how you make model
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- Thunderbolt
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Re: how you make model
I really doubt you can do it. Writing an exporter for any format requires knowing the format you wish to export to upside down and inside out, as well as the format you're exporting from. OM succeeded in writing an exporter for blender because blender's format is open source. There is literally just about zero chance of making an exporter for a format which is closed source, regardless of programming, 3d math and knowledge of one of the formats.
Re: how you make model
Some of the people that wrote plugins for Truespace are not programmers at all. They learned specific parts and overtime gather enough information from the SDK to compile their plugin. FYI, most software companies release the SDK for the purpose of allowing other people to do just that make addons/plugins for even closed source software. They learned just enough about C++, Jscript, and VBscript to get the code formated right and compiled a working utility; which is basically what a plugin/addon is all about.Shadow Knight wrote:I really doubt you can do it. Writing an exporter for any format requires knowing the format you wish to export to upside down and inside out, as well as the format you're exporting from. OM succeeded in writing an exporter for blender because blender's format is open source. There is literally just about zero chance of making an exporter for a format which is closed source, regardless of programming, 3d math and knowledge of one of the formats.
Are you a programmer? If so then you know it already. If your not then your not really qualified to say that it can't be done either.
Re: how you make model
Though I didn't write the XSI exporter it got made just the same. Ref: Raxx, BZII XSI eporter for Anim8or. The ignorance of some nay sayers always amazes other people.Shadow Knight wrote:I really doubt you can do it. Writing an exporter for any format requires knowing the format you wish to export to upside down and inside out, as well as the format you're exporting from. OM succeeded in writing an exporter for blender because blender's format is open source. There is literally just about zero chance of making an exporter for a format which is closed source, regardless of programming, 3d math and knowledge of one of the formats.
- MrTwosheds
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Re: how you make model
The differences between .x and .xsi formats, of that period, are actually quite trivial as far as I can tell. xsi has headers with SI_ tagged on the front and has SI_vertexcolor, which .x did not seem to have as far as I can tell. There are probably other differences too, but they were essentially the same format at that time, which is why bz2 can load .x models.
- General BlackDragon
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Re: how you make model
Col Klink wrote:Though I didn't write the XSI exporter it got made just the same. Ref: Raxx, BZII XSI eporter for Anim8or. The ignorance of some nay sayers always amazes other people.Shadow Knight wrote:I really doubt you can do it. Writing an exporter for any format requires knowing the format you wish to export to upside down and inside out, as well as the format you're exporting from. OM succeeded in writing an exporter for blender because blender's format is open source. There is literally just about zero chance of making an exporter for a format which is closed source, regardless of programming, 3d math and knowledge of one of the formats.
Oh, CMON! You could'a waited at least 24 more days to make it a full YEAR bump.
Re: how you make model
I have been telling people for the past 2 years that the XSI format is dead simple. It took long enough for someone to do something, it is just sad it had to be someone who isn't even IN this community. Even with your bitching about wanting one of US to make an exporter instead of making one yourself you still managed to weasel the work out of someone else.Col Klink wrote:Though I didn't write the XSI exporter it got made just the same. Ref: Raxx, BZII XSI eporter for Anim8or. The ignorance of some nay sayers always amazes other people.Shadow Knight wrote:I really doubt you can do it. Writing an exporter for any format requires knowing the format you wish to export to upside down and inside out, as well as the format you're exporting from. OM succeeded in writing an exporter for blender because blender's format is open source. There is literally just about zero chance of making an exporter for a format which is closed source, regardless of programming, 3d math and knowledge of one of the formats.
- MrTwosheds
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Re: how you make model
Your next mission Nielk1, should you choose to accept it, is SI_vertexcolors..... This message will self destruct in 20 seconds.
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- Sabre
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Re: how you make model
He would have exploded if he'd tried to wait that long to rub our noses in it.General BlackDragon wrote:Oh, CMON! You could'a waited at least 24 more days to make it a full YEAR bump.
Re: how you make model
Uh, irony, I had started a program for vert color editing before I made the Max Script.MrTwosheds wrote:Your next mission Nielk1, should you choose to accept it, is SI_vertexcolors..... This message will self destruct in 20 seconds.
- MrTwosheds
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Re: how you make model
Cool. I haven't tested the script yet. I am rebuilding scav and extractor models. Scav is done, now I have to figure out how to morph a dalek into an extractor using vertex anim and will test the script in doing that.
Re: how you make model
I want to be sure my code is right. I think I accounted for XSI using 0 based vertex counts and Max using 1 based but I would prefer to see it work for someone because I call it done and look at simplifying its application.
Re: how you make model
What? Your keeping track now...ROFL? I didn't want to disappoint you guys. Afterall, you all seem to expect me to behave badly.General BlackDragon wrote:Col Klink wrote:Though I didn't write the XSI exporter it got made just the same. Ref: Raxx, BZII XSI eporter for Anim8or. The ignorance of some nay sayers always amazes other people.Shadow Knight wrote:I really doubt you can do it. Writing an exporter for any format requires knowing the format you wish to export to upside down and inside out, as well as the format you're exporting from. OM succeeded in writing an exporter for blender because blender's format is open source. There is literally just about zero chance of making an exporter for a format which is closed source, regardless of programming, 3d math and knowledge of one of the formats.
Oh, CMON! You could'a waited at least 24 more days to make it a full YEAR bump.
Nielk1, Raxx did this on his own. I really expected what I usually see on this forum...nothing. If you actually expended half the energy on doing something constructive as apposed to always bitching about me; an XSI exporter could've probably already been made.
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- Thunderbolt
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Re: how you make model
Oh yeah, that's hard.Col Klink wrote:What? Your keeping track now...ROFL?General BlackDragon wrote:
Oh, CMON! You could'a waited at least 24 more days to make it a full YEAR bump.
I don't see why you're claiming victory about something someone else did entirely on his own.
Re: how you make model
Because he fails to see that people didnt say it couldnt be done, just that it would be a waste of 'their' time ... Kudos to BNG for finding someone who would lend their time to humor him though
Re: how you make model
I claim no victory except for those who find the endevour of some use for BZII if it weren't for me Raxx would never have thought of doing it in the first place. You don't see the logic Shadow? I thought you didn't normally post on topics like this....hypocracy reveals itself every time. What have you contributed and nothing is not an answer.Shadow Knight wrote:Oh yeah, that's hard.Col Klink wrote:What? Your keeping track now...ROFL?General BlackDragon wrote:
Oh, CMON! You could'a waited at least 24 more days to make it a full YEAR bump.
I don't see why you're claiming victory about something someone else did entirely on his own.