Rec variants?
Posted: Mon Dec 30, 2013 1:47 am
Umm where are the files for the rec variants I was trying to make a quick one but I could not find where they are located XD
http://bzforum.matesfamily.org/ -- Battlezone, Battlezone 2 forums
https://bzforum.matesfamily.org/
Dont really understand why somebody does that. With the pilot lifespan-value you can set it to 0 and simply allow the player some variaty. Now it 'hardcoded' to simply never spawn pilots. Meaning, no option, eventhough the pre-game shell leaves you believing otherwise ..Nielk1 wrote:(it makes AI pilots not eject IIRC, so you can see a mass of ODFs with only that one small change, making it easy to understand the small change you want to make).
What are you talking about? There is no hardcode anti-pilot in gamemodes that use recyclers. And the LF rec is for lower end computers where all the pilot objects would cause lag. IIRC pilots do now expire due to jamming up the game even on good computers (hence the LF rec was made, before the lifespans). Having pilots return is helpful since they give a tiny bit of scrap.Red Spot wrote:Dont really understand why somebody does that. With the pilot lifespan-value you can set it to 0 and simply allow the player some variaty. Now it 'hardcoded' to simply never spawn pilots. Meaning, no option, eventhough the pre-game shell leaves you believing otherwise ..Nielk1 wrote:(it makes AI pilots not eject IIRC, so you can see a mass of ODFs with only that one small change, making it easy to understand the small change you want to make).
Nielk1 wrote:What are you talking about?
Nielk1 wrote:(it makes AI pilots not eject IIRC
That's not hardcode...Red Spot wrote:Nielk1 wrote:What are you talking about?Nielk1 wrote:(it makes AI pilots not eject IIRC