Search found 663 matches

by Clavin12
Wed May 09, 2012 5:54 pm
Forum: Off Topic Board
Topic: Follow my blog, if you will
Replies: 5
Views: 2333

Re: Follow my blog, if you will

I'm pretty sure it is open. I've never had to log in, even on other computers.
by Clavin12
Mon Apr 30, 2012 2:05 am
Forum: Battlezone 2 Mod Making
Topic: The Fae (Warning Many Images)
Replies: 270
Views: 72455

Re: The Fae (Warning Many Images)

You said the latest version collided for you? I downloaded it and tried it and it did not collide for me.
by Clavin12
Sun Apr 29, 2012 11:22 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: So what happened?
Replies: 58
Views: 15994

Re: So what happened?

I thought so.
by Clavin12
Sun Apr 29, 2012 10:50 pm
Forum: Battlezone 2 Mod Making
Topic: The Fae (Warning Many Images)
Replies: 270
Views: 72455

Re: The Fae (Warning Many Images)

How can I make my rockets ripple in the air like stinger/swarm?
by Clavin12
Sun Apr 29, 2012 10:46 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: So what happened?
Replies: 58
Views: 15994

Re: So what happened?

Mortarion wrote:scav army GENIUS is a true example of what it means to be a vet, what an innovative bloke
Finding new ways to estrange noobs is an example of what it means to be a vet?
AHadley wrote: He's certainly innovative, and he makes damn good PoCs.
PoCs?
by Clavin12
Sun Apr 29, 2012 9:35 pm
Forum: Battlezone 2 Mod Making
Topic: The Fae (Warning Many Images)
Replies: 270
Views: 72455

Re: The Fae (Warning Many Images)

Oh yeah.
by Clavin12
Sun Apr 29, 2012 7:47 pm
Forum: Battlezone 2 Mod Making
Topic: The Fae (Warning Many Images)
Replies: 270
Views: 72455

Re: The Fae (Warning Many Images)

I'm pretty sure I didn't upload that.
by Clavin12
Sun Apr 29, 2012 6:42 pm
Forum: Battlezone 2 Mod Making
Topic: The Fae (Warning Many Images)
Replies: 270
Views: 72455

Re: The Fae (Warning Many Images)

Lotsa problems with this one. Can anyone tell me why the collision is not working, and the terrain is not colliding? I made a different building with the same setup for the "terrain" object and it collided, but this one does not. http://www.mediafire.com/?48abmn528piuar9 P.S. Disregard the...
by Clavin12
Sun Apr 29, 2012 4:59 pm
Forum: Battlezone 2 Mod Making
Topic: The Fae (Warning Many Images)
Replies: 270
Views: 72455

Re: The Fae (Warning Many Images)

Yes, I solved it. I know have a walking constructor, I just have to make animations for the rest of the animations. Also: I created a terrible weapon. It's an infinitely reproductive mortar/mine. It makes the game crash. Also: I can't seem to get the collision__hc object on my spire to work. The tur...
by Clavin12
Sun Apr 29, 2012 1:40 pm
Forum: Battlezone 2 Discussion
Topic: @Nielk1
Replies: 30
Views: 9132

Re: @Nielk1

Watched your tutorial and tried it. I'd just like to remind people that if you want the game to see it the image has to match the units baseName, and be a .dxtbz2 file.
by Clavin12
Sat Apr 28, 2012 1:15 pm
Forum: Off Topic Board
Topic: Music Thread
Replies: 251
Views: 84385

Re: Music Thread

by Clavin12
Fri Apr 27, 2012 2:35 pm
Forum: Battlezone 2 Mod Making
Topic: The Fae (Warning Many Images)
Replies: 270
Views: 72455

Re: The Fae (Warning Many Images)

Thanks!
by Clavin12
Fri Apr 27, 2012 2:09 pm
Forum: Battlezone 2 Mod Making
Topic: The Fae (Warning Many Images)
Replies: 270
Views: 72455

Re: The Fae (Warning Many Images)

Is the end of life explosion of a mine hard wired, or can I change it?
by Clavin12
Fri Apr 27, 2012 12:32 pm
Forum: Off Topic Board
Topic: Music Thread
Replies: 251
Views: 84385

Re: Music Thread

by Clavin12
Fri Apr 27, 2012 12:25 pm
Forum: Battlezone 2 Discussion
Topic: Blink
Replies: 140
Views: 31551

Re: Blink

Well, we want the game to be well balanced so that skill is at the test during game play, not the races. The advanced tech tree requirements for blink may make up for its seemingly overpoweredness, but if not then it should be tweaked. Bugs should be removed regardless.