Search found 61 matches

by Feldheld
Thu Oct 13, 2011 7:38 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Rocket tanks have become stupid
Replies: 9
Views: 3990

Rocket tanks have become stupid

They used to attack airborne targets automatically but now they often just sit there and need to be commaded to shoot at bombers. I tried giving them a scout as company but it didnt help. It seemed to me that this passivity mostly happens in early game. With more units crowding the place they seem t...
by Feldheld
Tue Sep 13, 2011 1:06 pm
Forum: Other Games
Topic: Competitive team games and friendly communities - possible?
Replies: 75
Views: 29257

Re: Competitive team games and friendly communities - possib

The BZ2 online community has never been large, and it wasnt exactly known for its friendliness. I played WoW for a while. A WoW realm (server) consists of several thousand players. My main chars were on a very friendly realm. Another character was on a realm where I hardly could finish instances bec...
by Feldheld
Fri Sep 09, 2011 6:58 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 needs an attack-move function
Replies: 22
Views: 6471

Re: BZ2 needs an attack-move function

Well, scouts arent exactly assault units :)
by Feldheld
Thu Sep 08, 2011 7:08 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 needs an attack-move function
Replies: 22
Views: 6471

Re: BZ2 needs an attack-move function

Red Devil wrote:are they Scion units or ISDF units or both?
I rarely play scion but I dont think there is a difference between the factions. At least I never noticed one. Should there be one? Or why do you ask?
by Feldheld
Thu Sep 08, 2011 5:39 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 needs an attack-move function
Replies: 22
Views: 6471

Re: BZ2 needs an attack-move function

All units that are under the players command. They just move ignoring enemy units passing or shooting at them.
by Feldheld
Thu Sep 08, 2011 11:10 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 needs an attack-move function
Replies: 22
Views: 6471

Re: BZ2 needs an attack-move function

AI-commanded units do it all the time. They get send to a destination but also attack hostile stuff on their way. Sometimes they dont attack by themselves though, only when they get shot at. The more I command from the comm bunker and the bigger the necessary assault forces become, the more I miss t...
by Feldheld
Wed Sep 07, 2011 6:29 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 needs an attack-move function
Replies: 22
Views: 6471

BZ2 needs an attack-move function

Ever considered to implement this function which is standard for all strat games? The AI does it in MPI or IA, so it should be possible for AI units under the players command.
by Feldheld
Tue Sep 06, 2011 9:36 pm
Forum: Other Games
Topic: Competitive team games and friendly communities - possible?
Replies: 75
Views: 29257

Re: Competitive team games and friendly communities - possib

Education doesnt kill emotions, even though it seriously tries to by focusing on the rational things in life.
by Feldheld
Wed Aug 31, 2011 8:26 pm
Forum: Other Games
Topic: Competitive team games and friendly communities - possible?
Replies: 75
Views: 29257

Re: Competitive team games and friendly communities - possib

Losing to human opponents hits a much bigger dent into my crown than losing to AI. I played Battlefield1942 for nearly a year (back in 2002ish), and it was fun like hell. But in this time I broke 3 keyboards, 2 trackballs, all due to rage, and got a sore shoulder because often when I got angry at my...
by Feldheld
Wed Aug 31, 2011 7:36 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.6.2 Public Beta released
Replies: 82
Views: 75653

Re: Battlezone II v1.3.6.2 Public Beta released

Tried the new patch, and its awesome. The netcode seems brutally improved. No lag, no issues with joining or leaving, no warp/ghosting etc, just great. Thanks!
by Feldheld
Wed Jun 29, 2011 10:57 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Menu issue
Replies: 2
Views: 1597

Menu issue

1. When I configure a MPI game I usually set the unit limit value to something like 70 (not sure whats the point of the relatively low default limit of 30 units BTW). When clicking on any other button after this, for instance "respawning /w sniper", a warning message window pops up, and wh...
by Feldheld
Mon Jun 13, 2011 7:35 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Choosing building alignment
Replies: 17
Views: 6456

Re: Choosing building alignment

Sounds more like the usual crowd of 14 year olds trying to act like 12 year olds.
by Feldheld
Mon Jun 13, 2011 6:38 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.6.1 Public Beta released
Replies: 135
Views: 50995

Re: Battlezone II v1.3.6.1 Public Beta released

GSH wrote:If there was an 'uhoh', then POST WHAT IT SAID.
Relax dude. It said "Uhoh. faking moves for player xyz", and it always came like 15 times in a row. Next time I'll take note of the exact quote.
by Feldheld
Mon Jun 13, 2011 6:33 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Choosing building alignment
Replies: 17
Views: 6456

Re: Choosing building alignment

So, Im actually the only one here who finds it hard to distinguish what direction the factory wireframe is facing? Do you guys play sattelite view only or what?
by Feldheld
Mon Jun 13, 2011 6:57 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Choosing building alignment
Replies: 17
Views: 6456

Choosing building alignment

One of the few issues I have with 1.3 is how the building alignment works. The software proposes a random alignment and I have to click a key (tilde I believe) to turn the building until it shows the alignment I prefer. With the factory there's the the problem that in practice it is usually hard to ...