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What do you think? (QF2 Screenies)

Posted: Sun Sep 01, 2013 10:26 pm
by bigbadbogie
Image

Image

Can I call it BZ3 yet?

Re: What do you think? (QF2 Screenies)

Posted: Sun Sep 01, 2013 11:24 pm
by Zero Angel
A: Depends on how it plays.

Re: What do you think? (QF2 Screenies)

Posted: Mon Sep 02, 2013 5:12 am
by bigbadbogie
Indeed it does.

Virtually all of the models are complete. So are most of the maps.

All that I need are the voiceovers. They are now the only thing standing between me and finishing the entire mod within 2-3 months.

This is by far the hardest part of modding. I need people to reliably send in huge numbers of voiceovers. In the missions, I'll be adding and cutting characters based upon how many voiceovers I can get in a timely fashion.

I need more VOs than pretty much the original game plus all subsequent mods combined. There is a huge amount of dialogue in every mission. They are all dialogue-driven.

I am planning to finish this mod by the end of this year, pretty much at any cost.

If I can't get enough voiceovers, I'll simply cut out characters - or there may be multiple characters who sound exactly the same. I'll do whatever I have to do.


@ZA; all gameplay elements are virtually complete. If you want a snapshot of what gameplay will look like (plus a tonne of other craft and weapons), watch the first QF2 trailer.

Re: What do you think? (QF2 Screenies)

Posted: Mon Sep 02, 2013 10:41 pm
by Red Devil
is that a rear view mirror? if so, needs some fuzzy dice, like in ztv ;-p

Re: What do you think? (QF2 Screenies)

Posted: Tue Sep 03, 2013 12:33 am
by bigbadbogie
A rear-view mirror would be handy, but alas - no. It's just part of the scout's HUD (albeit a static prop).

Re: What do you think? (QF2 Screenies)

Posted: Wed Sep 04, 2013 3:07 am
by Nielk1
I still feel like the textures are too large. It reminds me of the Ultra HD Minecraft texture packs. It just feels wrong. It makes me feel like "this isn't real, this is wrong, this is evil, I must escape, WHAT IS THIS FACSIMILE OF MY WORLD?!"

I think you hit the uncanny valley for terrain.

Re: What do you think? (QF2 Screenies)

Posted: Wed Sep 04, 2013 5:25 am
by bigbadbogie
It's a blending of an ancient graphics engine with modern-scale textures and models. It was never going to look 100% realistic. Just as close as I can make it.

Re: What do you think? (QF2 Screenies)

Posted: Wed Sep 04, 2013 5:32 am
by Nielk1
bigbadbogie wrote:It's a blending of an ancient graphics engine with modern-scale textures and models. It was never going to look 100% realistic. Just as close as I can make it.
I am thinking, the contrast might be too sharp, or perhaps you just have too many layers composed to a single flat texture? I seriously get the same vibe from Minecraft with ultra shaders and a photo realistic texture pack. (I'm not into that, when I want to use a custom pack in Minecraft, I just like to bump up from 16px to 32px, no more.)

Re: What do you think? (QF2 Screenies)

Posted: Wed Sep 04, 2013 5:47 am
by General BlackDragon
I think it looks pretty food :P

Re: What do you think? (QF2 Screenies)

Posted: Fri Sep 06, 2013 12:45 am
by Huib-Bloodstone
Complete overhaul and even looks good. !

Good job and keep going when u think its finished.

Re: What do you think? (QF2 Screenies)

Posted: Fri Sep 06, 2013 2:51 am
by bigbadbogie
I'm still planning to finish it by the end of this year. Once I get all of the voiceovers I should be able to finish it in a matter of weeks.

The only problem is that there are more voiceovers to be done for QF2 than for pretty much every other mod combined, and then a few thousand.