I'll try to articulate this as best as I can. What I'm getting at is if I select a sabre, it plays a specific sound. It only plays that sound. What I'm wondering is, if there is some way to make it a 50-50 chance of playing a different sound. For example, if I gave the sabre two sound files for a goto command it can either play one sound, or the other.
goMsg = "ivtank04.wav/ivtankX.wav"
Lets assume "ivtankX.wav" is the other sound it could potentially play.
Or the chance-per-sound could be split to 33%
goMsg = "ivtank04.wav/ivtankX.wav/ivtankX2.wav"
And it would just go on from there. I just think it would add a bit of variety to be able to give the units more voices.
Also, what are these commands for? They're usually empty in the ODF files.
selectOtherMsg = ""
otherMsg = ""
user1Msg = ""
Multiple unit voices for single commands
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Multiple unit voices for single commands
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Re: Multiple unit voices for single commands
This is not a feature of the game.
Someone could request it thought. If it was to be implemented it would probably be via a list of alternates (goMsg2,goMsg3).
Someone could request it thought. If it was to be implemented it would probably be via a list of alternates (goMsg2,goMsg3).
Re: Multiple unit voices for single commands
You can always make different units and have the dll swap out units for alternate versions.
Usefull; no. Possible; yes.
Usefull; no. Possible; yes.