How to not be invisible while using relay bunker.
Posted: Mon Dec 30, 2013 4:04 am
I have a weird problem
I used categoryTypeOverride=4 to make a satellite hotkey. the problem is my ship turns invisible when activated.
I realized the reason it turns invisible is the same reason the player turns invisible when they enter it.
Is there anyway not to turn invisible when inside?
I used categoryTypeOverride=4 to make a satellite hotkey. the problem is my ship turns invisible when activated.
I realized the reason it turns invisible is the same reason the player turns invisible when they enter it.
Is there anyway not to turn invisible when inside?
Thanks[GameObjectClass]
geometryName = "ibcbun00.xsi"
classLabel = "commbunker"
collisionRadius = 1.0
scrapCost = 25
scrapValue = 3
maxHealth = 5000
maxAmmo = 0
unitName = "Relay Bunker"
aiName = "CommTowerProcess"
aiName2 = "CommTowerProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
armorClass = H
categoryTypeOverride=4
requireCount = 1
requireName1 = "ibpgen"
requireText1 = "Build Power"
provideCount = 1
provideName1 = "ibcbun"
lightHard1 = "hp_light_1"
lightName1 = "o_lblue_nf"
[BuildingClass]
soundAmbient = "icomm01.wav"
[CommBunkerClass]
rangeScan = 400
periodScan = 0.0
[PoweredBuildingClass]
detectRange = 300
[Lod1]
geometryName = "ibcbunL1.xsi" ;geometry for lod1
distance = 64 ;bsphere under 200 pixel => switch to lod1
dontShiftLOD = 1