New MPI Expansion - Map Designer Needed!

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Should I use Cerberi in MP?

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Total votes: 5

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AI_Unit
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New MPI Expansion - Map Designer Needed!

Post by AI_Unit » Sat Nov 02, 2013 7:05 pm

It's been a while since I've modded for Battlezone 2, and I thought, "Hey, let's make an expansion!". I've planned on releasing it soon as most of the complicated parts are done. Here are some screenshots of what the mod currently looks like:

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MPI Mission Pack:

https://www.youtube.com/watch?v=sft6HiG ... ypXuLZlpfQ

Feature List:
- Custom DLL
- New Units
- Advanced AI
- New/Ported Maps
- Custom SP Missions (Found in the Instant Section)
- New Weapons
- New MP Commands (For Players) (Example: "Acknowledged"!)
- New Variant
- Infantry
- Included a new Custom Campaign (Consists of 15 Missions) // Will be added in an DLC
- New maps Created
- Mines Included for Enemy at Start
- Constructor Classes Added
- More Weapons
- Added Savage Units to maps
- Improved Pathing
- Paths have been used to generate enemy defences.
- Two levels of AIP created
- More maps transferred to MPI
- Survival Multiplayer Game Added
- New Shell Design (Mainly Buttons for Switching AI Difficulty)
- Savage Units
- Dynamic AIP's
- Cerberi Race Added
- More Maps
Last edited by AI_Unit on Tue Aug 26, 2014 4:21 pm, edited 7 times in total.
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General BlackDragon
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Re: New MPI Expansion

Post by General BlackDragon » Sat Nov 02, 2013 7:36 pm

Looks interesting. Ooooo, Spires with blast :D

Only one critique: Threeeed.

Remind me to remind you to message me about that
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Re: New MPI Expansion

Post by AI_Unit » Wed Nov 20, 2013 12:35 pm

Updated - AI
Last edited by AI_Unit on Tue Jun 03, 2014 11:50 am, edited 1 time in total.
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Re: New MPI Expansion

Post by Ded10c » Wed Nov 20, 2013 6:13 pm

As always, I'm here if you want someone to look your story over and provide advice.
battlezone.wikia.com needs your help!

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Re: New MPI Expansion

Post by AI_Unit » Wed Nov 20, 2013 6:51 pm

AHadley wrote:As always, I'm here if you want someone to look your story over and provide advice.
Sounds good, the SP is a one man thing. Just me Voice Acting, that's it.
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Re: New MPI Expansion

Post by XxHAMADEHxX » Sun Nov 24, 2013 7:54 am

Ai a certain someone made a blender importer/exporter if you need it(cant afford 3dsmax). The only thing I did with it so far was enlarge and shrink ships.

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Re: New MPI Expansion

Post by AI_Unit » Sun Nov 24, 2013 6:20 pm

Sure, I could use a few new models.
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Re: New MPI Expansion

Post by bigbadbogie » Mon Nov 25, 2013 1:43 am

If you need voiceovers, give me a shout.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

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https://www.indiedb.com/games/husky-ashcon-i/

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Re: New MPI Expansion

Post by AI_Unit » Mon Nov 25, 2013 12:45 pm

bigbadbogie wrote:If you need voiceovers, give me a shout.
It depends on where I go with the DLL's. For now it's just a one off thing. Thanks however
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Re: New MPI Expansion

Post by XxHAMADEHxX » Mon Nov 25, 2013 5:47 pm

ai I pm you

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Re: New MPI Expansion

Post by AI_Unit » Tue Nov 26, 2013 12:42 pm

Thanks. Anyone have any requests before I finish and publish?

New List // Updates
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Re: New MPI Expansion

Post by XxHAMADEHxX » Tue Nov 26, 2013 1:02 pm

Well if you are willing to design the mega statue offensive that would be cool. I can send you the odf after I rebuild it XD

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Re: New MPI Expansion

Post by AI_Unit » Tue Nov 26, 2013 1:06 pm

What do you mean Offensive? It's a tower.
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Re: New MPI Expansion

Post by Red Spot » Tue Nov 26, 2013 4:18 pm

AI_Unit wrote:- Improved Pathing
You probably mean something different, since you cant improve pathing. You can at most stimulate better pathing.

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Re: New MPI Expansion

Post by AI_Unit » Wed Nov 27, 2013 4:22 pm

Yeah, that's what I meant :lol: It's just to let people know that the AI uses Pathing Better than it used to. More Defending and Patrolling and What Not.
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