Search found 663 matches
- Wed May 09, 2012 5:54 pm
- Forum: Off Topic Board
- Topic: Follow my blog, if you will
- Replies: 5
- Views: 2333
Re: Follow my blog, if you will
I'm pretty sure it is open. I've never had to log in, even on other computers.
- Mon Apr 30, 2012 2:05 am
- Forum: Battlezone 2 Mod Making
- Topic: The Fae (Warning Many Images)
- Replies: 270
- Views: 72455
Re: The Fae (Warning Many Images)
You said the latest version collided for you? I downloaded it and tried it and it did not collide for me.
- Sun Apr 29, 2012 11:22 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: So what happened?
- Replies: 58
- Views: 15994
Re: So what happened?
I thought so.
- Sun Apr 29, 2012 10:50 pm
- Forum: Battlezone 2 Mod Making
- Topic: The Fae (Warning Many Images)
- Replies: 270
- Views: 72455
Re: The Fae (Warning Many Images)
How can I make my rockets ripple in the air like stinger/swarm?
- Sun Apr 29, 2012 10:46 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: So what happened?
- Replies: 58
- Views: 15994
Re: So what happened?
Finding new ways to estrange noobs is an example of what it means to be a vet?Mortarion wrote:scav army GENIUS is a true example of what it means to be a vet, what an innovative bloke
PoCs?AHadley wrote: He's certainly innovative, and he makes damn good PoCs.
- Sun Apr 29, 2012 9:35 pm
- Forum: Battlezone 2 Mod Making
- Topic: The Fae (Warning Many Images)
- Replies: 270
- Views: 72455
Re: The Fae (Warning Many Images)
Oh yeah.
- Sun Apr 29, 2012 7:47 pm
- Forum: Battlezone 2 Mod Making
- Topic: The Fae (Warning Many Images)
- Replies: 270
- Views: 72455
Re: The Fae (Warning Many Images)
I'm pretty sure I didn't upload that.
- Sun Apr 29, 2012 6:42 pm
- Forum: Battlezone 2 Mod Making
- Topic: The Fae (Warning Many Images)
- Replies: 270
- Views: 72455
Re: The Fae (Warning Many Images)
Lotsa problems with this one. Can anyone tell me why the collision is not working, and the terrain is not colliding? I made a different building with the same setup for the "terrain" object and it collided, but this one does not. http://www.mediafire.com/?48abmn528piuar9 P.S. Disregard the...
- Sun Apr 29, 2012 4:59 pm
- Forum: Battlezone 2 Mod Making
- Topic: The Fae (Warning Many Images)
- Replies: 270
- Views: 72455
Re: The Fae (Warning Many Images)
Yes, I solved it. I know have a walking constructor, I just have to make animations for the rest of the animations. Also: I created a terrible weapon. It's an infinitely reproductive mortar/mine. It makes the game crash. Also: I can't seem to get the collision__hc object on my spire to work. The tur...
- Sun Apr 29, 2012 1:40 pm
- Forum: Battlezone 2 Discussion
- Topic: @Nielk1
- Replies: 30
- Views: 9132
Re: @Nielk1
Watched your tutorial and tried it. I'd just like to remind people that if you want the game to see it the image has to match the units baseName, and be a .dxtbz2 file.
- Sat Apr 28, 2012 1:15 pm
- Forum: Off Topic Board
- Topic: Music Thread
- Replies: 251
- Views: 84385
- Fri Apr 27, 2012 2:35 pm
- Forum: Battlezone 2 Mod Making
- Topic: The Fae (Warning Many Images)
- Replies: 270
- Views: 72455
- Fri Apr 27, 2012 2:09 pm
- Forum: Battlezone 2 Mod Making
- Topic: The Fae (Warning Many Images)
- Replies: 270
- Views: 72455
Re: The Fae (Warning Many Images)
Is the end of life explosion of a mine hard wired, or can I change it?
- Fri Apr 27, 2012 12:32 pm
- Forum: Off Topic Board
- Topic: Music Thread
- Replies: 251
- Views: 84385
Re: Music Thread
St. Vincent - Cruel: http://www.youtube.com/watch?v=Itt0rALeHE8
- Fri Apr 27, 2012 12:25 pm
- Forum: Battlezone 2 Discussion
- Topic: Blink
- Replies: 140
- Views: 31551
Re: Blink
Well, we want the game to be well balanced so that skill is at the test during game play, not the races. The advanced tech tree requirements for blink may make up for its seemingly overpoweredness, but if not then it should be tweaked. Bugs should be removed regardless.