Yea you just add the map filename to the command line. e.g.
Target Path: "C:/Program Files/Battlezone II/bz2edit.exe" mymap.bzn /win /nointro /nobodyhome
Search found 1904 matches
- Thu Jan 05, 2017 1:28 am
- Forum: Battlezone 2 Mod Making
- Topic: How do you load a map from the console
- Replies: 6
- Views: 7640
- Sat Dec 31, 2016 5:24 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.2-b132ak posted
- Replies: 30
- Views: 27777
Re: BZ2 1.3.7.2-b132z posted
1.3.7.1?
- Fri Dec 09, 2016 5:53 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Epic mod is awesome!
- Replies: 1
- Views: 4605
Re: Epic mod is awesome!
Cool, Next version will have more bug fixes.
Somewhere up there, Slaor is smiling.
Somewhere up there, Slaor is smiling.
- Sun Dec 04, 2016 9:09 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7.2 Public Beta released
- Replies: 29
- Views: 35088
Re: Battlezone II v1.3.7.2 Public Beta released
#1 I've also reported this, hope GSH fixes it.
I'll have to test out 2-3.
#5: Make sure the setting is under [CraftClass]. Things must be under the correct [Header] or it won't get read.
I'll have to test out 2-3.
#5: Make sure the setting is under [CraftClass]. Things must be under the correct [Header] or it won't get read.
- Sun Nov 27, 2016 7:19 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7.2 Public Beta released
- Replies: 29
- Views: 35088
Re: Battlezone II v1.3.7.2 Public Beta released
I'll keep an eye out to see if it ever happens without changing the list.
- Sat Nov 26, 2016 11:20 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7.2 Public Beta released
- Replies: 29
- Views: 35088
Re: Battlezone II v1.3.7.2 Public Beta released
Yea, there is that in BZC, and sometimes I also use network.session.svar4 to set it to a test list with additional races that are still WIP.
- Sat Nov 26, 2016 11:19 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Maximum Screen Resolution?
- Replies: 19
- Views: 15007
Re: Maximum Screen Resolution?
Could be something in addon folder.
- Sat Nov 26, 2016 5:18 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Maximum Screen Resolution?
- Replies: 19
- Views: 15007
Re: Maximum Screen Resolution?
Yea, FE for 1.2 shouldn't be used on any patch other then 1.2.
The 1.3 version of FE doesn't modify addon or anything so it shouldn't effect VSR.
The 1.3 version of FE doesn't modify addon or anything so it shouldn't effect VSR.
- Fri Nov 25, 2016 9:30 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Maximum Screen Resolution?
- Replies: 19
- Views: 15007
Re: Maximum Screen Resolution?
That has nothing to do with VSR. VSR's UI is limited to Extra Option pages.
Do you have any other shell mods installed into addon? The background in that image is from FE mod.
Do you have any other shell mods installed into addon? The background in that image is from FE mod.
- Fri Nov 25, 2016 4:10 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Struggling to play with a friend. (Forgotten Enemies and UEP Help Required)
- Replies: 26
- Views: 18184
Re: Struggling to play with a friend. (Forgotten Enemies and UEP Help Required)
u can try setting the pc to DMZ mode in your router, that disables the entire router firewall, which would make all hosting in any video game work, but it does disable that firewall, so I wouldn't visit any suspicious sites without some kind of additional protection. (I use Firefox/Google Chrome wit...
- Fri Nov 25, 2016 1:19 am
- Forum: Battlezone 2 Mod Playing
- Topic: Struggling to play with a friend. (Forgotten Enemies and UEP Help Required)
- Replies: 26
- Views: 18184
Re: Struggling to play with a friend. (Forgotten Enemies and UEP Help Required)
google port forwarding, login to your router's admin control panel, forward ports 17770 - 17772 for BZ2 to use?
- Fri Nov 25, 2016 1:18 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7.2 Public Beta released
- Replies: 29
- Views: 35088
Re: Battlezone II v1.3.7.2 Public Beta released
This makes me wonder if, somewhere, sometime ago, the ivars were upped from 64 to 128, maybe somewhere it's still using the old 64 limit, so when mods use vars > 64 it does this?
- Fri Nov 18, 2016 10:25 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 101703
Re: My Modern Battlezone Pet-Project...
I better get to help with it
- Wed Nov 16, 2016 4:33 pm
- Forum: Battlezone 2 Mod Making
- Topic: New DLL callbacks - any requests?
- Replies: 106
- Views: 77016
Re: New DLL callbacks - any requests?
A function to tell if the specified handle is a tap would be useful. Atm we have to look at all the other handles, and loop over each one 8 times doing if h == GetTap(h, i); to tell if it's a tap. DLLEXPORT Handle DLLAPI GetTapParent(Handle h); // If this object is a tap, returns the parent object's...
- Mon Nov 14, 2016 7:56 pm
- Forum: Battlezone 2 Mod Making
- Topic: New DLL callbacks - any requests?
- Replies: 106
- Views: 77016
Re: New DLL callbacks - any requests?
A function to tell if something is objectified would be useful. I'm not sure, but I think BZ2 does objectification based on Team. DLLEXPORT bool DLLAPI IsObjectiveOn(Handle h, int Team = -1); // Returns true if this object is objectified for this team, false if not. If Team is -1, reports true if it...