Moderators: GSH, VSMIT, Red Devil, Commando
- Posts: 3812
- Joined: Sun Feb 20, 2011 11:05 am
- Location: Stoke-on-Trent
A damage output per second equation is probably the easiest method of doing what you're after, though that ignores the most variables and will come off oddly for weapons like splinter or pulse.
- Flying Mauler
- Posts: 2991
- Joined: Fri Feb 18, 2011 10:35 pm
The trick with BZ2 is that weapons alone don't make balance, the units using them do too. There are a few cases where mixing Scion units with ISDF weapons is horribly OP.
- Posts: 210
- Joined: Wed Jul 27, 2011 1:57 pm
- Location: North Carolina
General BlackDragon wrote:
Get the BZ2 Sprite maker here
Use the sprite.exe to convert your text file into a sprite.stb file. Put this in your mod folders. wala.
Holy crap, I'd forgotten all about that utility. Thanks for the reply GBD. I was about to pull out what little hair I have left trying to get a new weapon reticle into the game. Works good now though.
- Bull Dog
- Posts: 689
- Joined: Sat Feb 19, 2011 5:49 pm
Man, back in the day I'd have killed for an external particle editor / previewer...