Search found 275 matches

by DarkCobra262
Fri Feb 21, 2014 5:03 pm
Forum: Battlezone 2 Discussion
Topic: Weapon specifications?
Replies: 35
Views: 11973

Re: Weapon specifications?

The best thing to do to get yourself started is to play around with the variables in the odf files stored in a pak. Two things; patch13.pak takes precedence over data.pak, and you should never modify a pak file. Instead, save your modified files to addon. Or create a separate .cfg and folder for hi...
by DarkCobra262
Fri Feb 21, 2014 5:00 pm
Forum: Battlezone 2 Mod Playing
Topic: Big list of BZ2 Mods
Replies: 266
Views: 166329

Re: Big list of BZ2 Mods

Apostles was the result of a clan mod that got no support from its members. Basically, it used to be called "aRc Mod" and then it got rolled into Apostles once the clan died because the ideas were still good. Unlike BBB, I have many other obligations so it never got done. Then the CP2 cam...
by DarkCobra262
Fri Feb 21, 2014 4:59 pm
Forum: Battlezone 2 Mod Making
Topic: Ideas for my next mod...
Replies: 27
Views: 11295

Re: Ideas for my next mod...

Am I the only one surprised by how massive you guys have expanded the BZ story?
by DarkCobra262
Wed Feb 19, 2014 6:25 pm
Forum: Battlezone 2 Discussion
Topic: Weapon specifications?
Replies: 35
Views: 11973

Re: Weapon specifications?

2mg wrote:Me reading ODF files? Nnooooo...

My information gather skills are what Shabayev taught me: Press the I key to find the barracks that are in front of you.
LOLWow.
by DarkCobra262
Wed Feb 19, 2014 6:22 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.6.4z19 - Open beta & testing
Replies: 167
Views: 55867

Re: BZ2 1.3.6.4z19 - Open beta & testing

recent intelligence reports indicate that they actually do it on purpose so that you will think you are shooting at only one tank, when, in reality, you are shooting at 2..3 tanks. :o pretty sneaky... 8-) Thats actually a side-effect I really like. One tank arrives at your base and starts shooting,...
by DarkCobra262
Wed Feb 19, 2014 6:20 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: SWORD-insane aip for mpi games.Extract in battlezone folder.
Replies: 115
Views: 34111

Re: SWORD-insane aip for mpi games.Extract in battlezone fol

Nielk1 wrote:I would probably use ivscout_swordapi_ch.odf, but that's me.
I agree that this would be a better name.

I was thinking that if he was making his own mod, it'd be a DLL edit instead but since it's just AIPs... yeah anyway
by DarkCobra262
Tue Feb 18, 2014 11:59 pm
Forum: Battlezone 2 Mod Making
Topic: QF2 Released
Replies: 22
Views: 10055

Re: QF2 Released

will start playing immediately, don't have anything better to do ^.^
by DarkCobra262
Tue Feb 18, 2014 6:50 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.6.4z19 - Open beta & testing
Replies: 167
Views: 55867

Re: BZ2 1.3.6.4z19 - Open beta & testing

As a returning player (I want to relive the campaign!) I am unhappy to see, well, basically that all tracked vehicles (scavengers, Bulldogs...) are either bumping into buildings and other tanks, or their bodies get stuck one inside another and they simply float until they get outside one another. A...
by DarkCobra262
Tue Feb 18, 2014 6:48 pm
Forum: Battlezone 2 Discussion
Topic: Weapon specifications?
Replies: 35
Views: 11973

Re: Weapon specifications?

Red Devil wrote:i nominate 2mg to create the weapons wiki page.
Voted for 2mg! (Actually I find that someone could just C&P the ODF damage entries to the wikia lul)
by DarkCobra262
Tue Feb 18, 2014 2:23 am
Forum: Battlezone 2 Mod Making
Topic: Greenheart Variant AIP's
Replies: 39
Views: 14668

Re: Greenheart Variant AIP's

aiName = "RocketTankFriend" aiName2 = "RocketTankEnemy" is the one i use that cycles through weaponMask fully, but you need to make sure to add a short (50..100) aiRange to the specials it uses, otherwise the special will fire all the time. Ah.. ok, I had seen a thing that kind ...
by DarkCobra262
Mon Feb 17, 2014 1:28 pm
Forum: Battlezone 2 Mod Making
Topic: Greenheart Variant AIP's
Replies: 39
Views: 14668

Re: Greenheart Variant AIP's

sometimes, but i suck, too, so there's that. just getting them where the ai uses their weapons well, then going from there. Just being curious, I know what the weapon mask does but what all AI processes allow the AI to fire multiple weapon groups at once? (or at least fire different weapons based o...
by DarkCobra262
Mon Feb 17, 2014 4:56 am
Forum: Battlezone 2 Mod Making
Topic: Greenheart Variant AIP's
Replies: 39
Views: 14668

Re: Greenheart Variant AIP's

Red Devil wrote:i just tried an isdf vs. isdf mpi using a rough draft of them and wasn't able to keep more than 1..2 pools; they never got to their walkers before i gave up after 65 minutes.
AI using Greenheart ships were a bit dangerous eh?
by DarkCobra262
Sat Feb 15, 2014 8:47 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: SWORD-insane aip for mpi games.Extract in battlezone folder.
Replies: 115
Views: 34111

Re: SWORD-insane aip for mpi games.Extract in battlezone fol

Protrector wrote:Features: fast base attack, better planning,fast,etc.

Enjoy.
Having fun making AIPs?
by DarkCobra262
Wed Feb 12, 2014 8:04 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: SWORD-insane aip for mpi games.Extract in battlezone folder.
Replies: 115
Views: 34111

Re: SWORD-insane aip for mpi games.Extract in battlezone fol

Red Spot wrote:Sword lvl2 = larger sword?
Or enchanted?
:mrgreen:
I think I thought about this one too much... Larger Sword = giving the AI much bigger guns to deal damage while Enchanted = giving the AI special effects on their weapons or units...
by DarkCobra262
Tue Feb 11, 2014 9:13 pm
Forum: Battlezone 2 Discussion
Topic: HELP PLEAS MY GAME STOOPED WORKING
Replies: 12
Views: 5294

Re: HELP PLEAS MY GAME STOOPED WORKING

Yes, we will just psychically hack into your computer and tell you what the error was and why it was happening. It's always a good idea to explain what happened, and give as much detail as possible. Your post is just like calling a mechanic and saying "My car broke, how do i fix it?" With...