
- Views: 3172
BZ Classic
Uh, tried to play BZ Classic mod and got this: DIAG| maininit:547 |17:19:11|0 |Version Information Section DIAG| maininit:548 |17:19:11|0 | BZ2 build 1.3.6.5 Public Beta DIAG| maininit:559 |17:19:11|0 |Session started Sun Nov 01 17:19:11 2015 DIAG| maininit:565 |17:19:11|0 |CPU: 8 processors, type 5...
- Wed Oct 28, 2015 6:58 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 156190
Re: BZ2 SP Mission Fixes
Yes, it works now as expected and even better! The next question is about The Snow Blind. The player is ordered to build a base, no? But if he just follows the situation, it is not necessary. I build a few turrets, destroy the Scion convoy, place a Nav point near the cave entrance, find the transmit...
- Mon Oct 26, 2015 3:41 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 156190
Re: BZ2 SP Mission Fixes
I still cannot win (downloaded the files from the first post). I have saved Shabayev and destroyed the base. What are the win conditions now? https://www.dropbox.com/s/joonm62yxo96886/RIJ.jpg?dl=0
- Tue Oct 20, 2015 7:37 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Radar map scaling
- Replies: 9
- Views: 4257
Re: Radar map scaling
So, looks like nobody can fix this. Ok. Not a big deal.
- Sun Oct 18, 2015 6:46 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Radar map scaling
- Replies: 9
- Views: 4257
Re: Radar map scaling
The problem is not in the map size. The problem is in the unit marks size that are small after a mission is started and normal after the bzone.exe is restarted and a saved game is loaded.
- Sun Oct 18, 2015 1:14 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Radar map scaling
- Replies: 9
- Views: 4257
Radar map scaling
I use the 2.x scaling. After a mission is started, the radar map looks like this: http://progressor.ddns.net:5000/fbsharing/fpi9Q1Pq Unit marks are small and it is not good for my eyes. After restarting bzone.exe and loading a saved game, the radar map looks like: http://progressor.ddns.net:5000/fbs...
- Wed Sep 30, 2015 5:59 pm
- Forum: Battlezone 2 Mod Playing
- Topic: So Coxxon, how have you spent 2015?
- Replies: 215
- Views: 81057
Re: So Coxxon, how have you spent 2015?
I always admire people who can do something I cannot and will never can...
- Fri Sep 25, 2015 7:18 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Forgotten Enemies for 1.3.6.5 BETA
- Replies: 287
- Views: 111254
Re: Forgotten Enemies for 1.3.6.5 BETA
So what? The best mod is dead?
- Fri Sep 11, 2015 9:18 pm
- Forum: Battlezone 2 Mod Playing
- Topic: So Coxxon, how have you spent 2015?
- Replies: 215
- Views: 81057
Re: So Coxxon, how have you spent 2015?
Here I am absolutely agree with Shadow Knight. The suggested textures look like somewhat a cartoon. The whole Battlezone series is charming because it is (was) close to reality, like, for example, the Wing Commander I and II was. Creating the BZ Universe is a real art and it is obviously more diffic...
- Thu Aug 13, 2015 3:49 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Future of the BZ2 mods
- Replies: 21
- Views: 9852
Re: Future of the BZ2 mods
I'm happy with that appraisal considering it is so old, though I don't know what others have done to get it to work in pb1.3 Meanwile, coxxon, it works fine with the latest patch except the last mission where the device explodes, you reach safe distance and stay there forever because mission does n...
- Sat Aug 08, 2015 2:56 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Future of the BZ2 mods
- Replies: 21
- Views: 9852
Future of the BZ2 mods
Hi everyone, I want to raise a question about the future of BZ2 mods. From the point of view of the devoted game player. Sorry, English is not my first language. Looks like the BZ3 will never be born. The project is supported by a handful of enthusiasts and nobody is going to invest intio it. Adapti...