Possible to use more than 16 textures per map?
Posted: Sat Apr 28, 2012 2:12 am
Is it possible? If so, how is it done? If not, is it possible to implement into the next patch or something?
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AFAIK, omitted TextureTile #'s in the terrain file simply cause the editor to behave as if the said tile is a blank one. Don't know how adding the capability to add more Texture Tiles would change that behavior.Nielk1 wrote:Knowing how the TERs are formatted, no, and this won't be changing soon if ever as it would mean an entire new map format.
Properly mixed up layer 0 textures should not be harmful to FPS since they do not use alpha transparency like the layer 1-3 textures. There are also some players that don't use high terrain detail simply because their PCs cant handle it (they are CPU intensive), and others who prefer low terrain detail due to the medium detail tiling bug in 1.3.MrTwosheds wrote:People who select low detail terrain, do so because they value performance over appearance, A good map will appease them, just use a very ordinary looking 128x128 or 256x256 all over layer 0, the colour layer will provide some variation. Put all the other textures on layers 1-3. That way you give everyone what they want.
http://bz2maps.us/phpBB/viewtopic.php?f=19&t=3026MrTwosheds wrote:A shadow effect can be achieved with the colour layer.
command line \Shellmap 256 (for example) will make a 256x256 picture of the Illuminated map in the bz2 directory, you can then adjust this and use winter to re-paint the map with it. If you do it right you can get very nice looking shadows permanently painted onto the map. This also helps break up the tiled look.
Having 16 textures on low terrain detail (layer 0), would probably perform worse that 8 on high.
Sent? Manslayer?Exactly. I know one player who can barely play maps with a 400m vis range without his PC going all to hell. I swear, his computer must be powered by a hamster and maybe the hamster doesnt run very fast.
Shame that, could you explain why that is the case? Can the formatting not be changed to allow more?Nielk1 wrote:Knowing how the TERs are formatted, no, and this won't be changing soon if ever as it would mean an entire new map format.
That's all well and good, but there is a reason Microsoft wants nobody to support IE6 anymore. XP is losing support. I mean really, when you can go to any junkyard and find any PC there to salvage that is better than yours, it is time to no longer support that demographic. We have a beautiful DX9 renderer now, use it.Zero Angel wrote:Exactly. I know one player who can barely play maps with a 400m vis range without his PC going all to hell. I swear, his computer must be powered by a hamster and maybe the hamster doesnt run very fast.
One issue is backwards compatibility. Which should make more sense after the 2nd issue.Mortarion wrote:Shame that, could you explain why that is the case? Can the formatting not be changed to allow more?
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(Info >>(layer * 4)) & 0xF;
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(Texture >>(layer * 8)) & 0xFF;