Search found 630 matches

by TheJamsh
Thu Mar 03, 2011 4:12 pm
Forum: Battlezone 2 Mod Making
Topic: Removing pilots on death instantly from the world?
Replies: 17
Views: 10830

Re: Removing pilots on death instantly from the world?

Filed a report on bugzilla, strange getting used to that program...
by TheJamsh
Thu Mar 03, 2011 3:30 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Is there a cap on how many .ogg files can play at once?
Replies: 9
Views: 5544

Re: Is there a cap on how many .ogg files can play at once?

Ah that rings a bell... In that case i'll have to convert them. That batch file convertor you just linked me is ideal, a nice quick drag-and-drop program.
by TheJamsh
Thu Mar 03, 2011 3:25 pm
Forum: Battlezone 2 Mod Making
Topic: Removing pilots on death instantly from the world?
Replies: 17
Views: 10830

Re: Removing pilots on death instantly from the world?

Would it be reasonable to request that said delay is exposed to ODF? I'd like to get pilots 'explosions' as diverse as vehicle ones but within reason of course, although damage_effects would be handy too
by TheJamsh
Thu Mar 03, 2011 3:04 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Is there a cap on how many .ogg files can play at once?
Replies: 9
Views: 5544

Is there a cap on how many .ogg files can play at once?

I remember reading somewhere in the changelog that there was a maximum amount of .ogg files that can be played at once, is that correct? Some 8,000 (Not kidding) sound effects in my library i've built up are all in .ogg format, converting them to .wav will take forever, but neccesary if there is a c...
by TheJamsh
Thu Mar 03, 2011 1:51 pm
Forum: Battlezone 2 Mod Making
Topic: Removing pilots on death instantly from the world?
Replies: 17
Views: 10830

Re: Removing pilots on death instantly from the world?

Yeah, thats what I'd like to resolve. Same for Soldier Deathmatch, Unfortunately pilots don't see to be able to display damageEffects either.
by TheJamsh
Thu Mar 03, 2011 1:18 am
Forum: Battlezone 2 Mod Making
Topic: Optimizations (was la fae)
Replies: 18
Views: 9659

Re: Optimizations (was la fae)

I feel I should inform you all that I currently have a near 6K high-poly AAN pilot... obviously I am working to drastically reduce that to something slightly more sensible :P Many thanks to the creators of UE Viewer for those badboys... although its going to take some serious re-texturing and optimi...
by TheJamsh
Tue Mar 01, 2011 1:12 am
Forum: Battlezone 2 Mod Making
Topic: Modding Tools and Resources
Replies: 62
Views: 54969

Re: Modding Tools and Resources

Might i suggest uploading the latest version of XnView? Its pretty good actually...

Also, maybe we should expand on the content, there is so much missing. Would be nice to have everything in one place for once...
by TheJamsh
Mon Feb 28, 2011 9:27 pm
Forum: Battlezone 2 Mod Making
Topic: Removing pilots on death instantly from the world?
Replies: 17
Views: 10830

Re: Removing pilots on death instantly from the world?

Dammit, turns out it doesn't work for pilots at all... Would it be feasible to compile a .dll that would replace a pilot when its health reaches 0 or a value below it? Bonus points for allowing the replaceWith object to change depending on what ordnance/weapon shot it... e.g.: [replaceOnDeath] repla...
by TheJamsh
Mon Feb 28, 2011 7:47 pm
Forum: Battlezone 2 Mod Making
Topic: Removing pilots on death instantly from the world?
Replies: 17
Views: 10830

Re: Removing pilots on death instantly from the world?

was hoping you could answer :P

Actually, what would be handy is a blank mission .dll that does nothing other than loop those handy pieces of code you've written (attacher, replace on death, spawn around, aIUnit etc)
by TheJamsh
Mon Feb 28, 2011 6:44 pm
Forum: Battlezone 2 Mod Making
Topic: Removing pilots on death instantly from the world?
Replies: 17
Views: 10830

Re: Removing pilots on death instantly from the world?

Well, i removed the death animation and re-built the pilots mesh without one, but when killed he just sits there in limbo without any animation playing and is finally removed. Ill try changing the number of frames to 1 and seeing if that works, thats near-enough instant for me i think EDIT: Nope, do...
by TheJamsh
Mon Feb 28, 2011 5:19 pm
Forum: Battlezone 2 Mod Making
Topic: Removing pilots on death instantly from the world?
Replies: 17
Views: 10830

Removing pilots on death instantly from the world?

Is it possible to enable the game to instantly remove pilots from the world when they die, rather than remain in the world in the 'dead' state while the animation plays and then playing the explosion? The reason I ask is because I would like my pilots to explode much like vehicles (minus the crashin...
by TheJamsh
Fri Feb 25, 2011 1:47 pm
Forum: Battlezone 2 Mod Playing
Topic: Coop-play mods?
Replies: 20
Views: 11287

Re: Coop-play mods?

Dune Command is pretty good if you can get past the ugliness of it... And if you can figure out just how the hell the scrap system works, because i'm yet to do that completely

Its not overly exciting in terms of missions though...
by TheJamsh
Wed Feb 23, 2011 8:34 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Did I just trip over a hidden flag?
Replies: 3
Views: 3400

Re: Did I just trip over a hidden flag?

Known about this for a while, its definitely a flag from before 1.3 development.

But yeah, for some reason Spraybomb and Bouncebomb have the words arranged differently for the same result. Could be loads of reasons why i guess!
by TheJamsh
Sat Feb 19, 2011 10:49 pm
Forum: Battlezone 2 Discussion
Topic: Was: Welcome to the Battlezone 2 Discussion Forums
Replies: 42
Views: 15950

Re: Welcome to the Battlezone 2 Discussion Forums

Looks like people are flooding to BZ2Maps as well, I guess the forging of the split community is being forced upon us at last... Will be interesting to see where that goes. Out of curiosity, has anybody contacted Wz yet to see if he kept a backup of the forums' content anywhere? I guess he probably ...
by TheJamsh
Sat Feb 19, 2011 5:52 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Damage assessment.
Replies: 29
Views: 12243

Re: Damage assessment.

BZComplex has a Mantis if all else fails, I've used it with him a few times. What a mess... I have an installer for the AIPEditor here somewhere amongst a few other things.

Ah well, time to start afresh I guess!