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Kickstarter & games - a business look
Posted: Mon Jul 08, 2013 5:41 pm
by GSH
Good
article on the realities of kickstarter, game development, transparency, etc.
-- GSH
Re: Kickstarter & games - a business look
Posted: Tue Jul 09, 2013 3:29 am
by Shadow Knight
That was a good read. Someone on Slashdot said it would probably be a good idea to build the game based on the original specification regardless of how much money you receive and then produce a free expansion pack that adds the extra features in. That way it's easier to budget, people get their project released and in the open faster while helping prevent feature creep by having well-defined goals.
The related article is
here.
Re: Kickstarter & games - a business look
Posted: Tue Jul 09, 2013 5:16 am
by Nielk1
It is so basic, how do people fail so poorly.
DON'T
CHANGE
YOUR
SCOPE
It is so basic. You preserve your scope and time table, you only add what does not damage your timetable. FTL did that.
Re: Kickstarter & games - a business look
Posted: Tue Jul 09, 2013 10:36 am
by Ded10c
Keep your extra bonuses available later. That'd help bring in a little extra pocket-change.
Re: Kickstarter & games - a business look
Posted: Tue Jul 09, 2013 2:30 pm
by Red Spot
In a nutshell it all revolves around planning and sticking to that planning, as it is with most things. But it seems that planning is a very difficult thing, apparently.