Big announcement: Battlezone 2 HD Mod.

Moderators: GSH, VSMIT, Red Devil, Commando

User avatar
bigbadbogie
Bull Dog
Posts: 586
Joined: Mon Feb 21, 2011 8:12 am
Location: Ecuadorian Embassy

Re: Big announcement: Battlezone 2 HD Mod.

Post by bigbadbogie »

MrTwosheds wrote:Hey bbb are you going to do gun models for the weapons?
That has been done in QF2, but I'm not sure about BZ2HD. It would require a lot of ODF editing... which I am trying to avoid entirely.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Big announcement: Battlezone 2 HD Mod.

Post by General BlackDragon »

Why?

If you're modifying the XSIs, you've already broken assets with stock, so might as well....
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
bigbadbogie
Bull Dog
Posts: 586
Joined: Mon Feb 21, 2011 8:12 am
Location: Ecuadorian Embassy

Re: Big announcement: Battlezone 2 HD Mod.

Post by bigbadbogie »

It would probably triple my workload on this mod if I decided to open up ODF editing, which would lead to DLL editing and before you know it I'm remaking the game from scratch.

This isn't about that at all... it's about remaking the visual assets only.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Big announcement: Battlezone 2 HD Mod.

Post by General BlackDragon »

yeah, good point. Plus i can't see it doing good on scion units...
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: Big announcement: Battlezone 2 HD Mod.

Post by Nielk1 »

I still say that ISDF unit just looks WRONG. Something isn't right.

I don't know if it is because the fins aren't square, its too shiny, or both. Probably both. It looks like scifi imagines 2200 instead of just a poly increase.
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: Big announcement: Battlezone 2 HD Mod.

Post by MrTwosheds »

Its not a difficult odf edit.
But you would need to add an Hp_dock* for every hp_gun/cannon etc set them back from the actual hp_gun by a fixed amount over all models.
2 entries added to weapon odf's
One to each vehicle per weapon.

Hmm, your probably right actually...You either have weapon models or you don't, reproducing the stock models with weapon models would be a problematic design issue, how do you make a rocket launcher that fits a scout and a rocket tank?
Or cannons for walkers and tanks, without a fairly radical redesign.
Forget I mentioned it. :D
I still say that ISDF unit just looks WRONG. Something isn't right.
Make sure you put a small Mk2 badge on em all somewhere :)
The Silence continues. The War Of Lies has no end.
User avatar
bigbadbogie
Bull Dog
Posts: 586
Joined: Mon Feb 21, 2011 8:12 am
Location: Ecuadorian Embassy

Re: Big announcement: Battlezone 2 HD Mod.

Post by bigbadbogie »

Nielk1 wrote:I don't know if it is because the fins aren't square, its too shiny, or both. Probably both. It looks like scifi imagines 2200 instead of just a poly increase.
It's a remake. From scratch. It is not intended to perfectly replicate the original. I am trying to make it look more sophisticated. I need a certain degree of difference also, otherwise it would be boring and uninspiring.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: Big announcement: Battlezone 2 HD Mod.

Post by Nielk1 »

I just feel like you went over the top. Like bloom in modern video games.
User avatar
bigbadbogie
Bull Dog
Posts: 586
Joined: Mon Feb 21, 2011 8:12 am
Location: Ecuadorian Embassy

Re: Big announcement: Battlezone 2 HD Mod.

Post by bigbadbogie »

Better to go over the top than under the bottom.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
User avatar
DarkCobra262
Sabre
Posts: 275
Joined: Sat Feb 25, 2012 9:13 pm
Contact:

Re: Big announcement: Battlezone 2 HD Mod.

Post by DarkCobra262 »

bigbadbogie wrote:Better to go over the top than under the bottom.
true that.
Modding/Modelling like a noob...
User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: Big announcement: Battlezone 2 HD Mod.

Post by Nielk1 »

bigbadbogie wrote:Better to go over the top than under the bottom.
Or you could actually aim at the massive target of "perfect".
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: Big announcement: Battlezone 2 HD Mod.

Post by Zero Angel »

General BlackDragon wrote:Why?

If you're modifying the XSIs, you've already broken assets with stock, so might as well....
You don't break stock if you use recycler variants. That's what they're there for.

BBB, if you want to go ahead and need an expert for weapons effects, speak to APCs R Evil. He is working on weapons effects for VSR project but my edits to effects must remain conservative so I cannot accept everything but he does some pretty decent work.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Big announcement: Battlezone 2 HD Mod.

Post by General BlackDragon »

I too do weapon renders :D

Feel free to use the weapons in FSB mod, they've all had a facelift, just note credit if you do.
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
Dianoga
Rattler
Posts: 56
Joined: Sat Feb 26, 2011 1:00 am

Re: Big announcement: Battlezone 2 HD Mod.

Post by Dianoga »

I can't wait to see more of this bbb. Keep up the good work. You say you are doing it more for yourself than anyone and I think that's the best way to keep thinking. You will never please everyone because what you think is perfect may not be what everyone else thinks. I am curious to see what you do with everything here, have fun with it.
User avatar
jaydenbz2
Thunderbolt
Posts: 128
Joined: Mon Feb 21, 2011 6:19 am

Re: Big announcement: Battlezone 2 HD Mod.

Post by jaydenbz2 »

Remaking the textures I'm afraid is clearly not your field, I've seen BBB's attempt at a phaer rhan vehicle, monsterous, glory cannot be remade, the scions will be a disaster...ETA never in my opinion.
Post Reply