Search found 338 matches

by Ultraken
Sat Oct 05, 2013 5:02 am
Forum: Battlezone 1 Discussion
Topic: Question for ultraken on makemap
Replies: 17
Views: 9871

Re: Question for ultraken on makemap

Nice. This confirms that large textures actually work. :) 256x256 was typical of the era due to memory limitations and also turned out to be maximum texture size supported by the popular 3Dfx Voodoo graphics card series. The engine didn't otherwise restrict texture size, though. (Well, the file form...
by Ultraken
Thu Oct 03, 2013 7:46 pm
Forum: Battlezone 2 Discussion
Topic: Battlezone Wiki
Replies: 72
Views: 34650

Re: Battlezone Wiki

AHadley wrote:Ken Miller has a character named after him. Her name is Tom. I find that amusing; Ken, on the other hand, does not.
"The reports of my lack of amusement are greatly exaggerated." :)
by Ultraken
Thu Oct 03, 2013 1:58 am
Forum: Battlezone 1 Discussion
Topic: A few oddities and a menu change
Replies: 7
Views: 5345

Re: A few oddities and a menu change

OK, I finally found it (in grtypes.h) and it was set to 223. The sky color really should have been a setting in the [Color] section of the TRN instead of a hardcoded value... Also, gpuff.map seems to be missing from 1.5; it was an effect asset from RO that would need to be put in SW, HW, or HW16 pac...
by Ultraken
Wed Oct 02, 2013 7:35 pm
Forum: Battlezone 1 Discussion
Topic: A few oddities and a menu change
Replies: 7
Views: 5345

Re: A few oddities and a menu change

The 1.5.1 asset pack includes a bunch of stuff from Red Odyssey so some files might be different from what you're expecting. Also, 1.5 (and RO) is based off the 1.3 code base so it's possible that 1.4 made some changes that I don't have. I can take a look. The sky thing sounds like it might be a cod...
by Ultraken
Wed Oct 02, 2013 5:52 pm
Forum: Battlezone 1 Discussion
Topic: Question for ultraken on makemap
Replies: 17
Views: 9871

Re: Question for ultraken on makemap

Larger textures should work though I can't absolutely guarantee it. Higher-detail textures would also stand out relative to other textures in the game, and would also take up a lot more space. (I'm using uncompressed texture formats so a 1024x1024 16-bit texture would be 2 megabytes.)
by Ultraken
Mon Sep 30, 2013 2:06 pm
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.15 (2013-09-30): Luapalooza and more
Replies: 0
Views: 3441

Version 1.5.2.15 (2013-09-30): Luapalooza and more

Closing in on a final release for the 1.5.2 series... This build fixes a few problems introduced in earlier versions, adds a bunch of handy new Lua functions for mission scripting, and fixes up some networking related issues. It also turns off data execution prevention so it should be compatible wit...
by Ultraken
Tue Sep 24, 2013 8:05 pm
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.14 (2013-09-16): Hark, A Build!
Replies: 8
Views: 5103

Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

The ordnance evasion was super-obnoxious for a while, making it nearly impossible to hit AI units at range with slow-moving projectiles. I retuned it for this build based on Sporkinator's feedback so it's a lot more fair now. (They still have good chance to evade but they don't respond instantaneous...
by Ultraken
Tue Sep 24, 2013 3:33 pm
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.14 (2013-09-16): Hark, A Build!
Replies: 8
Views: 5103

Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

It's possible I busted some of the CD reading with various things I've done for 1.5. You can copy the movie files from the CD though I'd have to check where you'd need to put them.
by Ultraken
Mon Sep 23, 2013 6:02 pm
Forum: Battlezone 1 Discussion
Topic: Question for ultraken on makemap
Replies: 17
Views: 9871

Re: Question for ultraken on makemap

The main distinction is between opaque (model) and translucent (interface and effect) textures. Until recently, Battlezone hardware rendering supported only 8-bit opaque textures and A4R4G4B4 translucent textures. I added tool and engine support for the other formats so I could make "high quali...
by Ultraken
Mon Sep 23, 2013 5:49 pm
Forum: Battlezone 1 Discussion
Topic: I got bored...
Replies: 59
Views: 39824

Re: I got bored...

Customization and moddability would be a good theme for 1.5.3, just as mission scripting was the theme for 1.5.2. While I do want to put together full-featured model cooking and uncooking tools, retexturing is such a common operation that it's worth making a lot simpler for end-users. I think a text...
by Ultraken
Fri Sep 20, 2013 10:17 pm
Forum: Battlezone 1 Discussion
Topic: Help to install and patch Battlezone please !
Replies: 24
Views: 12295

Re: Help to install and patch Battlezone please !

I've been using the pre-made full installers for so long that I haven't checked the process of updating from 1.0-1.4. The 1.5.0 page has an all-in-one package for 1.5.0 and instructions for getting things started from a retail install. It's a bit involved but you only have to do it once. The 1.5.1 p...
by Ultraken
Fri Sep 20, 2013 3:40 pm
Forum: Battlezone 1 Discussion
Topic: Help to install and patch Battlezone please !
Replies: 24
Views: 12295

Re: Help to install and patch Battlezone please !

Agh, I meant to work on a explaining how to do a retail to 1.5.x upgrade last night. I also need to streamline it since the process is pretty rough and unfriendly.
by Ultraken
Thu Sep 19, 2013 5:21 pm
Forum: Battlezone 1 Discussion
Topic: Help to install and patch Battlezone please !
Replies: 24
Views: 12295

Re: Help to install and patch Battlezone please !

Updating a retail install to the latest 1.5.x is currently much harder than it should be. I need to write better instructions for it or better yet make an installer to automate the process.
by Ultraken
Thu Sep 19, 2013 3:40 pm
Forum: Battlezone 1 Discussion
Topic: I got bored...
Replies: 59
Views: 39824

Re: I got bored...

I can certainly appreciate the "cut out the middle man" approach that Battlezone 2 used. What might work would be a cooked binary format for speed and a raw binary or ascii format for ease of content creation. Raw and especially raw ascii formats are somewhat slower to load, especially if ...