Bionite: Origins needs Support!

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Re: Bionite: Origins needs Support!

Post by General BlackDragon » Sun Sep 21, 2014 7:14 am

You don't want to call a unit factory, a unit factory? I'm pretty sure "Factory", and "Armory" arn't names that are copyrighted by Activision, and it would be awkward to rename them.
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Re: Bionite: Origins needs Support!

Post by LtFEED » Sun Sep 21, 2014 7:02 pm

good point GBD! we could use those names, but if we could come up with unique ones, maybe we should IDK.

id say if we get stumped on names we can always fall back on those names, but if we do some brainstorming we could come up with some unique names.

I wonder if Recycler and Scavengar arnt universal enough to use also?

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Re: Bionite: Origins needs Support!

Post by LtFEED » Sun Sep 21, 2014 7:06 pm

Nielk1 wrote:Doesn't that seem a bit big? HUDs generally should be minimalistic. The best situation to be in would be one where you could edit the locations of widgets, but if you make the entire UI one giant widget you don't have that option.

i hadnt considerd that neilk1, good point :)

it is big, but i was concerned about visibility of the status widgets for the bots on the F key icons. when you say "edit the location of widgets" do you mean having the ability to locate those custom based on the players preference. If so, that is a GREAT idea and one that we should look into developing further. :)

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Re: Bionite: Origins needs Support!

Post by Nielk1 » Sun Sep 21, 2014 9:17 pm

LtFEED wrote:
Nielk1 wrote:Doesn't that seem a bit big? HUDs generally should be minimalistic. The best situation to be in would be one where you could edit the locations of widgets, but if you make the entire UI one giant widget you don't have that option.

i hadnt considerd that neilk1, good point :)

it is big, but i was concerned about visibility of the status widgets for the bots on the F key icons. when you say "edit the location of widgets" do you mean having the ability to locate those custom based on the players preference. If so, that is a GREAT idea and one that we should look into developing further. :)
Here is an example of what another game has:
http://steamcommunity.com/id/Nielk1/scr ... 1201408972

If you allow for scaling or choice between a few different options (small more compact options for example) that should allow your UI to be acceptable by nearly all. Of course, have defaults that you can click to restore the entire UI if you do this.

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Re: Bionite: Origins needs Support!

Post by LtFEED » Tue Sep 23, 2014 3:20 pm

Here is the Constructor Model, done by Nostromo:

Image

If you allow for scaling or choice between a few different options (small more compact options for example) that should allow your UI to be acceptable by nearly all. Of course, have defaults that you can click to restore the entire UI if you do this.
Thats a great idea Nielk1, the scaling would be great for different sized screens. Have a defailt compact UI would make it easier for pilots. Im wondering if having a way to save UI layouts would be a good idea also. From a coding stand point, that would be relatively easy to implement. Im going to add that to our game design. :)

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Re: Bionite: Origins needs Support!

Post by LtFEED » Tue Sep 23, 2014 10:37 pm

Heres it the WIP tech tree the design crew came up with:

Image




we plan on expanding it alot, ideas and suggestions are welcome :)

http://i1086.photobucket.com/albums/j44 ... 32f742.jpg

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Re: Bionite: Origins needs Support!

Post by General BlackDragon » Tue Sep 23, 2014 11:23 pm

Level 4 and 5 are hard to read because CONTRAST.

My suggestion, fire your image designer.
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Re: Bionite: Origins needs Support!

Post by LtFEED » Wed Sep 24, 2014 6:53 pm

thats not really much of a suggestion, GBD.

It is a little hard to read if not zoomed in, but do you really think that is grounds to fire MJ?

you dont think that would be a little harsh?

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Re: Bionite: Origins needs Support!

Post by General BlackDragon » Wed Sep 24, 2014 8:04 pm

The firing thing was a joke :)
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Re: Bionite: Origins needs Support!

Post by LtFEED » Wed Sep 24, 2014 8:12 pm

ahhh ok :)

please look at that Tech Tree and let me know if you have any ideas, we need to expand that :)

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Re: Bionite: Origins needs Support!

Post by General BlackDragon » Wed Sep 24, 2014 8:51 pm

Can your game upgrade weapons like BZ2 yet? additional weapons are a good opportunity to fill in tech tree unlocks.

OFC I'm partial to BZ1, where you can just build anything u want, if you have the resources.
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Re: Bionite: Origins needs Support!

Post by LtFEED » Sat Sep 27, 2014 5:59 pm

We are working on a couple new elements for BIONITE in addition to the RTS elements. First, were working on a modular building system for pilots to 'fabricate' their own vehs. Second we are working on a way to create custom weapns. After referencing the BZ Tech Tree, we want to provide a weapon upgrade method that is similar to BZ2. I like having the weapons available in BZ1, but having the weapon upgrades contingent on the assets in game adds another dimension to game play. We havn't got as far as setting up the weapon upgrade system just yet, so any ideas or comments about that are welcome.

ALSO, here is the download link to BIONITE, revision 5 if anyone wants to check out the new Mars map, BIODOME 24. That map is currently setup for a singleplayer preview:

https://drive.google.com/file/d/0B4knU4 ... sp=sharing

If anyone hasnt voted for the game on Greenlite, please do. Also were asking people to tell their friends about the game on Greenlite: http://steamcommunity.com/sharedfiles/f ... =265930812

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Re: Bionite: Origins needs Support!

Post by mjl09 » Tue Sep 30, 2014 6:11 am

General BlackDragon wrote:Level 4 and 5 are hard to read because CONTRAST.
My suggestion, fire your image designer.
I demand an Investigation !!!!
Who resized it ? Maybe they should be fired ??
But anyway this version should hopefully be easier to read
http://i39.servimg.com/u/f39/14/94/43/84/techtr14.jpg

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Re: Bionite: Origins needs Support!

Post by General BlackDragon » Tue Sep 30, 2014 3:27 pm

much :)
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Re: Bionite: Origins needs Support!

Post by mase » Tue Sep 30, 2014 6:03 pm

Looks like you can't build turrets right from the start..

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