How to not be invisible while using relay bunker.

Moderators: GSH, VSMIT, Red Devil, Commando

Post Reply
XxHAMADEHxX
Sabre
Posts: 317
Joined: Mon Aug 13, 2012 8:02 am

How to not be invisible while using relay bunker.

Post by XxHAMADEHxX »

I have a weird problem

I used categoryTypeOverride=4 to make a satellite hotkey. the problem is my ship turns invisible when activated.
I realized the reason it turns invisible is the same reason the player turns invisible when they enter it.

Is there anyway not to turn invisible when inside?
[GameObjectClass]
geometryName = "ibcbun00.xsi"
classLabel = "commbunker"
collisionRadius = 1.0
scrapCost = 25
scrapValue = 3
maxHealth = 5000
maxAmmo = 0
unitName = "Relay Bunker"
aiName = "CommTowerProcess"
aiName2 = "CommTowerProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

armorClass = H
categoryTypeOverride=4
requireCount = 1
requireName1 = "ibpgen"
requireText1 = "Build Power"

provideCount = 1
provideName1 = "ibcbun"


lightHard1 = "hp_light_1"
lightName1 = "o_lblue_nf"

[BuildingClass]
soundAmbient = "icomm01.wav"

[CommBunkerClass]
rangeScan = 400
periodScan = 0.0

[PoweredBuildingClass]
detectRange = 300

[Lod1]
geometryName = "ibcbunL1.xsi" ;geometry for lod1
distance = 64 ;bsphere under 200 pixel => switch to lod1
dontShiftLOD = 1
Thanks
Last edited by XxHAMADEHxX on Mon Dec 30, 2013 3:44 pm, edited 1 time in total.
User avatar
jack775544
Thunderbolt
Posts: 125
Joined: Mon Jun 20, 2011 5:41 am
Location: Australia

Re: Ship turns invisible during satelite hotkey

Post by jack775544 »

I am no modder but I am pretty sure that your ship is not rendered when you are in first person mode. Do you have the same problem when you enter satellite mode and you are in third person.
"The greatest trick the devil ever pulled was convincing the world he doesn't exist" - Charles Baudelaire
XxHAMADEHxX
Sabre
Posts: 317
Joined: Mon Aug 13, 2012 8:02 am

Re: Ship turns invisible during satelite hotkey

Post by XxHAMADEHxX »

Thanks for the suggestion but that didn't work. I think it has something to do with the fact when you enter factory's or relay bunkers you turn invisible. I need to find a way to shut it off.
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: How to not be invisible while using relay bunker.

Post by MrTwosheds »

I think this is probably something you won't get round, BZ2 does not do satellite view like bz1 does it. The closest anyone else has got is a combunker vehicle that deploys to a combunker.
The Silence continues. The War Of Lies has no end.
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: How to not be invisible while using relay bunker.

Post by General BlackDragon »

Which technically is what BZC / VSR uses.
Battlezone Classic Public Forums
*****General BlackDragon*****
XxHAMADEHxX
Sabre
Posts: 317
Joined: Mon Aug 13, 2012 8:02 am

Re: How to not be invisible while using relay bunker.

Post by XxHAMADEHxX »

I looked at the bzc sat. looks like I have to build a sat weapon?

Thanks guys
XxHAMADEHxX
Sabre
Posts: 317
Joined: Mon Aug 13, 2012 8:02 am

Re: How to not be invisible while using relay bunker.

Post by XxHAMADEHxX »

Oh nvm Im just going to look at the one from vsr and see how it is made =D
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: How to not be invisible while using relay bunker.

Post by General BlackDragon »

They are the same, only VSR one does not activate a Site Camera.
Battlezone Classic Public Forums
*****General BlackDragon*****
XxHAMADEHxX
Sabre
Posts: 317
Joined: Mon Aug 13, 2012 8:02 am

Re: How to not be invisible while using relay bunker.

Post by XxHAMADEHxX »

Sweet.
Umm is it ok if I use yours then?
Instead of build a new one =D
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: How to not be invisible while using relay bunker.

Post by Zero Angel »

The last time I checked, CategoryTypeOverride=4 on commbunkers does not work properly in stock BZ2 multiplayer. It keeps kicking the player out of sat view if he activates the commbunker remotely.

Both BZC and VSR gets around this by teleporting the player into an invisible commvehicle, and using some fancy DLL legwork coded by GBD to keep his ship around, snipable, etc. However it only works on BZC and VSR maps because they have this feature built into the map DLL. I'd be fairly certain that GBD wouldnt have a problem with you using his design.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
XxHAMADEHxX
Sabre
Posts: 317
Joined: Mon Aug 13, 2012 8:02 am

Re: How to not be invisible while using relay bunker.

Post by XxHAMADEHxX »

The last time I checked, CategoryTypeOverride=4 on commbunkers does not work properly in stock BZ2 multiplayer. It keeps kicking the player out of sat view if he activates the commbunker remotely.

Both BZC and VSR gets around this by teleporting the player into an invisible commvehicle, and using some fancy DLL legwork coded by GBD to keep his ship around, snipable, etc. However it only works on BZC and VSR maps because they have this feature built into the map DLL. I'd be fairly certain that GBD wouldnt have a problem with you using his design.
Oh this variant was meant to be compatible with everything XD

So I try to build a comm tank then, God willing (comvehicle with weapons).

Thanks ZA
Post Reply