Search found 80 matches
- Thu Apr 11, 2013 11:57 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2-1.3.6.3 and Raknet
- Replies: 11
- Views: 4877
Re: BZ2-1.3.6.3 and Raknet
To go into a little more depth on the issue, RakNet changed something on their end which made the communication between BZ2 and their servers break. I have no idea when Nathan plans to release a fix since all the patches are done in his free time. Game Ranger is the only way you can make online gam...
- Sat Mar 23, 2013 5:37 pm
- Forum: Battlezone 2 Discussion
- Topic: raknet down?
- Replies: 8
- Views: 6529
raknet down?
Is raknet server down? Is there any site where I can check its state?
At least I can't see any game for 2 days now nor do I see games I register myself with a 2nd machine.
yeah
At least I can't see any game for 2 days now nor do I see games I register myself with a 2nd machine.
yeah
- Sun Feb 24, 2013 8:11 am
- Forum: Battlezone 2 Discussion
- Topic: How do I kill these blasted statues?
- Replies: 25
- Views: 7009
Re: How do I kill these blasted statues?
Well several tactics have been suggested already, just to add how i usually do it. 1.) far range mortar, that is you need mdm, a service truck or service pods, if you just stay just out of thetriggering range of moste of these statues you still can mortar them with mdm by letting the mdm mortar boun...
- Sun Feb 17, 2013 9:32 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.6.3 Public Beta released
- Replies: 84
- Views: 29994
Re: Battlezone II v1.3.6.3 Public Beta released
That's the spirit and very much appreciated.Red Devil wrote:i'm working on that with my left hand while i work with g66 ia with my right hand and uler with my nose.
- Thu Feb 14, 2013 11:13 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.6.3 Public Beta released
- Replies: 84
- Views: 29994
Re: Battlezone II v1.3.6.3 Public Beta released
At first glance (a few games) it seems to work fine, thanks for moving us over to raknet and keeping the game alive.
- Mon Feb 11, 2013 6:18 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: b91t test build posted
- Replies: 31
- Views: 12632
Re: b91t test build posted
Since this is very recent, it might be of interested here (security issues with upnp): https://community.rapid7.com/community/infosec/blog/2013/01/29/security-flaws-in-universal-plug-and-play-unplug-dont-play http://news.yahoo.com/exclusive-researchers-warn-widespread-networking-gear-bugs-053410358-...
- Sun Feb 10, 2013 7:20 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: b91t test build posted
- Replies: 31
- Views: 12632
Re: b91t test build posted
Just another follow up. I saw a people people joining the test server and mostly seem to work for them. However i think I restarted it twice. As in between i couldn't join it myself anymore. So if somebody tried to join during the restart he might have seen natnegotiation error. Another thing i just...
- Sun Feb 10, 2013 2:12 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: b91t test build posted
- Replies: 31
- Views: 12632
Re: b91t test build posted
you crashed/lagged out as soon as I had a local cient (behind the same router)joining the server otherwise you seemed to be doing fine.Commando wrote:My crash attempting to join Yeah's game.
- Sun Feb 10, 2013 1:08 am
- Forum: Battlezone 2 Mod Playing
- Topic: VSR Project - Beta 2 RELEASE [defunct]
- Replies: 18
- Views: 8051
Re: VSR Project - Beta 2 RELEASE [defunct]
Is there a chance that the latest version has side effects on other mods and the plain 1.362? I run into bad assets issues when playing with people, who had vsr installed, but no issues once the removed their vsr installation.
- Sun Feb 10, 2013 1:02 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: b91t test build posted
- Replies: 31
- Views: 12632
Re: b91t test build posted
Just a follow up on the natnegotiation error that i posted above and that was experienced by others as well. After testing a bit with some other guys one likely explanation seems to be that this happens when a servers crashes or hangs while still being listed on raknet. With gamespy we got "cou...
- Sat Feb 09, 2013 3:45 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: b91t test build posted
- Replies: 31
- Views: 12632
Re: b91t test build posted
I have noticed that my antivirus program does not like raknet at all and raknet will refuse to work while my antivirus is enabled. I think what you should try to do, Yeah, is to find out what might be causing the problem. Maybe the source of the problem is Windows Firewall (e.g. wrong settings on i...
- Sat Feb 09, 2013 2:06 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: b91t test build posted
- Replies: 31
- Views: 12632
Re: b91t test build posted
axeminister: I know that this was not about player problem or personal issue. But that's the point is, that I recall no "half of the time" scenarios and hence the suggestion that the problem to join red devil's server is due to "some weird property of my internet connection" seem...
- Fri Feb 08, 2013 2:37 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: b91t test build posted
- Replies: 31
- Views: 12632
Re: b91t test build posted
I used to always have a problem with YEAH when he joined my worlds. His connection would sometimes say there was no ping from him and deny him to enter, other times it would let him enter. Whatever kind of connection he has may not be compatable with the game. Excuse me? I have no idea what trigger...
- Fri Feb 08, 2013 11:46 am
- Forum: Battlezone 2 Discussion
- Topic: Community for online/multiplayer games
- Replies: 5
- Views: 2125
Re: Community for online/multiplayer games
The strat community is doing fine, its a little harder to get players but we can still arrange 5v5s quite often during certain times of the day. We have 3 main meeting places (bz2maps, ugonland TS3 server and the facebook group). We find that games arent as fun until they include as many players as...
- Fri Feb 08, 2013 11:25 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: b91t test build posted
- Replies: 31
- Views: 12632
Re: b91t test build posted
I can could see red devil server, but when try to join I got a natnegotiate error.
Are there any additional changes required for local firewall or router?
Are there any additional changes required for local firewall or router?