La Fae (Warning: Many Images)
Moderators: GSH, VSMIT, Red Devil, Commando
Re: La Fae (Warning: Many Images)
Fairy Magic!
nvm
Do you remember the plant network thing from Avatar? I could use that, or just pass it off as biometal magic. Remember they are made of biometal and not just bio.
nvm
Do you remember the plant network thing from Avatar? I could use that, or just pass it off as biometal magic. Remember they are made of biometal and not just bio.
Re: La Fae (Warning: Many Images)
Interesting archer unit, though the thing in the middle seems a little small and thin.
I'll like to see more units though. Overall, nice work.
I'll like to see more units though. Overall, nice work.
Re: La Fae (Warning: Many Images)
Like the Scion archer it is not meant for direct assault.
Re: La Fae (Warning: Many Images)
No, I mean that it doesn't look like it can shoot anything out of that tiny needle.Clavin12 wrote:Like the Scion archer it is not meant for direct assault.
The actual design is fine though.
Re: La Fae (Warning: Many Images)
I hope you consider using some smaller images in your posts as some are hard to read when having to scroll sideways. BTW, those are some nice models though. I see you've come a long way using Blender. I would imagine that those images could be loaded into Blender, planar mapped on a flat plane, and used as a template to design some cool looking figure models for use with BZII. Afterwards, if you wanted to you could reuse the image texture and map them on your models.
I've been making some headway with Truespace as far as modeling human figures. I use a lot of rounded cylinders to form arms and legs that I transform into some nice looking body parts. Rounded cylinders can also be stretched into the upper body torso part and remolded with editing to carve out the basic design. Spheres are ideal for making the head and neck parts with some modification to the geometry. I've also learned how to attach bones and body parts together for basic animation keyframing. I've come to love modeling for the sake of just creating things.
I've been making some headway with Truespace as far as modeling human figures. I use a lot of rounded cylinders to form arms and legs that I transform into some nice looking body parts. Rounded cylinders can also be stretched into the upper body torso part and remolded with editing to carve out the basic design. Spheres are ideal for making the head and neck parts with some modification to the geometry. I've also learned how to attach bones and body parts together for basic animation keyframing. I've come to love modeling for the sake of just creating things.
Re: La Fae (Warning: Many Images)
Perhaps La Fae would be capable of employing something similar to resin to a much better effect than the Scions?labmice00 wrote:No, I mean that it doesn't look like it can shoot anything out of that tiny needle.
Re: La Fae (Warning: Many Images)
Was resin supposed to do anything special?
Re: La Fae (Warning: Many Images)
No idea. I've never seen it used in a competitive strat (that is, I've only ever seen it used in the demo mission and in a test strat I played with N1. It was suprisingly devastating, but gets dismissed by most players as a foolish choice. Though it's probably not worth the scrap cost given that you have to build a squad of modified archers out on a suicide mission.
Re: La Fae (Warning: Many Images)
Perhaps it could be redone with increased range to be like a sort of long range sandbag, with the resiny graphics and sfx of course.
- MrTwosheds
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Re: La Fae (Warning: Many Images)
"Was resin supposed to do anything special?"
Well, clearly it was designed to crush the performance of the pc of anyone who watches it fire I would recommend some performance tweaks, but no doubt there would be some vocal opposition from the player who actually uses it...
Some time ago I made a blob bomb (splinter) that fired 1 big wobbly resin blob, that then exploded into lots of little blobs. It had more range than the resin, so could actually shoot at something without landing on top of it first, but it was still a bit heavy on the particles.
Well, clearly it was designed to crush the performance of the pc of anyone who watches it fire I would recommend some performance tweaks, but no doubt there would be some vocal opposition from the player who actually uses it...
Some time ago I made a blob bomb (splinter) that fired 1 big wobbly resin blob, that then exploded into lots of little blobs. It had more range than the resin, so could actually shoot at something without landing on top of it first, but it was still a bit heavy on the particles.
Re: La Fae (Warning: Many Images)
Resin should be re-designed so that it sticks to ships and does damage over time (we can do that now y'know)
Unfortunately it means no gravity effect , would love to see sticky grenade objects...
Unfortunately it means no gravity effect , would love to see sticky grenade objects...
Re: La Fae (Warning: Many Images)
Two questions. Should this race use power generators? If so would the mushroom design be better used as a power gen. or as an extractor?
Re: La Fae (Warning: Many Images)
They're your race.
Should they?
Should they?
Re: La Fae (Warning: Many Images)
I was wondering which the community thought more fitting.
- S.cavA.rmyG.en
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Re: La Fae (Warning: Many Images)
I remeber seeng those all most a year ago I like the idea but things sort of slowed down like you were wating for the next pach or some thing I still can't wate to see what comes out of this even if its just fue new ships.