Search found 338 matches
- Tue Apr 08, 2014 2:59 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.20 (2014-04-07): Yay, a new build!
- Replies: 3
- Views: 5986
Version 1.5.2.20 (2014-04-07): Yay, a new build!
I took a break to work on some new projects over Christmas and New Years vacation, and one of them turned into a months-long obsession to the exclusion of all else. The end result was a console-based virtual analog synthesizer . I did actually work on Battlezone some over the past four months, and t...
- Sun Mar 30, 2014 5:47 am
- Forum: Battlezone 1 Discussion
- Topic: BZ 0.7beta cd
- Replies: 21
- Views: 11804
Re: BZ 0.7beta cd
While it's not perfect, I did try to make 1.5 work with the 0.7 assets. I definitely like the original machine gun rate of fire and the punchier AT-Stabber sound and visual effect. (We halved the machine gun rate of fire for release to work better with multiplayer.)
- Fri Feb 14, 2014 4:06 am
- Forum: Battlezone 2 Discussion
- Topic: Sensitivity/acceleration behavior
- Replies: 11
- Views: 6063
Re: Sensitivity/acceleration behavior
I rolled back my recent(ish) input changes as a test and found no difference in vehicle handling so it's not that. Have you tried testing with an earlier build for comparison?
- Wed Nov 27, 2013 7:51 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.19 (2013-11-27): Big pile of fixes
- Replies: 5
- Views: 7478
Version 1.5.2.19 (2013-11-27): Big pile of fixes
It's been a while, so it's time for another build. This should fix most of the problems reported in 1.5.2.18. It also improves support for the 16-Bit Enhanced Texture Pack. If unpacked into the root folder of the game install instead of addon, setting LargeAssets=2 in render.cfg will enable it while...
- Sun Nov 10, 2013 10:33 pm
- Forum: Battlezone 2 Mod Making
- Topic: XBR upscaling
- Replies: 11
- Views: 7669
Re: XBR upscaling
BZ2's textures are pretty small by modern standards so texture compression doesn't provide much benefit. DXTC reduces textures by a factor of 4 but uncompressed 16-bit textures should fit into video memory of even older graphics cards. That's my opinion, at least. :) If I had to choose, I'd leave us...
- Wed Oct 30, 2013 10:09 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.6.4w - OPEN BETA & TESTING
- Replies: 48
- Views: 16338
Re: 1.3.6.4w - OPEN BETA & TESTING
That's been fixed in subsequent builds.Feared_1 wrote:One thing I noticed - the reticle tends to "stick" to the top or bottom of the screen when you continue to try to look further upward or downward when the reticle is already as high or as low as it can go. It makes me feel like a COMPLETE IDIOT.
- Mon Oct 21, 2013 5:04 pm
- Forum: Battlezone 1 Discussion
- Topic: Question for ultraken on makemap
- Replies: 17
- Views: 9794
Re: Question for ultraken on makemap
By the way, the latest verison of MakeMAP can read MAP files (all types) and write TGA and BMP files (-tga and -bmp options respectively). It's now a fully-functional batch "uncooker" tool (though less friendly the MAP Viewer from DummyWorld) and can apply the full set of BZ1 texture proce...
- Thu Oct 17, 2013 9:37 pm
- Forum: Battlezone 1 Discussion
- Topic: Question for ultraken on makemap
- Replies: 17
- Views: 9794
Re: Question for ultraken on makemap
Ideally one texture pixel corresponds to one screen pixel. If the texture is a lot larger, the renderer will use a smaller mipmap to get closer to 1:1.
- Thu Oct 17, 2013 10:29 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.18 (2013-10-17): Multiplayer Unb0rked UPDATED
- Replies: 0
- Views: 4994
Version 1.5.2.18 (2013-10-17): Multiplayer Unb0rked UPDATED
This build fixes the stuttering movement and frozen powerups in multiplayer that made it nearly unplayable. There's a few other things in there too. There's also yet another new All-In-One 1.5.2 Asset Pack (featuring MultDM29 Great Pyramid with its original boundaries) and another new 16-bit Enhance...
- Thu Oct 10, 2013 12:28 am
- Forum: Battlezone 1 Discussion
- Topic: A few oddities and a menu change
- Replies: 7
- Views: 5297
Re: A few oddities and a menu change
I'd be making a patch installer similar to the old bzpat14.exe, not a full installer. It would require an existing Battlezone install (1.0-1.5).
- Wed Oct 09, 2013 7:33 pm
- Forum: Battlezone 1 Discussion
- Topic: Question for ultraken on makemap
- Replies: 17
- Views: 9794
Re: Question for ultraken on makemap
Most hardware requires that mipmapped textures have power-of-two dimensions. A 256x512 texture should work but a 384x512 would only work if it were not mipmapped (usually a UI texture).
- Wed Oct 09, 2013 6:05 pm
- Forum: Battlezone 1 Discussion
- Topic: A few oddities and a menu change
- Replies: 7
- Views: 5297
Re: A few oddities and a menu change
It's worth a shot. My goal is to make it all-inclusive but I haven't validated it fully yet. Now that 1.5.2 is winding down, I want to put together a replacement for the old Final 1.5.0 Patch. (I really need to learn how to make an installer so it's easier for non-technical people to apply.)
- Tue Oct 08, 2013 6:57 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.17 (2013-10-08): More fixes!
- Replies: 0
- Views: 3411
Version 1.5.2.17 (2013-10-08): More fixes!
Another day, another build... There's also another new All-In-One 1.5.2 Asset Pack (with Large Asset Pack built in) and another new 16-bit Enhanced Texture Pack (with better Achilles sky). Huzzah! Unofficial 1.5 Patch Hub with common files shared between versions, documentation, utilities, and more ...
- Sat Oct 05, 2013 10:28 am
- Forum: Battlezone 1 Discussion
- Topic: A few oddities and a menu change
- Replies: 7
- Views: 5297
Re: A few oddities and a menu change
I finally figured it out. I had been using a set of merged BZ/RO ZFS files that weren't on my site. The new All-In-One 1.5.2 Asset Pack includes the RO content as part of the patch ZFS files so it can upgrade a retail install without touching the original ZFS files.
- Sat Oct 05, 2013 7:40 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.16 (2013-10-05) Bugfixes and Assets
- Replies: 0
- Views: 3235
Version 1.5.2.16 (2013-10-05) Bugfixes and Assets
The build itself is a relatively minor update but there's a new All-In-One 1.5.2 Asset Pack and a new 16-bit Enhanced Texture Pack (now with buildings, props, and Black Dogs). As the build notes say, make sure you remove the old copy of bzone152.zfs from addon! Unofficial 1.5 Patch Hub with common f...