Search found 275 matches
- Fri Feb 21, 2014 5:03 pm
- Forum: Battlezone 2 Discussion
- Topic: Weapon specifications?
- Replies: 35
- Views: 11973
Re: Weapon specifications?
The best thing to do to get yourself started is to play around with the variables in the odf files stored in a pak. Two things; patch13.pak takes precedence over data.pak, and you should never modify a pak file. Instead, save your modified files to addon. Or create a separate .cfg and folder for hi...
- Fri Feb 21, 2014 5:00 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 166329
Re: Big list of BZ2 Mods
Apostles was the result of a clan mod that got no support from its members. Basically, it used to be called "aRc Mod" and then it got rolled into Apostles once the clan died because the ideas were still good. Unlike BBB, I have many other obligations so it never got done. Then the CP2 cam...
- Fri Feb 21, 2014 4:59 pm
- Forum: Battlezone 2 Mod Making
- Topic: Ideas for my next mod...
- Replies: 27
- Views: 11295
Re: Ideas for my next mod...
Am I the only one surprised by how massive you guys have expanded the BZ story?
- Wed Feb 19, 2014 6:25 pm
- Forum: Battlezone 2 Discussion
- Topic: Weapon specifications?
- Replies: 35
- Views: 11973
Re: Weapon specifications?
LOLWow.2mg wrote:Me reading ODF files? Nnooooo...
My information gather skills are what Shabayev taught me: Press the I key to find the barracks that are in front of you.
- Wed Feb 19, 2014 6:22 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 55867
Re: BZ2 1.3.6.4z19 - Open beta & testing
recent intelligence reports indicate that they actually do it on purpose so that you will think you are shooting at only one tank, when, in reality, you are shooting at 2..3 tanks. :o pretty sneaky... 8-) Thats actually a side-effect I really like. One tank arrives at your base and starts shooting,...
- Wed Feb 19, 2014 6:20 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: SWORD-insane aip for mpi games.Extract in battlezone folder.
- Replies: 115
- Views: 34111
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
I agree that this would be a better name.Nielk1 wrote:I would probably use ivscout_swordapi_ch.odf, but that's me.
I was thinking that if he was making his own mod, it'd be a DLL edit instead but since it's just AIPs... yeah anyway
- Tue Feb 18, 2014 11:59 pm
- Forum: Battlezone 2 Mod Making
- Topic: QF2 Released
- Replies: 22
- Views: 10055
Re: QF2 Released
will start playing immediately, don't have anything better to do ^.^
- Tue Feb 18, 2014 6:50 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 55867
Re: BZ2 1.3.6.4z19 - Open beta & testing
As a returning player (I want to relive the campaign!) I am unhappy to see, well, basically that all tracked vehicles (scavengers, Bulldogs...) are either bumping into buildings and other tanks, or their bodies get stuck one inside another and they simply float until they get outside one another. A...
- Tue Feb 18, 2014 6:48 pm
- Forum: Battlezone 2 Discussion
- Topic: Weapon specifications?
- Replies: 35
- Views: 11973
Re: Weapon specifications?
Voted for 2mg! (Actually I find that someone could just C&P the ODF damage entries to the wikia lul)Red Devil wrote:i nominate 2mg to create the weapons wiki page.
- Tue Feb 18, 2014 2:23 am
- Forum: Battlezone 2 Mod Making
- Topic: Greenheart Variant AIP's
- Replies: 39
- Views: 14668
Re: Greenheart Variant AIP's
aiName = "RocketTankFriend" aiName2 = "RocketTankEnemy" is the one i use that cycles through weaponMask fully, but you need to make sure to add a short (50..100) aiRange to the specials it uses, otherwise the special will fire all the time. Ah.. ok, I had seen a thing that kind ...
- Mon Feb 17, 2014 1:28 pm
- Forum: Battlezone 2 Mod Making
- Topic: Greenheart Variant AIP's
- Replies: 39
- Views: 14668
Re: Greenheart Variant AIP's
sometimes, but i suck, too, so there's that. just getting them where the ai uses their weapons well, then going from there. Just being curious, I know what the weapon mask does but what all AI processes allow the AI to fire multiple weapon groups at once? (or at least fire different weapons based o...
- Mon Feb 17, 2014 4:56 am
- Forum: Battlezone 2 Mod Making
- Topic: Greenheart Variant AIP's
- Replies: 39
- Views: 14668
Re: Greenheart Variant AIP's
AI using Greenheart ships were a bit dangerous eh?Red Devil wrote:i just tried an isdf vs. isdf mpi using a rough draft of them and wasn't able to keep more than 1..2 pools; they never got to their walkers before i gave up after 65 minutes.
- Sat Feb 15, 2014 8:47 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: SWORD-insane aip for mpi games.Extract in battlezone folder.
- Replies: 115
- Views: 34111
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
Having fun making AIPs?Protrector wrote:Features: fast base attack, better planning,fast,etc.
Enjoy.
- Wed Feb 12, 2014 8:04 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: SWORD-insane aip for mpi games.Extract in battlezone folder.
- Replies: 115
- Views: 34111
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
I think I thought about this one too much... Larger Sword = giving the AI much bigger guns to deal damage while Enchanted = giving the AI special effects on their weapons or units...Red Spot wrote:Sword lvl2 = larger sword?
Or enchanted?
- Tue Feb 11, 2014 9:13 pm
- Forum: Battlezone 2 Discussion
- Topic: HELP PLEAS MY GAME STOOPED WORKING
- Replies: 12
- Views: 5294
Re: HELP PLEAS MY GAME STOOPED WORKING
Yes, we will just psychically hack into your computer and tell you what the error was and why it was happening. It's always a good idea to explain what happened, and give as much detail as possible. Your post is just like calling a mechanic and saying "My car broke, how do i fix it?" With...