Search found 1214 matches

by GSH
Thu Mar 17, 2011 9:00 pm
Forum: Battlezone 2 Mod Making
Topic: Can BZII read a C++ CPP model file?
Replies: 6
Views: 4692

Re: Can BZII read a C++ CPP model file?

Short answer: no. Long answer: it's still only the .x and .xsi versions that BZ2 supported back in 1999 at release. How many times do we have to mention this? Listen to what we say, accept it. Even if you don't like the answer, deal with it and stop trying to think you can find some magical exceptio...
by GSH
Tue Mar 15, 2011 12:00 am
Forum: Battlezone 2 Discussion
Topic: Full BZ2 Download
Replies: 3
Views: 2561

Re: Full BZ2 Download

Don't talk or link to piracy here. Until a service like http://gog.com , http://www.direct2drive.com/ , http://www.steampowered.com/ , or the like gets the legal rights to redistribute BZ2 online, the only legal way is to own a copy of the BZ2 CD and install from there. Don't see BZ1/2 on those site...
by GSH
Sat Mar 12, 2011 6:23 pm
Forum: Battlezone 2 Mod Playing
Topic: Culled FE Posts
Replies: 381
Views: 112167

Re: Forgotten Enemies for PB6

Only if a DLL was made w/ the scriptor can it be decompiled. If it was made w/ C++, the reverse scriptor is going to be useless. You can sorta decompile a C++ DLL, but you really don't want to do that unless you're really good at x86 assembly and have done that dozens of times before. Learning on th...
by GSH
Fri Mar 11, 2011 7:13 pm
Forum: Battlezone 2 Mod Making
Topic: Getting Models Into the Game
Replies: 34
Views: 10880

Re: Getting Models Into the Game

As before: Your model must have at least as many normals as vertices.

It's closer. But, still not enough.

-- GSH
by GSH
Fri Mar 11, 2011 6:23 pm
Forum: Battlezone 2 Mod Making
Topic: Getting Models Into the Game
Replies: 34
Views: 10880

Re: Getting Models Into the Game

DIAG| meshread:2157 |13:06:56|45053 |Building faerie .msh ERR | debug:715 |13:06:56|45122 |.\meshread.cpp(1146) ERR | debug:716 |13:06:56|45122 |Mon Jun 15 19:15:08 2009 ERR | debug:717 |13:06:56|45122 |vertfeat->objCount(606) > normfeat->objCount(0): faerie.xsi Your model must have at least as man...
by GSH
Fri Mar 11, 2011 4:17 pm
Forum: Battlezone 2 Mod Playing
Topic: Feedback for FE for 1.3pb6
Replies: 9
Views: 5833

Re: Feedback for FE for 1.3pb6

Ban on fulmen was not called for here, undone. Topic remains locked.

But, fulmen, if you want to be elsewhere for 10 years, as you suggest, I think that everyone-- you and the rest of us-- would be just fine. Consider yourself warned for personal attacks.

-- GSH
by GSH
Fri Mar 11, 2011 2:25 am
Forum: Other Games
Topic: What other games can model makers make models for?
Replies: 5
Views: 3734

Re: What other games can model makers make models for?

All of the Quake/Unreal games are quite moddable. As are Bethesda's games (Morrowind, Oblivion, Fallout 3/NewVegas), etc. Tribes was popular back in the day, and would (still) run on ancient computers and OSs like Feenix's.

-- GSH
by GSH
Thu Mar 10, 2011 8:52 pm
Forum: Off Topic Board
Topic: Has model making for BZII peaked?
Replies: 11
Views: 4566

Re: Has model making for BZII peaked?

Feenix - your reading comprehension as to what I said about model formats is wrong. See http://bzforum.matesfamily.org/viewtopic.php?f=4&t=36 for my actual words. Specifically, Neither of these approaches require my time. The community would love it if more people got their hands dirty. I'm not ...
by GSH
Thu Mar 10, 2011 7:16 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Another free DXT converter and viewer.
Replies: 7
Views: 6036

Re: Another free DXT converter and viewer.

All know issues w/ BZ2DXTGen have been addressed for quite some time. And, if you're going to spend so much time obsessing over any such issues, why don't you go read BZ2DXTOptions.cfg , part of BZ2DXTGen's install? It might just have what you're asking for, and you might get answers faster than wai...
by GSH
Thu Mar 10, 2011 3:04 am
Forum: Battlezone 2 Discussion
Topic: Need new rank list
Replies: 19
Views: 9783

Re: Need new rank list

Drunken scavs are a very important part of BZ2. They've always been here. :)

-- GSH
by GSH
Wed Mar 09, 2011 5:04 pm
Forum: Battlezone 2 Discussion
Topic: Need new rank list
Replies: 19
Views: 9783

Re: Need new rank list

Just set up ranks as follows. Rank and minimum number of posts to get there: Scrap 0 Drunken Scav 10 Sober Scav 20 Drunken Constructor 30 Rattler 50 Thunderbolt 100 Sabre 200 Bull Dog 500 Attila 1000 Flying Mauler 2000 Recycler 3000 Scrap 5000 This may change over time. People's (new) ranks might no...
by GSH
Wed Mar 09, 2011 4:49 pm
Forum: Battlezone 2 Mod Making
Topic: Where can model makers DL the DXT Converter?
Replies: 4
Views: 3891

Re: Where can model makers DL the DXT Converter?

As I responded elsewhere, ".dxt" is not the same as ".dxtbz2". Not the same in name. Not the same in contents. The two are not interchangeable. BZ2 pb6 will only read .dxtbz2, and that's only generated by BZ2DXTGen. Feenix - when we tell you to use a program, why is your default ...
by GSH
Wed Mar 09, 2011 12:02 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Another free DXT converter and viewer.
Replies: 7
Views: 6036

Re: Another free DXT converter and viewer.

BZ2 pb6 does not read .dxt files. The files it reads have a different extension. I chose that different extension for a reason-- the file contents are not identical. 'Close' is not good enough for programmers.

BZ2DXTGen is also free. Its best viewer is BZ2.

-- GSH
by GSH
Tue Mar 08, 2011 5:18 pm
Forum: Off Topic Board
Topic: Was your grandfather born before or after 1790?
Replies: 2
Views: 1899

Was your grandfather born before or after 1790?

No, that's not a typo. I didn't mean to type 1970. See http://www.nationalreview.com/corner/26 ... nordlinger .

-- GSH
by GSH
Mon Mar 07, 2011 12:32 am
Forum: Battlezone 2 Mod Making
Topic: Where can model makers DL the DXT Converter?
Replies: 4
Views: 3891

Re: Where can model makers DL the DXT Converter?

I wrote it; same page you get pb6 from, and same page you can get MP DLL source code. http://matesfamily.org/bz2.

-- GSH