Spinning barrels while firing?
Moderators: GSH, VSMIT, Red Devil, Commando
Spinning barrels while firing?
Hey all. So it's been a while since I've worked on my mod but I've started to get the itch again to do something with it.
I made this model of a Heavy Chain turret for another game that I help out with. Since my mod is based off that game, I have been wanting to put it in my mod. The one thing I'd like to do though is make the barrels spin around as they shoot. I'm not sure how to do it if it can be done. I've been trying to think if there is another weapon that does this but so far I can't think of it. It's been a while since I've played the game even lol, time to get back into things I think.
I'll do some more searching around to see if this has already been answered but any info is much appreciated, thanks!
I made this model of a Heavy Chain turret for another game that I help out with. Since my mod is based off that game, I have been wanting to put it in my mod. The one thing I'd like to do though is make the barrels spin around as they shoot. I'm not sure how to do it if it can be done. I've been trying to think if there is another weapon that does this but so far I can't think of it. It's been a while since I've played the game even lol, time to get back into things I think.
I'll do some more searching around to see if this has already been answered but any info is much appreciated, thanks!
Last edited by Dianoga on Wed Jul 18, 2012 1:03 am, edited 1 time in total.
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: Spinning barrels while firing?
The only fire initiated animation is "recoil", the question is, can you get it to spin your guns barrels? rather than just go backwards and forwards as it traditionally has. We await your answer with keen interest...
The Silence continues. The War Of Lies has no end.
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Spinning barrels while firing?
To my knowledge, there is no way to make it do that upon firing.
The best thing you could do is make it spin with a runAnimation.
However, it would always be spinning, and would never, ever stop, even after you are long dead.
[GameObjectClass]
RunAnimation = "animation.XSI"
RunAnimIsLooped = true
The best thing you could do is make it spin with a runAnimation.
However, it would always be spinning, and would never, ever stop, even after you are long dead.
[GameObjectClass]
RunAnimation = "animation.XSI"
RunAnimIsLooped = true
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- S.cavA.rmyG.en
- Sabre
- Posts: 296
- Joined: Fri Mar 04, 2011 3:15 am
- Location: ISDF Junk Yard
- Contact:
Re: Spinning barrels while firing?
i think this has ben done before but think it whent down whith the old BZU.
don't recall how/if they got it to work or just found a good way of faking the effect.
IRC it was all most 2 years ago.
i wish I could be more help but model making was never my cup of tea.
don't recall how/if they got it to work or just found a good way of faking the effect.
IRC it was all most 2 years ago.
i wish I could be more help but model making was never my cup of tea.
4 THINGS TO REMEMBER:
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
- DarkCobra262
- Sabre
- Posts: 275
- Joined: Sat Feb 25, 2012 9:13 pm
- Contact:
Re: Spinning barrels while firing?
I think GBD is right... I've wondered this myself but never asked. I wonder if there was someway for (I guess "Ken" or whoever that were/are Pandemic) to reverse engineer the recoil to work with spinning barrels, who knows... because I don't, obviously.
Modding/Modelling like a noob...
Re: Spinning barrels while firing?
Can't be done. Cleaver faking can get close-ish. Spinning draw geom muzzle flashes, animations running always or DLL triggered if the firing controls are "on", etc.
Re: Spinning barrels while firing?
Thanks for the info everyone. Much appreciated.
Re: Spinning barrels while firing?
Now I wonder if I can do this with DLL... I mean really do this.
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: Spinning barrels while firing?
I wonder if it is not possible to somehow point the recoil function to a different animation.
The Silence continues. The War Of Lies has no end.
Re: Spinning barrels while firing?
Couldnt you make 2 barrels each spinning in opposite direction, where it no longer matter if they reverse the animation ... perhaps it may give a good effect.
Re: Spinning barrels while firing?
I am thinking of triggering an animation when the control state toggles from not firing to firing and visa verse. I forget if I can access that part of the controls data in the DLL though.