Search found 338 matches
- Wed Sep 18, 2013 9:57 pm
- Forum: Battlezone 1 Discussion
- Topic: I got bored...
- Replies: 59
- Views: 39994
Re: I got bored...
I can see the appeal of loading raw model assets, though their structure usually fits for the needs of the modeling package better than the needs of the rendering engine.
- Tue Sep 17, 2013 10:58 pm
- Forum: Battlezone 1 Discussion
- Topic: I got bored...
- Replies: 59
- Views: 39994
Re: I got bored...
What would really reduce the clutter is a model format that combined the VDF/SDF and GEO files into one file...
(I always found the separate GEO thing baffling. Why would anyone ever do that?)
(I always found the separate GEO thing baffling. Why would anyone ever do that?)
- Tue Sep 17, 2013 2:24 pm
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.14 (2013-09-16): Hark, A Build!
- Replies: 8
- Views: 5108
Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!
They may be a long time in coming, but they do come.
- Tue Sep 17, 2013 2:22 pm
- Forum: Battlezone 1 Discussion
- Topic: I got bored...
- Replies: 59
- Views: 39994
Re: I got bored...
BZ1
Yep.Nielk1 wrote:AHadley wrote:Perhaps BZ1 also uses an edge_path?
- Tue Sep 17, 2013 6:46 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.14 (2013-09-16): Hark, A Build!
- Replies: 8
- Views: 5108
Version 1.5.2.14 (2013-09-16): Hark, A Build!
Holy crap! Has it really been four months? Unofficial 1.5 Patch Hub with common files shared between versions Version 1.5.2.14 Page with download link and build notes Lua Script Utilities Reference documenting all the functions available to Lua mission scripts (including new ones in this version) De...
- Mon Sep 16, 2013 4:58 pm
- Forum: Battlezone 1 Discussion
- Topic: I got bored...
- Replies: 59
- Views: 39994
Re: I got bored...
It's nice seeing something useful come of my documentation efforts.
This particular map (multdm13) has messed-up lava border tiles which makes it harder to grasp what's going on. Check out the largemap image to see what i mean.
This particular map (multdm13) has messed-up lava border tiles which makes it harder to grasp what's going on. Check out the largemap image to see what i mean.
- Sun Sep 01, 2013 2:59 am
- Forum: Battlezone 1 Patches
- Topic: I'm not dead, just buried in work
- Replies: 7
- Views: 9152
Re: I'm not dead, just buried in work
Things have finally calmed down at work and I've recovered enough to start working on Battlezone stuff again.
In case anyone was wondering what I was working on:
Batman Arkham Origins Blackgate
We recently released a trailer for it:
Blackgate Handheld Trailer "Under New Management"
In case anyone was wondering what I was working on:
Batman Arkham Origins Blackgate
We recently released a trailer for it:
Blackgate Handheld Trailer "Under New Management"
- Sun Sep 01, 2013 12:15 am
- Forum: Battlezone 1 Discussion
- Topic: A few problems and questions about 1.5
- Replies: 59
- Views: 25962
Re: A few problems and questions about 1.5
Non-integer scale is never going to look good. :) I just added support for printing text instead of drawing sprites but I can't completely replace sprites until I set up localization. Unfortunately, I don't have different language versions to work from to build localization tables. (I'd add everythi...
- Thu Aug 29, 2013 7:52 pm
- Forum: Battlezone 1 Discussion
- Topic: A few problems and questions about 1.5
- Replies: 59
- Views: 25962
Re: A few problems and questions about 1.5
To answer one of the original questions: Regarding names, I see that in the edit/build menu list, ANY name can now be displayed for an object. So, question for UltraKen: are we going to be able to freely name objects as we wish in future patches? This does not work for in-game objects now, at least ...
- Sun Jun 16, 2013 4:09 am
- Forum: Battlezone 1 Patches
- Topic: I'm not dead, just buried in work
- Replies: 7
- Views: 9152
I'm not dead, just buried in work
Working 60+ hours weeks for the past few months has been taking a lot out of me so I haven't had time or energy to work on Battlezone stuff. I'll get back to it when I can, though. It won't be 6+ months of silence like last time.
- Sun May 19, 2013 12:42 am
- Forum: Battlezone 1 Discussion
- Topic: Use of XBOX 360 Controller
- Replies: 8
- Views: 6667
- Sat May 11, 2013 8:25 pm
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.13 (2013-05-11): Backwards Compatibility
- Replies: 0
- Views: 3494
Version 1.5.2.13 (2013-05-11): Backwards Compatibility
This build is a quick fix for some issues in version 1.5.2.12. In particular, BZN mission files saved from this version will load in 1.5.1.17 and 1.5.1.18. Unofficial 1.5 Patch Hub with common files shared between versions Version 1.5.2.13 Page with download link and build notes Lua Script Utilities...
- Fri May 10, 2013 4:38 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.12 (2013-05-09): Even more fixes! (Updated)
- Replies: 0
- Views: 3187
Version 1.5.2.12 (2013-05-09): Even more fixes! (Updated)
This is the first build since I started collecting requrests and bug reports from the message forums in Evernote. Keeping everything in one document makes it much easier to keep track of what needs doing, and should prevent old issues from getting forgotten once they disappear into Old Builds. Edit:...
- Sat May 04, 2013 6:50 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.11 (2013-05-03): Lots of fixes (Updated!)
- Replies: 0
- Views: 3241
Version 1.5.2.11 (2013-05-03): Lots of fixes (Updated!)
This build includes the beginnings of a 1.5.2 Asset Pack, so make sure you get it along with the executable. Among other things, it includes the rotation speed and dual weapon changes that make Turrets actually useful. Edit: I just reissued the build with a change that should fix the mode switch pro...
- Wed May 01, 2013 2:06 am
- Forum: Battlezone 1 Discussion
- Topic: Use of XBOX 360 Controller
- Replies: 8
- Views: 6667
Re: Use of XBOX 360 Controller
OK. I was just trying to eliminate a few possibilities.
I'll try with my 360 controller once I get home.
I'll try with my 360 controller once I get home.