Search found 142 matches

by Progressor
Tue Nov 24, 2015 1:47 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127510

Re: Battlezone II Remodeled - Available Now!

Biometal has an explanation of why physical visual damage is impossible, EDD, (Equal Distribution Damage) in theory, when it receives damage, it re-arranges it'self to heal that damage, weakening the whole but keeping it all together in one piece. Eventually, though, it reaches critical point where...
by Progressor
Mon Nov 23, 2015 3:09 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127510

Re: Battlezone II Remodeled - Available Now!

Fascinating! Everything looks so good that causes an irresistible desire to add dirt and scratches... BTW, it would be great to see units and buildings damaged. Of course, it requires a lot of work.
by Progressor
Sun Nov 15, 2015 11:32 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7a130 Public Alpha released
Replies: 60
Views: 33887

Re: Battlezone II v1.3.7a130 Public Alpha released

Exiting any mod causes an exception that is not caught by bzone.exe, the same exception at the same offset occurs on attempt to load a saved file for the second time: ARRCRASH in bzone.exe Module name: StackHash_053b Module version: 6.1.7601.19018 Exception code : c0000374 Exception offset: 000ced0b...
by Progressor
Mon Nov 02, 2015 2:58 pm
Forum: Battlezone 2 Mod Playing
Topic: BZ Classic
Replies: 4
Views: 3172

Re: BZ Classic

This was with the beta 3e version? What UI Scale were u using? If your interested in trying the current version, its currently on a private dropbox folder. Almost ready for Beta 4 + TRO I don't know what version I am using (cannot launch it) but it is the last one that was publicly available for do...
by Progressor
Sun Nov 01, 2015 2:22 pm
Forum: Battlezone 2 Mod Playing
Topic: BZ Classic
Replies: 4
Views: 3172

BZ Classic

Uh, tried to play BZ Classic mod and got this: DIAG| maininit:547 |17:19:11|0 |Version Information Section DIAG| maininit:548 |17:19:11|0 | BZ2 build 1.3.6.5 Public Beta DIAG| maininit:559 |17:19:11|0 |Session started Sun Nov 01 17:19:11 2015 DIAG| maininit:565 |17:19:11|0 |CPU: 8 processors, type 5...
by Progressor
Wed Oct 28, 2015 6:58 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 SP Mission Fixes
Replies: 350
Views: 156190

Re: BZ2 SP Mission Fixes

Yes, it works now as expected and even better! The next question is about The Snow Blind. The player is ordered to build a base, no? But if he just follows the situation, it is not necessary. I build a few turrets, destroy the Scion convoy, place a Nav point near the cave entrance, find the transmit...
by Progressor
Mon Oct 26, 2015 3:41 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 SP Mission Fixes
Replies: 350
Views: 156190

Re: BZ2 SP Mission Fixes

I still cannot win (downloaded the files from the first post). I have saved Shabayev and destroyed the base. What are the win conditions now? https://www.dropbox.com/s/joonm62yxo96886/RIJ.jpg?dl=0
by Progressor
Tue Oct 20, 2015 7:37 pm
Forum: Battlezone 2 Mod Playing
Topic: Radar map scaling
Replies: 9
Views: 4257

Re: Radar map scaling

So, looks like nobody can fix this. Ok. Not a big deal.
by Progressor
Sun Oct 18, 2015 6:46 pm
Forum: Battlezone 2 Mod Playing
Topic: Radar map scaling
Replies: 9
Views: 4257

Re: Radar map scaling

The problem is not in the map size. The problem is in the unit marks size that are small after a mission is started and normal after the bzone.exe is restarted and a saved game is loaded.
by Progressor
Sun Oct 18, 2015 1:14 pm
Forum: Battlezone 2 Mod Playing
Topic: Radar map scaling
Replies: 9
Views: 4257

Radar map scaling

I use the 2.x scaling. After a mission is started, the radar map looks like this: http://progressor.ddns.net:5000/fbsharing/fpi9Q1Pq Unit marks are small and it is not good for my eyes. After restarting bzone.exe and loading a saved game, the radar map looks like: http://progressor.ddns.net:5000/fbs...
by Progressor
Wed Sep 30, 2015 5:59 pm
Forum: Battlezone 2 Mod Playing
Topic: So Coxxon, how have you spent 2015?
Replies: 215
Views: 81057

Re: So Coxxon, how have you spent 2015?

I always admire people who can do something I cannot and will never can...
by Progressor
Fri Sep 25, 2015 7:18 pm
Forum: Battlezone 2 Mod Playing
Topic: Forgotten Enemies for 1.3.6.5 BETA
Replies: 287
Views: 111254

Re: Forgotten Enemies for 1.3.6.5 BETA

So what? The best mod is dead?
by Progressor
Fri Sep 11, 2015 9:18 pm
Forum: Battlezone 2 Mod Playing
Topic: So Coxxon, how have you spent 2015?
Replies: 215
Views: 81057

Re: So Coxxon, how have you spent 2015?

Here I am absolutely agree with Shadow Knight. The suggested textures look like somewhat a cartoon. The whole Battlezone series is charming because it is (was) close to reality, like, for example, the Wing Commander I and II was. Creating the BZ Universe is a real art and it is obviously more diffic...
by Progressor
Thu Aug 13, 2015 3:49 pm
Forum: Battlezone 2 Mod Playing
Topic: Future of the BZ2 mods
Replies: 21
Views: 9852

Re: Future of the BZ2 mods

I'm happy with that appraisal considering it is so old, though I don't know what others have done to get it to work in pb1.3 Meanwile, coxxon, it works fine with the latest patch except the last mission where the device explodes, you reach safe distance and stay there forever because mission does n...
by Progressor
Sat Aug 08, 2015 2:56 pm
Forum: Battlezone 2 Mod Playing
Topic: Future of the BZ2 mods
Replies: 21
Views: 9852

Future of the BZ2 mods

Hi everyone, I want to raise a question about the future of BZ2 mods. From the point of view of the devoted game player. Sorry, English is not my first language. Looks like the BZ3 will never be born. The project is supported by a handful of enthusiasts and nobody is going to invest intio it. Adapti...