Search found 132 matches

by Shadow Knight
Tue Mar 04, 2014 5:45 pm
Forum: Battlezone 2 Mod Making
Topic: Offer to all you modders
Replies: 14
Views: 5684

Re: Offer to all you modders

I'm currently learning Python to aid with writing extensions for Poser. A combination of documentation and looking at other people's code is very effective, especially if you're already familiar with programming logic.

I know, I know, it's only a scripting language but the principle's the same.
by Shadow Knight
Tue Dec 24, 2013 7:29 pm
Forum: Off Topic Board
Topic: Unreal Engine 4 & Battlezone
Replies: 38
Views: 15440

Re: Unreal Engine 4 & Battlezone

Every Tick, the code gets the object location, and does a line trace between it and anything ### units below it. I then add ### units to the impact point of the trace and set the location of the craft to that vector. Although this works, it's incredibly uh... glitchy looking. And doesn't appear smo...
by Shadow Knight
Tue Dec 17, 2013 7:06 pm
Forum: Other Games
Topic: Bionite: Origins needs Support!
Replies: 506
Views: 209097

Re: Bionite: Origins needs Support!

Most of which is handled natively by the engine.
by Shadow Knight
Tue Dec 17, 2013 4:43 pm
Forum: Other Games
Topic: Bionite: Origins needs Support!
Replies: 506
Views: 209097

Re: Bionite: Origins needs Support!

What's so hard about basic physics code with inertia and drag?
by Shadow Knight
Sun Dec 01, 2013 2:42 am
Forum: Battlezone 2 Mod Making
Topic: xsi files
Replies: 6
Views: 2548

Re: xsi files

Because when the game loads the files it compiles them into .msh and then it doesn't need the xsi anymore. The pak only contains .msh files.

I believe Nielk or someone is trying to reverse engineer the msh format, but for the longest time they were considered unable to be edited.
by Shadow Knight
Fri Nov 22, 2013 9:29 am
Forum: Battlezone 2 Mod Making
Topic: BZ2 Texture editing
Replies: 33
Views: 9318

Re: BZ2 Texture editing

The usual use for low-resolution textures is for lodding or mipmapping.
by Shadow Knight
Fri Oct 18, 2013 3:15 am
Forum: Battlezone 2 Mod Making
Topic: Battlezone 2.5
Replies: 75
Views: 22678

Re: Battlezone 2.5

The main issue I have with BZ2's resource system is that due to how extractors work, specifically upgraded ones, you're much better off spamming cheap stuff like mortar bikes than waiting for an expensive unit like an assault tank because on top of costing more resources, the final half of the requi...
by Shadow Knight
Mon Sep 09, 2013 5:56 am
Forum: Other Games
Topic: Bionite: Origins needs Support!
Replies: 506
Views: 209097

Re: Bionite: Origins needs Support!

Based on LTFeed's posts in the last page or so of this thread, it's sounding more and more like this is his first ever project. This will be an expensive, prolonged car crash that will be enjoyable to watch. It reminds me of when TJ did the "I'm not content with this being a mod, I'm going to m...
by Shadow Knight
Wed Sep 04, 2013 7:24 am
Forum: Other Games
Topic: Bionite: Origins needs Support!
Replies: 506
Views: 209097

Re: Bionite: Origins needs Support!

Engine switching this late in development will be a death blow. Don't do it, regardless of how tempting it sounds.
by Shadow Knight
Fri Aug 09, 2013 8:55 am
Forum: Battlezone 2 Mod Making
Topic: Weapon Making
Replies: 18
Views: 9262

Re: Weapon Making

I could probably do it, but the time saved wouldn't be sufficient to justify it. It only takes a few seconds to load battlezone 2 and equip yourself with it to test, plus most people nowadays are pretty good at visualising what the weapon will look like as they're writing it.
by Shadow Knight
Tue Aug 06, 2013 10:15 am
Forum: Battlezone 2 Mod Making
Topic: QF2: E2AT - Trailer 1
Replies: 13
Views: 4434

Re: QF2: E2AT - Trailer 1

Looks great! The screenshots I've seen so far don't do it justice. Absolutely loved your job of Fleshstorm 2 so I'm confident that it'll play as well as it looks.
by Shadow Knight
Tue Jul 09, 2013 3:29 am
Forum: Other Games
Topic: Kickstarter & games - a business look
Replies: 4
Views: 3003

Re: Kickstarter & games - a business look

That was a good read. Someone on Slashdot said it would probably be a good idea to build the game based on the original specification regardless of how much money you receive and then produce a free expansion pack that adds the extra features in. That way it's easier to budget, people get their proj...
by Shadow Knight
Wed Jun 05, 2013 12:56 pm
Forum: Other Games
Topic: Bionite: Origins needs Support!
Replies: 506
Views: 209097

Re: Bionite: Origins needs Support!

A little late to be saying this, but I really hope they changed the HUD since then, and I'm not just talking about the misalignment. I can't tell what it's showing at a single or even sustained look at it. The BZ2 UI is extremely clean, efficient and unobtrusive, but the one in the latest screenshot...
by Shadow Knight
Wed Jun 05, 2013 12:33 pm
Forum: Other Games
Topic: runescape
Replies: 8
Views: 5235

Re: runescape

I have a runescape account, Darkhemming, but it sees little to no use recently ever since the terrible update months that were April, May and June. July might be enough to resubscribe, but that's heavily dependant on if I can find a job before then or not. Statistically I'm okay, maxed combat except...
by Shadow Knight
Tue May 28, 2013 6:30 am
Forum: Battlezone 2 Mod Making
Topic: Furies with Fangs!!! - QF2
Replies: 39
Views: 11892

Re: Furies with Fangs!!! - QF2

It took me quite a while to notice them, but when I did they looked cute. Sorta like a bucktoothed fury.