Search found 2518 matches

by Nielk1
Tue Feb 21, 2017 6:24 am
Forum: Battlezone 2 Discussion
Topic: Battlezone Discord Server
Replies: 3
Views: 3620

Re: Battlezone Discord Server

Game list bot is functionally complete, just needs minor adjustments now.

Image
by Nielk1
Mon Feb 06, 2017 12:42 am
Forum: Battlezone 2 Discussion
Topic: Battlezone Discord Server
Replies: 3
Views: 3620

Re: Battlezone Discord Server

Trying to decide what method to use for the games list. I'm still in the planning phase and just have the Raknet capture code ready and not the actual bot module yet. Is it better Left or Right, or maybe a 3rd way not listed? I could do 2 commands, where the 2nd gets more details about a specific ga...
by Nielk1
Fri Jan 27, 2017 12:06 am
Forum: Battlezone 2 Discussion
Topic: Battlezone Discord Server
Replies: 3
Views: 3620

Re: Battlezone Discord Server

You can also use the web client if you don't wish to install the program.
by Nielk1
Tue Aug 16, 2016 9:33 pm
Forum: Battlezone 2 Mod Making
Topic: New DLL callbacks - any requests?
Replies: 106
Views: 78027

Re: New DLL callbacks - any requests?

Any way to get an enumerable set of handles would be awesome, it would really help my lua wrapper. Right now I am looking at keeping a sequence number octree as my core and at postload pushing in meta data for querying. Be nice if I didn't have to store everything myself for basic lookups (plus the ...
by Nielk1
Tue Aug 16, 2016 9:28 pm
Forum: Battlezone 2 Mod Making
Topic: Battlezone CP2 Files
Replies: 5
Views: 6506

Re: Battlezone CP2 Files

I hope Jayden still has all of these as I only have a few of them.
by Nielk1
Sat Nov 28, 2015 8:49 pm
Forum: Off Topic Board
Topic: Unknown File Types
Replies: 3
Views: 7654

Re: Unknown File Types

Yeaaaaa I forgot to say you probably shouldn't link files because that would be pirate links :3
by Nielk1
Fri Nov 27, 2015 8:53 am
Forum: Off Topic Board
Topic: Unknown File Types
Replies: 3
Views: 7654

Re: Unknown File Types

I rip game assets for fun but I'd need access to the actual files to figure anything out.
Extensions mean nothing when it really comes down to it.

PC based files are always easier to work with of course because they are using byte orders native to the platform.
by Nielk1
Tue Nov 24, 2015 9:56 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 129941

Re: Battlezone II Remodeled - Available Now!

General BlackDragon wrote:<3 Star Citizen
I just want the damn original pitch. It's going to fail with how big it is now, it's just a question of when.
by Nielk1
Tue Nov 24, 2015 9:05 pm
Forum: Battlezone 2 Discussion
Topic: Some1 gave me a pentium 4 Should I make a BZPC?
Replies: 21
Views: 10318

Re: Some1 gave me a pentium 4 Should I make a BZPC?

AHadley wrote:@MTS - Thought you might like to know that most of the Computer Science graduates I know are currently running Windows 10.
Well I certainly am not.
by Nielk1
Tue Nov 24, 2015 4:25 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7a130 Public Alpha released
Replies: 60
Views: 34238

Re: Battlezone II v1.3.7a130 Public Alpha released

Just an FYI I am working on LuaMission again integrating work GBD did. Hopefully it will actually be usable some time.

Keeping up with the patches so I am on the cutting edge of DLL source.
by Nielk1
Fri Oct 30, 2015 12:12 am
Forum: Battlezone 2 Mod Making
Topic: Comunity Project 2
Replies: 12
Views: 6547

Re: Comunity Project 2

Everyone got busy, stuff started to be in limbo, it stopped looking worth while with so few BZ2 players. I jumped over to BZ1 to get new players and ended up roped into a project on the BZ1 side that's pretty much a smaller simpler and leaner CP. And then the announcement of the BZ1 remaster happene...
by Nielk1
Sun Sep 27, 2015 4:22 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 Large Textures Pack, v1.0
Replies: 238
Views: 76644

Re: BZ2 Large Textures Pack, v1.0

I am sort of into the tools used but only because I like to know so that I can exploit said tools to my own ends.
by Nielk1
Sun Sep 27, 2015 1:19 am
Forum: Battlezone 2 Mod Making
Topic: 16-Bit Heightmaps?
Replies: 8
Views: 4606

Re: 16-Bit Heightmaps?

I just adjusted Nitroxis's to know how to read the few parts of the TER he didn't have yet. I don't think that stuff ever got completed. He and I like to look at reverse engineering game formats. I actually have done some stuff in the BZ1 zone when it comes to maps, I could probably grab the code to...
by Nielk1
Fri Sep 11, 2015 3:26 am
Forum: Battlezone 2 Mod Playing
Topic: So Coxxon, how have you spent 2015?
Replies: 215
Views: 82163

Re: So Coxxon, how have you spent 2015?

Using glowskins to test team masks is a good idea as then we can keep trying to push that team color mask feature request :3
by Nielk1
Wed Sep 09, 2015 7:48 pm
Forum: Off Topic Board
Topic: What being a programmer is like
Replies: 15
Views: 17609

Re: What being a programmer is like

GSH wrote:It's not a hack if it works: http://www.geek.com/games/a-train-you-r ... t-1628532/

-- GSH
True elegance