I used categoryTypeOverride=4 to make a satellite hotkey. the problem is my ship turns invisible when activated.
I realized the reason it turns invisible is the same reason the player turns invisible when they enter it.
Is there anyway not to turn invisible when inside?
I am no modder but I am pretty sure that your ship is not rendered when you are in first person mode. Do you have the same problem when you enter satellite mode and you are in third person.
"The greatest trick the devil ever pulled was convincing the world he doesn't exist" - Charles Baudelaire
Thanks for the suggestion but that didn't work. I think it has something to do with the fact when you enter factory's or relay bunkers you turn invisible. I need to find a way to shut it off.
I think this is probably something you won't get round, BZ2 does not do satellite view like bz1 does it. The closest anyone else has got is a combunker vehicle that deploys to a combunker.
The Silence continues. The War Of Lies has no end.
The last time I checked, CategoryTypeOverride=4 on commbunkers does not work properly in stock BZ2 multiplayer. It keeps kicking the player out of sat view if he activates the commbunker remotely.
Both BZC and VSR gets around this by teleporting the player into an invisible commvehicle, and using some fancy DLL legwork coded by GBD to keep his ship around, snipable, etc. However it only works on BZC and VSR maps because they have this feature built into the map DLL. I'd be fairly certain that GBD wouldnt have a problem with you using his design.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
The last time I checked, CategoryTypeOverride=4 on commbunkers does not work properly in stock BZ2 multiplayer. It keeps kicking the player out of sat view if he activates the commbunker remotely.
Both BZC and VSR gets around this by teleporting the player into an invisible commvehicle, and using some fancy DLL legwork coded by GBD to keep his ship around, snipable, etc. However it only works on BZC and VSR maps because they have this feature built into the map DLL. I'd be fairly certain that GBD wouldnt have a problem with you using his design.
Oh this variant was meant to be compatible with everything XD
So I try to build a comm tank then, God willing (comvehicle with weapons).