Search found 505 matches
- Wed Apr 20, 2016 7:48 am
- Forum: Battlezone 1 Discussion
- Topic: BZ Redux impressions
- Replies: 22
- Views: 35714
BZ Redux impressions
*Spoiler alert* So - I've played through the NSDF campaign and started the CCA one. I must say that I love the new 3D models. They're fantastic and make a positive difference to the feel of the game. That said, there were a few things I found odd. There were a few things that hadn't been touched fro...
- Sat Dec 12, 2015 1:38 am
- Forum: Battlezone 2 Mod Playing
- Topic: What's the latest patch that Fleshstorm supports?
- Replies: 5
- Views: 3786
Re: What's the latest patch that Fleshstorm supports?
I seem to recall that PB4 and possibly some later patches created an issue in Fleshstorm where newly spawned units wouldn't automatically be put into command groups, so you couldn't control them.
Best to use PB3.
Best to use PB3.
- Sun Oct 18, 2015 10:41 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Radar map scaling
- Replies: 9
- Views: 4257
Re: Radar map scaling
Hey, is that QF1?
Isn't there a scaled up colorize.tga floating around somewhere?
Isn't there a scaled up colorize.tga floating around somewhere?
- Thu Sep 24, 2015 8:03 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 101595
Re: My Modern Battlezone Pet-Project...
Yeah. Multi-player is terrifying. I'm not even sure that I'm going to attempt it at all. Maybe somewhere down the track.
- Thu Sep 24, 2015 4:01 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 101595
Re: My Modern Battlezone Pet-Project...
I noticed in that last video that your target reticle is projecting behind your vehicle as well as in front. Assuming you don't want that, you can use a 3D vector to determine the reticle's 2D position and still have the correct X and Y coordinates, but you can use the Z value to tell if you're faci...
- Fri Sep 11, 2015 4:07 am
- Forum: Battlezone 2 Mod Playing
- Topic: So Coxxon, how have you spent 2015?
- Replies: 215
- Views: 81068
Re: So Coxxon, how have you spent 2015?
I absolutely love the new models and the aesthetic changes that they bring.
When this mod is released, I intend to spend a lot of time playing it.
It reminds me of the Starfleet mod.
When this mod is released, I intend to spend a lot of time playing it.
It reminds me of the Starfleet mod.
- Tue Aug 18, 2015 3:49 am
- Forum: Battlezone 2 Mod Playing
- Topic: So Coxxon, how have you spent 2015?
- Replies: 215
- Views: 81068
Re: So Coxxon, how have you spent 2015?
To use lighting type 1 properly you'd probably need to modify the maps' ambient lighting levels.
- Mon Aug 17, 2015 1:37 am
- Forum: Battlezone 2 Mod Playing
- Topic: So Coxxon, how have you spent 2015?
- Replies: 215
- Views: 81068
Re: So Coxxon, how have you spent 2015?
Looks bloody fantastic!!!
- Sat Aug 15, 2015 3:52 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Game crash
- Replies: 4
- Views: 3200
Re: Game crash
Red Devil wrote:i would try moving back to your old apartment and see if it still happens there.
- Sat Aug 08, 2015 11:46 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Future of the BZ2 mods
- Replies: 21
- Views: 9852
Re: Future of the BZ2 mods
It does work as long as you don't use save-games.Progressor wrote:Hi everyone,
QF2. Failure. Buggy first mission and deviation into the quest make the mod unplayable. Could not finish the first mission.
If you can't finish it, skip it:
game.cheat bzwinner
- Sat Jul 04, 2015 3:35 pm
- Forum: Other Games
- Topic: QF: The Game
- Replies: 10
- Views: 9173
Re: QF: The Game
No. He's been my main inspiration though. Some of the code that he put on the UE4 forums helped me a lot.blue banana wrote:BBB, are you collaborating with TheJamsh? Just wondering.
- Sat Jul 04, 2015 1:19 am
- Forum: Other Games
- Topic: QF: The Game
- Replies: 10
- Views: 9173
Re: QF: The Game
Wow that looks really good so far. I'll be honest and say that I thought the new models in QF2 looked kinda out of place (the BZ2 engine didn't really give them justice), but in a new Engine like UE4 that tank model looks really good. Good to see another project of this nature going on, I look forw...
- Fri Jul 03, 2015 7:25 am
- Forum: Other Games
- Topic: QF: The Game
- Replies: 10
- Views: 9173
QF: The Game
I'm working on a new Battlezone style game in Unreal Engine 4. It will roughly continue the story of QF2: Essence to a Thief, cutting out all of the original Battlezone content. It will be a stand-alone game. Most of the major characters from QF2 will be returning. Here's a quick preview of what I'v...
- Tue Jun 30, 2015 8:52 am
- Forum: Battlezone 1 Discussion
- Topic: Battlezone Remaster is Coming...
- Replies: 14
- Views: 13534
Re: Battlezone Remaster is Coming...
HELL YEAH!!!!!
- Thu Jun 25, 2015 2:25 am
- Forum: Battlezone 2 Mod Making
- Topic: Alpha and Omega
- Replies: 8
- Views: 4269
Re: Alpha and Omega
Thank you!
One of BZ's mysteries solved.
One of BZ's mysteries solved.