Kickstarter & games - a business look

Moderators: GSH, VSMIT, Commando

Post Reply
User avatar
GSH
Patch Creator
Posts: 2476
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Kickstarter & games - a business look

Post by GSH » Mon Jul 08, 2013 5:41 pm

Good article on the realities of kickstarter, game development, transparency, etc.

-- GSH

Shadow Knight
Thunderbolt
Posts: 158
Joined: Sat Feb 19, 2011 6:39 am

Re: Kickstarter & games - a business look

Post by Shadow Knight » Tue Jul 09, 2013 3:29 am

That was a good read. Someone on Slashdot said it would probably be a good idea to build the game based on the original specification regardless of how much money you receive and then produce a free expansion pack that adds the extra features in. That way it's easier to budget, people get their project released and in the open faster while helping prevent feature creep by having well-defined goals.

The related article is here.

User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: Kickstarter & games - a business look

Post by Nielk1 » Tue Jul 09, 2013 5:16 am

It is so basic, how do people fail so poorly.

DON'T
CHANGE
YOUR
SCOPE

It is so basic. You preserve your scope and time table, you only add what does not damage your timetable. FTL did that.

User avatar
Ded10c
Recycler
Posts: 3810
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Kickstarter & games - a business look

Post by Ded10c » Tue Jul 09, 2013 10:36 am

Keep your extra bonuses available later. That'd help bring in a little extra pocket-change.
battlezone.wikia.com needs your help!

User avatar
Red Spot
Attila
Posts: 1628
Joined: Mon Feb 21, 2011 6:14 pm
Location: The Netherlands

Re: Kickstarter & games - a business look

Post by Red Spot » Tue Jul 09, 2013 2:30 pm

In a nutshell it all revolves around planning and sticking to that planning, as it is with most things. But it seems that planning is a very difficult thing, apparently.

Post Reply