Ideas for my next mod...

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bigbadbogie
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Ideas for my next mod...

Post by bigbadbogie »

So...

Now that I've finished QF2, I'm wondering what I should do next.

I'm thinking that I could make a space-based mod (like Assimilation). Maybe? Or an Epic-style mod?

Maybe an open-source public mod. People could contribute as they pleased.

I think I've made my last 'private' mod. I'd still be the project leader, but others could see everything created as it happens, offer suggestions, add new assets and play it from day one.

- BBB
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
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Red Devil
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Re: Ideas for my next mod...

Post by Red Devil »

you're never done
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bigbadbogie
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Re: Ideas for my next mod...

Post by bigbadbogie »

I am done being a lone-wolf all-in-one project developer.

It's collaboration time!


So... People.

Ever wanted to see something created for the Battlezone series? Absolutely anything you can imagine? Now's your chance.

Suggest something. No matter how crazy.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
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Red Devil
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Re: Ideas for my next mod...

Post by Red Devil »

Bizzarro Mod, where everything is bass ackwards.

Mole Mod, where everything is underground.

Infantry Mod, where you rank up to get lots of duplicate unlocks and... oh,wait...

okay, help test private patch?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
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General BlackDragon
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Re: Ideas for my next mod...

Post by General BlackDragon »

Red Devil wrote:okay, help test private patch?
^

:D
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GSH
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Re: Ideas for my next mod...

Post by GSH »

Or, better yet, all the bug reports you "couldn't do properly because your mod wasn't released yet," now's the time to do them properly.

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Nielk1
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Re: Ideas for my next mod...

Post by Nielk1 »

I just want the **** we have now to work right atm.
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Re: Ideas for my next mod...

Post by bigbadbogie »

Nielk1 wrote:I just want the **** we have now to work right atm.
The art of the possible. It's possible to create more mods, but getting the 1.3 patch working perfectly? It'd be easier to flap your arms and fly to Mars.
GSH wrote:Or, better yet, all the bug reports you "couldn't do properly because your mod wasn't released yet," now's the time to do them properly.

-- GSH
I can do that.
Red Devil wrote:okay, help test private patch?
And join the endless avalanche of test-break-fix-test-break? We are the Borg. We are only interested in perfection. What the hell is 'perfection'? Pi will be calculated before 1.3 testing ends.

Plus it's all in stock Battlezone 2 which is so bread-and-butter now that it drives me crazy just looking at it.

That's why I love sitting on the periphery of 1.3 development. I can create complete and finished mods while 1.3 rolls on forever.

1.3 is an avalanche. I ride the avalanche. I am modder.



Maybe I could create a disco-mod with dancing constructors and walkers?


Maybe I could do a bit of 1.3 testing... here and there.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
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Nielk1
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Re: Ideas for my next mod...

Post by Nielk1 »

bigbadbogie wrote:
Nielk1 wrote:I just want the **** we have now to work right atm.
The art of the possible. It's possible to create more mods, but getting the 1.3 patch working perfectly? It'd be easier to flap your arms and fly to Mars.
I didn't just mean 1.3, but it starts there.
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bigbadbogie
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Re: Ideas for my next mod...

Post by bigbadbogie »

All of the old mods are playable - with old patches. It could take full rebuilds of most of them to get them working in the new patches.

I'm not convinced that it's worth the effort.

(Maybe for FE)
Last edited by bigbadbogie on Fri Feb 21, 2014 12:25 am, edited 1 time in total.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
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Nielk1
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Re: Ideas for my next mod...

Post by Nielk1 »

bigbadbogie wrote:All of the old mods are playable - with old patches. It could take full rebuilds of most of them to get them working in the new patches.

I'm not convinced that it's worth the effort.
Then that's where we are different.
I am proceeding in a way similar to a full audit.

I also have a LUA Mission DLL about 90% complete. Save/Load and subscript loading are the catches atm. That and testing of the bindings.
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bigbadbogie
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Re: Ideas for my next mod...

Post by bigbadbogie »

But in return for a **** load of effort, all you get is what you already have!
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
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Nielk1
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Re: Ideas for my next mod...

Post by Nielk1 »

bigbadbogie wrote:But in return for a **** load of effort, all you get is what you already have!
You really gain more, since you standardize. What you gain is a cohesive union and best yet modularization that supports piecemeal updates.

I am also on the cusp of run-time mission script extension by secondary scripts with the plan to make units be able to force the mission to load a support script by their presence.
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bigbadbogie
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Re: Ideas for my next mod...

Post by bigbadbogie »

I suppose you're right. I just think that everybody's time would be put to better use creating new things. That's just me, though.
Nielk1 wrote:I am also on the cusp of run-time mission script extension by secondary scripts with the plan to make units be able to force the mission to load a support script by their presence.
I'd imagine that is for the new races in CP2.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel

http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
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General BlackDragon
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Re: Ideas for my next mod...

Post by General BlackDragon »

IT's actually not THAT hard to update mods.
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