Search found 1904 matches

by General BlackDragon
Thu Jan 05, 2017 1:28 am
Forum: Battlezone 2 Mod Making
Topic: How do you load a map from the console
Replies: 6
Views: 7640

Re: How do you load a map from the console

Yea you just add the map filename to the command line. e.g.

Target Path: "C:/Program Files/Battlezone II/bz2edit.exe" mymap.bzn /win /nointro /nobodyhome
by General BlackDragon
Fri Dec 09, 2016 5:53 pm
Forum: Battlezone 2 Mod Playing
Topic: Epic mod is awesome!
Replies: 1
Views: 4605

Re: Epic mod is awesome!

Cool, Next version will have more bug fixes.

Somewhere up there, Slaor is smiling.
by General BlackDragon
Sun Dec 04, 2016 9:09 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7.2 Public Beta released
Replies: 29
Views: 35088

Re: Battlezone II v1.3.7.2 Public Beta released

#1 I've also reported this, hope GSH fixes it.

I'll have to test out 2-3.

#5: Make sure the setting is under [CraftClass]. Things must be under the correct [Header] or it won't get read.
by General BlackDragon
Sun Nov 27, 2016 7:19 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7.2 Public Beta released
Replies: 29
Views: 35088

Re: Battlezone II v1.3.7.2 Public Beta released

I'll keep an eye out to see if it ever happens without changing the list.
by General BlackDragon
Sat Nov 26, 2016 11:20 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7.2 Public Beta released
Replies: 29
Views: 35088

Re: Battlezone II v1.3.7.2 Public Beta released

Yea, there is that in BZC, and sometimes I also use network.session.svar4 to set it to a test list with additional races that are still WIP.
by General BlackDragon
Sat Nov 26, 2016 11:19 pm
Forum: Battlezone 2 Mod Playing
Topic: Maximum Screen Resolution?
Replies: 19
Views: 15007

Re: Maximum Screen Resolution?

Could be something in addon folder.
by General BlackDragon
Sat Nov 26, 2016 5:18 pm
Forum: Battlezone 2 Mod Playing
Topic: Maximum Screen Resolution?
Replies: 19
Views: 15007

Re: Maximum Screen Resolution?

Yea, FE for 1.2 shouldn't be used on any patch other then 1.2.

The 1.3 version of FE doesn't modify addon or anything so it shouldn't effect VSR.
by General BlackDragon
Fri Nov 25, 2016 9:30 pm
Forum: Battlezone 2 Mod Playing
Topic: Maximum Screen Resolution?
Replies: 19
Views: 15007

Re: Maximum Screen Resolution?

That has nothing to do with VSR. VSR's UI is limited to Extra Option pages.

Do you have any other shell mods installed into addon? The background in that image is from FE mod.
by General BlackDragon
Fri Nov 25, 2016 4:10 pm
Forum: Battlezone 2 Mod Playing
Topic: Struggling to play with a friend. (Forgotten Enemies and UEP Help Required)
Replies: 26
Views: 18184

Re: Struggling to play with a friend. (Forgotten Enemies and UEP Help Required)

u can try setting the pc to DMZ mode in your router, that disables the entire router firewall, which would make all hosting in any video game work, but it does disable that firewall, so I wouldn't visit any suspicious sites without some kind of additional protection. (I use Firefox/Google Chrome wit...
by General BlackDragon
Fri Nov 25, 2016 1:19 am
Forum: Battlezone 2 Mod Playing
Topic: Struggling to play with a friend. (Forgotten Enemies and UEP Help Required)
Replies: 26
Views: 18184

Re: Struggling to play with a friend. (Forgotten Enemies and UEP Help Required)

google port forwarding, login to your router's admin control panel, forward ports 17770 - 17772 for BZ2 to use?
by General BlackDragon
Fri Nov 25, 2016 1:18 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7.2 Public Beta released
Replies: 29
Views: 35088

Re: Battlezone II v1.3.7.2 Public Beta released

This makes me wonder if, somewhere, sometime ago, the ivars were upped from 64 to 128, maybe somewhere it's still using the old 64 limit, so when mods use vars > 64 it does this?
by General BlackDragon
Fri Nov 18, 2016 10:25 pm
Forum: Battlezone 2 Discussion
Topic: My Modern Battlezone Pet-Project...
Replies: 129
Views: 101703

Re: My Modern Battlezone Pet-Project...

I better get to help with it :P
by General BlackDragon
Wed Nov 16, 2016 4:33 pm
Forum: Battlezone 2 Mod Making
Topic: New DLL callbacks - any requests?
Replies: 106
Views: 77016

Re: New DLL callbacks - any requests?

A function to tell if the specified handle is a tap would be useful. Atm we have to look at all the other handles, and loop over each one 8 times doing if h == GetTap(h, i); to tell if it's a tap. DLLEXPORT Handle DLLAPI GetTapParent(Handle h); // If this object is a tap, returns the parent object's...
by General BlackDragon
Mon Nov 14, 2016 7:56 pm
Forum: Battlezone 2 Mod Making
Topic: New DLL callbacks - any requests?
Replies: 106
Views: 77016

Re: New DLL callbacks - any requests?

A function to tell if something is objectified would be useful. I'm not sure, but I think BZ2 does objectification based on Team. DLLEXPORT bool DLLAPI IsObjectiveOn(Handle h, int Team = -1); // Returns true if this object is objectified for this team, false if not. If Team is -1, reports true if it...