Game list bot is functionally complete, just needs minor adjustments now.
Search found 2518 matches
- Tue Feb 21, 2017 6:24 am
- Forum: Battlezone 2 Discussion
- Topic: Battlezone Discord Server
- Replies: 3
- Views: 3620
- Mon Feb 06, 2017 12:42 am
- Forum: Battlezone 2 Discussion
- Topic: Battlezone Discord Server
- Replies: 3
- Views: 3620
Re: Battlezone Discord Server
Trying to decide what method to use for the games list. I'm still in the planning phase and just have the Raknet capture code ready and not the actual bot module yet. Is it better Left or Right, or maybe a 3rd way not listed? I could do 2 commands, where the 2nd gets more details about a specific ga...
- Fri Jan 27, 2017 12:06 am
- Forum: Battlezone 2 Discussion
- Topic: Battlezone Discord Server
- Replies: 3
- Views: 3620
Re: Battlezone Discord Server
You can also use the web client if you don't wish to install the program.
- Tue Aug 16, 2016 9:33 pm
- Forum: Battlezone 2 Mod Making
- Topic: New DLL callbacks - any requests?
- Replies: 106
- Views: 78027
Re: New DLL callbacks - any requests?
Any way to get an enumerable set of handles would be awesome, it would really help my lua wrapper. Right now I am looking at keeping a sequence number octree as my core and at postload pushing in meta data for querying. Be nice if I didn't have to store everything myself for basic lookups (plus the ...
- Tue Aug 16, 2016 9:28 pm
- Forum: Battlezone 2 Mod Making
- Topic: Battlezone CP2 Files
- Replies: 5
- Views: 6506
Re: Battlezone CP2 Files
I hope Jayden still has all of these as I only have a few of them.
- Sat Nov 28, 2015 8:49 pm
- Forum: Off Topic Board
- Topic: Unknown File Types
- Replies: 3
- Views: 7654
Re: Unknown File Types
Yeaaaaa I forgot to say you probably shouldn't link files because that would be pirate links :3
- Fri Nov 27, 2015 8:53 am
- Forum: Off Topic Board
- Topic: Unknown File Types
- Replies: 3
- Views: 7654
Re: Unknown File Types
I rip game assets for fun but I'd need access to the actual files to figure anything out.
Extensions mean nothing when it really comes down to it.
PC based files are always easier to work with of course because they are using byte orders native to the platform.
Extensions mean nothing when it really comes down to it.
PC based files are always easier to work with of course because they are using byte orders native to the platform.
- Tue Nov 24, 2015 9:56 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 129941
Re: Battlezone II Remodeled - Available Now!
I just want the damn original pitch. It's going to fail with how big it is now, it's just a question of when.General BlackDragon wrote:<3 Star Citizen
- Tue Nov 24, 2015 9:05 pm
- Forum: Battlezone 2 Discussion
- Topic: Some1 gave me a pentium 4 Should I make a BZPC?
- Replies: 21
- Views: 10318
Re: Some1 gave me a pentium 4 Should I make a BZPC?
Well I certainly am not.AHadley wrote:@MTS - Thought you might like to know that most of the Computer Science graduates I know are currently running Windows 10.
- Tue Nov 24, 2015 4:25 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7a130 Public Alpha released
- Replies: 60
- Views: 34238
Re: Battlezone II v1.3.7a130 Public Alpha released
Just an FYI I am working on LuaMission again integrating work GBD did. Hopefully it will actually be usable some time.
Keeping up with the patches so I am on the cutting edge of DLL source.
Keeping up with the patches so I am on the cutting edge of DLL source.
- Fri Oct 30, 2015 12:12 am
- Forum: Battlezone 2 Mod Making
- Topic: Comunity Project 2
- Replies: 12
- Views: 6547
Re: Comunity Project 2
Everyone got busy, stuff started to be in limbo, it stopped looking worth while with so few BZ2 players. I jumped over to BZ1 to get new players and ended up roped into a project on the BZ1 side that's pretty much a smaller simpler and leaner CP. And then the announcement of the BZ1 remaster happene...
- Sun Sep 27, 2015 4:22 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 Large Textures Pack, v1.0
- Replies: 238
- Views: 76644
Re: BZ2 Large Textures Pack, v1.0
I am sort of into the tools used but only because I like to know so that I can exploit said tools to my own ends.
- Sun Sep 27, 2015 1:19 am
- Forum: Battlezone 2 Mod Making
- Topic: 16-Bit Heightmaps?
- Replies: 8
- Views: 4606
Re: 16-Bit Heightmaps?
I just adjusted Nitroxis's to know how to read the few parts of the TER he didn't have yet. I don't think that stuff ever got completed. He and I like to look at reverse engineering game formats. I actually have done some stuff in the BZ1 zone when it comes to maps, I could probably grab the code to...
- Fri Sep 11, 2015 3:26 am
- Forum: Battlezone 2 Mod Playing
- Topic: So Coxxon, how have you spent 2015?
- Replies: 215
- Views: 82163
Re: So Coxxon, how have you spent 2015?
Using glowskins to test team masks is a good idea as then we can keep trying to push that team color mask feature request :3
- Wed Sep 09, 2015 7:48 pm
- Forum: Off Topic Board
- Topic: What being a programmer is like
- Replies: 15
- Views: 17609
Re: What being a programmer is like
True eleganceGSH wrote:It's not a hack if it works: http://www.geek.com/games/a-train-you-r ... t-1628532/
-- GSH