Akaifan Nights - QF2 - Screenshots

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bigbadbogie
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Akaifan Nights - QF2 - Screenshots

Post by bigbadbogie » Wed Jun 05, 2013 3:13 pm

Possibly the best graphics yet in the game, and still unfinished.

Image

Image

Image
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Re: Akaifan Nights - QF2 - Screenshots

Post by Ded10c » Wed Jun 05, 2013 4:26 pm

That is quite something. I'd never have thought we'd see someone reach "breathtaking" in BZ2.
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Re: Akaifan Nights - QF2 - Screenshots

Post by DarkCobra262 » Wed Jun 05, 2013 7:13 pm

Pictures aren't appearing for me :/
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Re: Akaifan Nights - QF2 - Screenshots

Post by Red Devil » Wed Jun 05, 2013 8:52 pm

looks great, bbb
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Re: Akaifan Nights - QF2 - Screenshots

Post by bigbadbogie » Thu Jun 06, 2013 12:44 am

DarkCobra262 wrote:Pictures aren't appearing for me :/
They're here: http://www.moddb.com/mods/qf2-essence-t ... 2#imagebox
Red Devil wrote:looks great, bbb
AHadley wrote:That is quite something. I'd never have thought we'd see someone reach "breathtaking" in BZ2.
:D
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http://www.moddb.com/mods/qf2-essence-to-a-thief
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Re: Akaifan Nights - QF2 - Screenshots

Post by jack775544 » Thu Jun 06, 2013 4:36 am

That looks absolutly amazing.
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Re: Akaifan Nights - QF2 - Screenshots

Post by bigbadbogie » Thu Jun 06, 2013 4:51 am

Thanks mate!! :D

I'm thinking that I might re-use that sky in the HD mod. It could fit Mire pretty well.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
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Re: Akaifan Nights - QF2 - Screenshots

Post by jack775544 » Thu Jun 06, 2013 7:08 am

IMO Mire has a foggier atmosphere and there isn't really any night maps for it in vanilla.
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Re: Akaifan Nights - QF2 - Screenshots

Post by bigbadbogie » Thu Jun 06, 2013 7:19 am

I was thinking of the 'on-foot' mission where you have to trek through the jungle. That is set at night.

The purpose of fog in the original game was to reduce the viewing distances. I'll be increasing them for the HD mod, so the amount of fog will be reduced on all maps.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/

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Re: Akaifan Nights - QF2 - Screenshots

Post by Red Devil » Thu Jun 06, 2013 7:30 am

i'm thinking a day/night cycle would be nice

also, thinking of calling you b³
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Re: Akaifan Nights - QF2 - Screenshots

Post by Ded10c » Thu Jun 06, 2013 9:59 am

I prefer to use threebie :P
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Re: Akaifan Nights - QF2 - Screenshots

Post by bigbadbogie » Thu Jun 06, 2013 11:10 am

Red Devil wrote:i'm thinking a day/night cycle would be nice
I'm not making any missions that last for a full day.
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http://www.moddb.com/mods/qf2-essence-to-a-thief
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Re: Akaifan Nights - QF2 - Screenshots

Post by Red Devil » Thu Jun 06, 2013 3:10 pm

not in real time
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Re: Akaifan Nights - QF2 - Screenshots

Post by General BlackDragon » Thu Jun 06, 2013 3:50 pm

Now you have to make a real time day/night map :D something with no end, for fun ...
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Re: Akaifan Nights - QF2 - Screenshots

Post by Zero Angel » Thu Jun 06, 2013 5:55 pm

bigbadbogie wrote:
Red Devil wrote:i'm thinking a day/night cycle would be nice
I'm not making any missions that last for a full day.
That wouldnt be necessary. The map could start at dusk, and have it gradually transition into night (by, say loading 5 or so steps of sky files over the course of 20 minutes). The next mission could then start out at night and transition into dawn. You would effectively have a bit of a day-night cycle.

The multiplayer mods that do implement it do have a bit of a problem of day/night flashing whenever theres a resync but it could work nicely in an SP campaign.
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