Search found 1214 matches
- Thu Mar 17, 2011 9:00 pm
- Forum: Battlezone 2 Mod Making
- Topic: Can BZII read a C++ CPP model file?
- Replies: 6
- Views: 4692
Re: Can BZII read a C++ CPP model file?
Short answer: no. Long answer: it's still only the .x and .xsi versions that BZ2 supported back in 1999 at release. How many times do we have to mention this? Listen to what we say, accept it. Even if you don't like the answer, deal with it and stop trying to think you can find some magical exceptio...
- Tue Mar 15, 2011 12:00 am
- Forum: Battlezone 2 Discussion
- Topic: Full BZ2 Download
- Replies: 3
- Views: 2561
Re: Full BZ2 Download
Don't talk or link to piracy here. Until a service like http://gog.com , http://www.direct2drive.com/ , http://www.steampowered.com/ , or the like gets the legal rights to redistribute BZ2 online, the only legal way is to own a copy of the BZ2 CD and install from there. Don't see BZ1/2 on those site...
- Sat Mar 12, 2011 6:23 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Culled FE Posts
- Replies: 381
- Views: 112167
Re: Forgotten Enemies for PB6
Only if a DLL was made w/ the scriptor can it be decompiled. If it was made w/ C++, the reverse scriptor is going to be useless. You can sorta decompile a C++ DLL, but you really don't want to do that unless you're really good at x86 assembly and have done that dozens of times before. Learning on th...
- Fri Mar 11, 2011 7:13 pm
- Forum: Battlezone 2 Mod Making
- Topic: Getting Models Into the Game
- Replies: 34
- Views: 10880
Re: Getting Models Into the Game
As before: Your model must have at least as many normals as vertices.
It's closer. But, still not enough.
-- GSH
It's closer. But, still not enough.
-- GSH
- Fri Mar 11, 2011 6:23 pm
- Forum: Battlezone 2 Mod Making
- Topic: Getting Models Into the Game
- Replies: 34
- Views: 10880
Re: Getting Models Into the Game
DIAG| meshread:2157 |13:06:56|45053 |Building faerie .msh ERR | debug:715 |13:06:56|45122 |.\meshread.cpp(1146) ERR | debug:716 |13:06:56|45122 |Mon Jun 15 19:15:08 2009 ERR | debug:717 |13:06:56|45122 |vertfeat->objCount(606) > normfeat->objCount(0): faerie.xsi Your model must have at least as man...
- Fri Mar 11, 2011 4:17 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Feedback for FE for 1.3pb6
- Replies: 9
- Views: 5833
Re: Feedback for FE for 1.3pb6
Ban on fulmen was not called for here, undone. Topic remains locked.
But, fulmen, if you want to be elsewhere for 10 years, as you suggest, I think that everyone-- you and the rest of us-- would be just fine. Consider yourself warned for personal attacks.
-- GSH
But, fulmen, if you want to be elsewhere for 10 years, as you suggest, I think that everyone-- you and the rest of us-- would be just fine. Consider yourself warned for personal attacks.
-- GSH
- Fri Mar 11, 2011 2:25 am
- Forum: Other Games
- Topic: What other games can model makers make models for?
- Replies: 5
- Views: 3734
Re: What other games can model makers make models for?
All of the Quake/Unreal games are quite moddable. As are Bethesda's games (Morrowind, Oblivion, Fallout 3/NewVegas), etc. Tribes was popular back in the day, and would (still) run on ancient computers and OSs like Feenix's.
-- GSH
-- GSH
- Thu Mar 10, 2011 8:52 pm
- Forum: Off Topic Board
- Topic: Has model making for BZII peaked?
- Replies: 11
- Views: 4566
Re: Has model making for BZII peaked?
Feenix - your reading comprehension as to what I said about model formats is wrong. See http://bzforum.matesfamily.org/viewtopic.php?f=4&t=36 for my actual words. Specifically, Neither of these approaches require my time. The community would love it if more people got their hands dirty. I'm not ...
- Thu Mar 10, 2011 7:16 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Another free DXT converter and viewer.
- Replies: 7
- Views: 6036
Re: Another free DXT converter and viewer.
All know issues w/ BZ2DXTGen have been addressed for quite some time. And, if you're going to spend so much time obsessing over any such issues, why don't you go read BZ2DXTOptions.cfg , part of BZ2DXTGen's install? It might just have what you're asking for, and you might get answers faster than wai...
- Thu Mar 10, 2011 3:04 am
- Forum: Battlezone 2 Discussion
- Topic: Need new rank list
- Replies: 19
- Views: 9783
Re: Need new rank list
Drunken scavs are a very important part of BZ2. They've always been here. :)
-- GSH
-- GSH
- Wed Mar 09, 2011 5:04 pm
- Forum: Battlezone 2 Discussion
- Topic: Need new rank list
- Replies: 19
- Views: 9783
Re: Need new rank list
Just set up ranks as follows. Rank and minimum number of posts to get there: Scrap 0 Drunken Scav 10 Sober Scav 20 Drunken Constructor 30 Rattler 50 Thunderbolt 100 Sabre 200 Bull Dog 500 Attila 1000 Flying Mauler 2000 Recycler 3000 Scrap 5000 This may change over time. People's (new) ranks might no...
- Wed Mar 09, 2011 4:49 pm
- Forum: Battlezone 2 Mod Making
- Topic: Where can model makers DL the DXT Converter?
- Replies: 4
- Views: 3891
Re: Where can model makers DL the DXT Converter?
As I responded elsewhere, ".dxt" is not the same as ".dxtbz2". Not the same in name. Not the same in contents. The two are not interchangeable. BZ2 pb6 will only read .dxtbz2, and that's only generated by BZ2DXTGen. Feenix - when we tell you to use a program, why is your default ...
- Wed Mar 09, 2011 12:02 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Another free DXT converter and viewer.
- Replies: 7
- Views: 6036
Re: Another free DXT converter and viewer.
BZ2 pb6 does not read .dxt files. The files it reads have a different extension. I chose that different extension for a reason-- the file contents are not identical. 'Close' is not good enough for programmers.
BZ2DXTGen is also free. Its best viewer is BZ2.
-- GSH
BZ2DXTGen is also free. Its best viewer is BZ2.
-- GSH
- Tue Mar 08, 2011 5:18 pm
- Forum: Off Topic Board
- Topic: Was your grandfather born before or after 1790?
- Replies: 2
- Views: 1899
Was your grandfather born before or after 1790?
No, that's not a typo. I didn't mean to type 1970. See http://www.nationalreview.com/corner/26 ... nordlinger .
-- GSH
-- GSH
- Mon Mar 07, 2011 12:32 am
- Forum: Battlezone 2 Mod Making
- Topic: Where can model makers DL the DXT Converter?
- Replies: 4
- Views: 3891
Re: Where can model makers DL the DXT Converter?
I wrote it; same page you get pb6 from, and same page you can get MP DLL source code. http://matesfamily.org/bz2.
-- GSH
-- GSH