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Texturing. Im very lost. (Solved I think XD)

Posted: Fri Dec 13, 2013 1:57 am
by XxHAMADEHxX
Image

Sorry for posting alot but, Im really lost. I decided to just texture the turret and it came out really ugly. Im puzzled on how I should get started on this.

Any ideas?

Thanks :D

Re: Texturing. Im very lost.

Posted: Fri Dec 13, 2013 2:06 am
by MrTwosheds
http://www.bzscrap.org/downloads/Utilit ... Unwrap.zip
This is a bit oldtech now, but it has a very useful function, blender might have it too , I dont know.
Export a model 3ds obj or something open in lithunwrap and export UV it will produce a .bmp with the UVmapping lines on it.
Open in gimp and apply textures created or stolen :) using the uvmap lines as a guide.
Like a nice metal one, find a bevel plugin to create edges and corners etc

Re: Texturing. Im very lost.

Posted: Fri Dec 13, 2013 2:19 am
by XxHAMADEHxX
Thanks bro. I think what you want me to do is like the pic in the bottom. Correct me if I am wrong.

I think it may have something to do with the fact the I made the details instead of textured them on.
For example I made all the bolts on the tank instead of just texturing them on. It just all looks wei

Image

My main problem is things looking like this. (The viewport)
Image

I have no idea how to fix it. =(

Re: Texturing. Im very lost.

Posted: Fri Dec 13, 2013 2:58 am
by MrTwosheds
? what green ?

Re: Texturing. Im very lost.

Posted: Fri Dec 13, 2013 4:18 am
by XxHAMADEHxX
Oh no. The view port looks like its camouflaged or invisible as does every other small detail. I'm trying to figure out how to not make it look like that. But everything I tried looks funny. =\

For example you can clearly see the view port in this picture
Image

Re: Texturing. Im very lost.

Posted: Fri Dec 13, 2013 4:50 am
by MrTwosheds
Did you mess with the normals?

Re: Texturing. Im very lost.

Posted: Fri Dec 13, 2013 5:00 am
by XxHAMADEHxX
I wouldn't know XD
Still learning.

Re: Texturing. Im very lost.

Posted: Fri Dec 13, 2013 5:11 am
by XxHAMADEHxX
Oh I just looked it up. God willing Ill play with the settings and come back later.
Thanks my friend.

Re: Texturing. Im very lost.

Posted: Fri Dec 13, 2013 5:58 pm
by XxHAMADEHxX
Still lost =(

I tried messing with some settings but it looked the same.(Not exactly sure what I was doing XD)
And I couldn't find any tutorials the had it and uv mapping.

I also tried to put just some random image from my computer to see if it was my texture. It still looked like it was camouflaged or Invisible.
=\

Thanks

Re: Texturing. Im very lost. (Solved I think XD)

Posted: Fri Dec 13, 2013 8:27 pm
by XxHAMADEHxX
I slight darkened the outline around the bolts. I think this has solved the problem.

Thanks Mr2sheds

Re: Texturing. Im very lost. (Solved I think XD)

Posted: Sat Dec 14, 2013 1:46 am
by Nielk1
You might want to see if you can somehow render to texture and then draw your texture on top of the resulting light shadings.

Re: Texturing. Im very lost. (Solved I think XD)

Posted: Sat Jan 04, 2014 10:05 am
by jaydenbz2
What 3d program do you use?

I'd suggest 3ds max or maya.

They have inbuilt UV mapping systems and make the workflow easy.

For texturing...the way I started was thinking about that layers...so you need to bake the Ambient occlusion...loads of tutorials out there for that.

To bake anything the uv maps must be completed first. As they are the coordinates for the light data.

IN 3DS MAX:

-Create a skylight, click the "Cast Shadows" Box.
-Go to Render Setup, under common tab, scroll down "Assign Renderer" to make sure they are set to Scanline, apply a standard white material to the model.
-Then click "Rendering>"Render to Texture"
-Making sure your object/s is selected, in the "Rendering>"Render to Texture" settings the options are usually not working until the object is selected.. that is why, check padding, padding is the amount of space it will bake outside of the uv's, to make sure of no seams, for a small texture have small padding, maybe 2, for a large maybe 4.
-Scroll down until you see output
(It will be a little box with rows, the bottom will give yo a button called "add"..click it, then select lighting Map.

-Moving down a little further you will see "Select Element Common Settings"...change the resolution to which ever one is suitable to you.
-Down a little further in those settings specify where you want to save the baked Ambient Occlusion map, and which format.
-Move down to "Baked Material"...click the box called "Render to files only"

You should be right to click render by then, to make a decent texture you'd also need to save the UV map wireframe, so you can blend it over the texture to see where things are, the ao(Ambient occlusion) helps with that as well, but the wireframe is more precise.

If you have any more questions...happy to help. Good to see another modder in his first strides.:)

Re: Texturing. Im very lost. (Solved I think XD)

Posted: Sat Jan 04, 2014 9:22 pm
by XxHAMADEHxX
Thanks bro. I'm using blender but Ill look up ways to do what you told me in it God willing

Thanks =D