How to not be invisible while using relay bunker.

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XxHAMADEHxX
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How to not be invisible while using relay bunker.

Post by XxHAMADEHxX » Mon Dec 30, 2013 4:04 am

I have a weird problem

I used categoryTypeOverride=4 to make a satellite hotkey. the problem is my ship turns invisible when activated.
I realized the reason it turns invisible is the same reason the player turns invisible when they enter it.

Is there anyway not to turn invisible when inside?
[GameObjectClass]
geometryName = "ibcbun00.xsi"
classLabel = "commbunker"
collisionRadius = 1.0
scrapCost = 25
scrapValue = 3
maxHealth = 5000
maxAmmo = 0
unitName = "Relay Bunker"
aiName = "CommTowerProcess"
aiName2 = "CommTowerProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

armorClass = H
categoryTypeOverride=4
requireCount = 1
requireName1 = "ibpgen"
requireText1 = "Build Power"

provideCount = 1
provideName1 = "ibcbun"


lightHard1 = "hp_light_1"
lightName1 = "o_lblue_nf"

[BuildingClass]
soundAmbient = "icomm01.wav"

[CommBunkerClass]
rangeScan = 400
periodScan = 0.0

[PoweredBuildingClass]
detectRange = 300

[Lod1]
geometryName = "ibcbunL1.xsi" ;geometry for lod1
distance = 64 ;bsphere under 200 pixel => switch to lod1
dontShiftLOD = 1
Thanks
Last edited by XxHAMADEHxX on Mon Dec 30, 2013 3:44 pm, edited 1 time in total.

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jack775544
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Re: Ship turns invisible during satelite hotkey

Post by jack775544 » Mon Dec 30, 2013 9:26 am

I am no modder but I am pretty sure that your ship is not rendered when you are in first person mode. Do you have the same problem when you enter satellite mode and you are in third person.
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XxHAMADEHxX
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Re: Ship turns invisible during satelite hotkey

Post by XxHAMADEHxX » Mon Dec 30, 2013 1:07 pm

Thanks for the suggestion but that didn't work. I think it has something to do with the fact when you enter factory's or relay bunkers you turn invisible. I need to find a way to shut it off.

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MrTwosheds
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Re: How to not be invisible while using relay bunker.

Post by MrTwosheds » Mon Dec 30, 2013 5:42 pm

I think this is probably something you won't get round, BZ2 does not do satellite view like bz1 does it. The closest anyone else has got is a combunker vehicle that deploys to a combunker.
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General BlackDragon
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Re: How to not be invisible while using relay bunker.

Post by General BlackDragon » Tue Dec 31, 2013 5:18 pm

Which technically is what BZC / VSR uses.
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Re: How to not be invisible while using relay bunker.

Post by XxHAMADEHxX » Wed Jan 01, 2014 1:01 am

I looked at the bzc sat. looks like I have to build a sat weapon?

Thanks guys

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Re: How to not be invisible while using relay bunker.

Post by XxHAMADEHxX » Wed Jan 01, 2014 4:37 am

Oh nvm Im just going to look at the one from vsr and see how it is made =D

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Re: How to not be invisible while using relay bunker.

Post by General BlackDragon » Wed Jan 01, 2014 3:59 pm

They are the same, only VSR one does not activate a Site Camera.
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Re: How to not be invisible while using relay bunker.

Post by XxHAMADEHxX » Thu Jan 02, 2014 3:11 am

Sweet.
Umm is it ok if I use yours then?
Instead of build a new one =D

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Zero Angel
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Re: How to not be invisible while using relay bunker.

Post by Zero Angel » Fri Jan 03, 2014 3:24 am

The last time I checked, CategoryTypeOverride=4 on commbunkers does not work properly in stock BZ2 multiplayer. It keeps kicking the player out of sat view if he activates the commbunker remotely.

Both BZC and VSR gets around this by teleporting the player into an invisible commvehicle, and using some fancy DLL legwork coded by GBD to keep his ship around, snipable, etc. However it only works on BZC and VSR maps because they have this feature built into the map DLL. I'd be fairly certain that GBD wouldnt have a problem with you using his design.
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Re: How to not be invisible while using relay bunker.

Post by XxHAMADEHxX » Sat Jan 04, 2014 2:39 am

The last time I checked, CategoryTypeOverride=4 on commbunkers does not work properly in stock BZ2 multiplayer. It keeps kicking the player out of sat view if he activates the commbunker remotely.

Both BZC and VSR gets around this by teleporting the player into an invisible commvehicle, and using some fancy DLL legwork coded by GBD to keep his ship around, snipable, etc. However it only works on BZC and VSR maps because they have this feature built into the map DLL. I'd be fairly certain that GBD wouldnt have a problem with you using his design.
Oh this variant was meant to be compatible with everything XD

So I try to build a comm tank then, God willing (comvehicle with weapons).

Thanks ZA

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