Integration of Races

Moderators: GSH, VSMIT, Red Devil, Commando

Post Reply
User avatar
Clavin12
Bull Dog
Posts: 676
Joined: Fri Feb 25, 2011 4:50 pm
Location: The Deep(ish) South

Integration of Races

Post by Clavin12 »

Hey,

I know how to model a ship and the basics of getting it in game, but how does one go about actually integrating a race into the game, with tech trees and such?
User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Integration of Races

Post by Baconboy »

If I found out how to do that, I bet I could make my own mod with a race in it...
How do you do that?
User avatar
Axeminister
Sabre
Posts: 442
Joined: Sat Feb 19, 2011 4:03 pm
Location: Texas, USA
Contact:

Re: Integration of Races

Post by Axeminister »

You have to find an unused race letter. This link should be helpful.

http://zeroangel.overminddl1.com/
User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Integration of Races

Post by Baconboy »

Yes, but is there a tutorial on how to make 3D models and put them in BZ2?
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: Integration of Races

Post by Zero Angel »

Heh, my website is pretty limited on tutorials and pretty old. The best reason to visit it right now is the Lizard Mapmaking Tutorials (under 'Features')

I don't have anything up re: 3d modeling.
Last edited by Zero Angel on Thu Mar 17, 2011 10:26 pm, edited 1 time in total.
User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Integration of Races

Post by Baconboy »

Then, where can you find tutorials?
User avatar
labmice00
Thunderbolt
Posts: 102
Joined: Fri Feb 25, 2011 5:22 am
Contact:

Re: Integration of Races

Post by labmice00 »

There is no tutorial I know currently on making 3d models and putting them in BZ2. It's a straight foward process though. Here is a quick one: make a 3d model in your favorite 3d modeler [look their tutorials]. Now there are a couple of ways you can export to XSI 1.1 (the format BZ2 uses). First is to use 3d Exploration to export it's XSI. Second is to export DirectX (.x extension) with your 3d modeler and use X2XSI to convert to XSI (WARNING: not all versions of .x work!). If you have 3d Studios Max, you can just use Dummy's plugins for XSI. If you have Blender, use OvermindD1's Blender XSI exporter. Finally, put the textures you used in the BZ2 addon folder (make sure they are converted to DXTBZ2 first though!). These tools can be found under the thread "Modding Tools and Resources. This is just a quick guide, not a tutorial.
User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: Integration of Races

Post by Nielk1 »

You can use any race letter you want. Used or not. Just be careful that none of the races active at once use it. IE, if you have a mod adding x, y, and z, don't make a 2nd race with x, y, z, f, or i. Simple.

Now, having your race play nice with other races in a combo mod requires you to be more careful with the letter.
Post Reply