Beam to move things with
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Beam to move things with
I am trying to make a beam weapon that can move vehicles. For example I shoot it at a Sabre, and aim upwards it moves it upwards, or just move it up and left and throw it away somewhere. That kind of. Any ideas how to make if even possible?
- S.cavA.rmyG.en
- Sabre
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Re: Beam to move things with
yes it is possible.Draco wrote:I am trying to make a beam weapon that can move vehicles. For example I shoot it at a Sabre, and aim upwards it moves it upwards, or just move it up and left and throw it away somewhere. That kind of. Any ideas how to make if even possible?
there are many ways to do it depending on what you want it to do.
1.do you want it to just move the thing you point it at or move every thing to where yor pointing?
2.do you want it to do damage or not?
3.do you want it to effect other ordence?
4.do you want it to pass through units?
5.what range do you want it to have?
Last edited by S.cavA.rmyG.en on Sat Sep 15, 2012 6:30 pm, edited 1 time in total.
4 THINGS TO REMEMBER:
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
- Zero Angel
- Attila
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Re: Beam to move things with
'Magnet' classlabel for the ordnance (like sonic blast), also a negative shotradius for the ordance (to prevent it from colliding with things and exploding). The slide ray included in FE as well as the one included in the TVEditor for 1.3 has a similar function.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Beam to move things with
1. The vehicle I am pointing at is the one I want or throw anywhere I want to.S.cavA.rmyG.en wrote:yes it is possible.Draco wrote:I am trying to make a beam weapon that can move vehicles. For example I shoot it at a Sabre, and aim upwards it moves it upwards, or just move it up and left and throw it away somewhere. That kind of. Any ideas how to make if even possible?
there are many ways to do it depending on what you want it to do.
1.do you want it to just move the thing you point it at or move every thing to where yor pointing?
2.do you want it to do damage or not?
3.do you want it to effect other ordence?
4.do you want it to pass through units?
5.what range do you want it to have?
2. Nope, no dmg.
3. Uhm, no.
4. No.
5. 200m?
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- S.cavA.rmyG.en
- Sabre
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Re: Beam to move things with
ordemce
weapon
power up
Code: Select all
[OrdnanceClass]
classLabel = "MagnetShell"
shotSound = "sonic03b.wav"
shotGeometry = NULL
shotRadius = -40.0
xplGround = "xsonicgnd_c"
xplVehicle = "xsoniccar_c"
xplBuilding = "xsoniccar_c"
renderName = "flash_a.render"
ammoCost = 30
lifeSpan = 1.5 // 150m
shotSpeed = 100.0
damageValue(N) = 0 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy
damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion
[MagnetShellClass]
triggerDelay = 0.0
fieldRadius = 10.0 // 20.0 // 2.76
objPushCenter = 0.0
objPushEdge = -30.0
objDrag = 2.1
ordPushCenter = 0.0 // 300.0 // 700.0
ordPushEdge = 0.0 // 30.0 // 500.0
ordDrag = 0.0
Code: Select all
[WeaponClass]
classLabel = "machinegun"
altName = "" //what you named this weapon -.odf
ordName = ""// what you named the ordence -.odf
wpnName = ""//what ever you want
fireSound = "gchain01.wav"
wpnReticle = "gchain"
wpnCategory = "CAN"
isAssault = 0
flashName = "gchain_a.flash"
aiRange = 200
[CannonClass]
shotDelay = 0.1
shotVariance = 0.05
Code: Select all
[GameObjectClass]
geometryName = "apcann00.xsi"
classLabel = "wpnpower"
scrapCost = 10
scrapValue = 0
maxHealth = 150
maxAmmo = 0
unitName = NULL
aiName = "PowerUpProcess"
lightHard1 = "hp_light_1"
lightName1 = "omnipurple"
[PowerUpClass]
soundPickup = "pickup01.wav"
soundReject = "reject.wav"
[WeaponPowerupClass]
weaponName = ""//what you named this weapon -.odf
Last edited by S.cavA.rmyG.en on Sat Sep 15, 2012 6:58 pm, edited 3 times in total.
4 THINGS TO REMEMBER:
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
Re: Beam to move things with
Wait wait, how do I use that code? Where do I put it
? As in, is that the ODF in a whole or what?
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- S.cavA.rmyG.en
- Sabre
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- Joined: Fri Mar 04, 2011 3:15 am
- Location: ISDF Junk Yard
- Contact:
Re: Beam to move things with
save it as a .odf name it how you want and put it in the addion folder.Draco wrote:Wait wait, how do I use that code? Where do I put it? As in, is that the ODF in a whole or what?
you still need to do some editing where it i put //
that and you need a odf for the power up.
Last edited by S.cavA.rmyG.en on Sat Sep 15, 2012 6:50 pm, edited 1 time in total.
4 THINGS TO REMEMBER:
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
- Axeminister
- Sabre
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- Location: Texas, USA
- Contact:
Re: Beam to move things with
There is a rocket in X-mod that does that. You press button and hold to hit enemy, point at the landscape somewhere and release and the weapon slings the enemy there.
He who does not advance themselves, endlessly becomes themselves.
http://www.reverbnation.com/tunepak/3606640
http://www.reverbnation.com/tunepak/3606640
Re: Beam to move things with
It's assault? What? ...
- S.cavA.rmyG.en
- Sabre
- Posts: 296
- Joined: Fri Mar 04, 2011 3:15 am
- Location: ISDF Junk Yard
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Re: Beam to move things with
fixed it re-copy the weapon and I added a power up .odfDraco wrote:It's assault? What? ...
so dose It work or dose it need work?
4 THINGS TO REMEMBER:
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
Re: Beam to move things with
Well apparently...
1) The explosions damaged the objects.
2) The beams moved slowly...
3) They only pushed objects away? Can't even get them up.
4) Move forward it pushed me forward quite fast.
I wanted a beam I could hold a sabre with and move it freely. Not push it away...
1) The explosions damaged the objects.
2) The beams moved slowly...
3) They only pushed objects away? Can't even get them up.
4) Move forward it pushed me forward quite fast.
I wanted a beam I could hold a sabre with and move it freely. Not push it away...
- S.cavA.rmyG.en
- Sabre
- Posts: 296
- Joined: Fri Mar 04, 2011 3:15 am
- Location: ISDF Junk Yard
- Contact:
Re: Beam to move things with
ok let me see....Draco wrote:Well apparently...
1) The explosions damaged the objects.
2) The beams moved slowly...
3) They only pushed objects away? Can't even get them up.
4) Move forward it pushed me forward quite fast.
I wanted a beam I could hold a sabre with and move it freely. Not push it away...
try this ordence.
Code: Select all
[OrdnanceClass]
classLabel = "MagnetShell"
shotSound = "sonic03b.wav"
shotGeometry = NULL
shotRadius = -40.0
renderName = "flash_a.render"
ammoCost = 30
lifeSpan = 1.5 // 150m
shotSpeed = 2e3
damageValue(N) = 0 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy
damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion
[MagnetShellClass]
triggerDelay = 0.0
fieldRadius = 30.0 // 20.0 // 2.76
objPushCenter = 0.0
objPushEdge = -30.0
objDrag = 2.1
ordPushCenter = 0.0 // 300.0 // 700.0
ordPushEdge = 0.0 // 30.0 // 500.0
ordDrag = 0.0
4 THINGS TO REMEMBER:
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
- DarkCobra262
- Sabre
- Posts: 275
- Joined: Sat Feb 25, 2012 9:13 pm
- Contact:
Re: Beam to move things with
Makes me think of a tractor beam but like a tug?
Modding/Modelling like a noob...
- S.cavA.rmyG.en
- Sabre
- Posts: 296
- Joined: Fri Mar 04, 2011 3:15 am
- Location: ISDF Junk Yard
- Contact:
Re: Beam to move things with
untested
Code: Select all
[OrdnanceClass]
classLabel = "MagnetShell"
shotSound = "sonic03b.wav"
shotGeometry = NULL
shotRadius = 10
renderName = "flash_a.render"
ammoCost = 30
lifeSpan = 1.0 // 200m
shotSpeed = 2e2
damageValue(N) = 0 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy
damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion
[MagnetShellClass]
TeamFilter = 4
triggerDelay = 0.0
fieldRadius = 40.0 // 20.0 // 2.76
objPushCenter = 0.0
objPushEdge = -30.0
objDrag = 4.1
ordPushCenter = 0.0 // 300.0 // 700.0
ordPushEdge = 0.0 // 30.0 // 500.0
ordDrag = 0.0
4 THINGS TO REMEMBER:
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
Re: Beam to move things with
Scav, it would have been much better to let him figure it out himself from tips we gave him than to simply do it for him.
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