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Ideas for my next mod...

Posted: Thu Feb 20, 2014 10:25 pm
by bigbadbogie
So...

Now that I've finished QF2, I'm wondering what I should do next.

I'm thinking that I could make a space-based mod (like Assimilation). Maybe? Or an Epic-style mod?

Maybe an open-source public mod. People could contribute as they pleased.

I think I've made my last 'private' mod. I'd still be the project leader, but others could see everything created as it happens, offer suggestions, add new assets and play it from day one.

- BBB

Re: Ideas for my next mod...

Posted: Thu Feb 20, 2014 10:51 pm
by Red Devil
you're never done

Re: Ideas for my next mod...

Posted: Thu Feb 20, 2014 11:00 pm
by bigbadbogie
I am done being a lone-wolf all-in-one project developer.

It's collaboration time!


So... People.

Ever wanted to see something created for the Battlezone series? Absolutely anything you can imagine? Now's your chance.

Suggest something. No matter how crazy.

Re: Ideas for my next mod...

Posted: Thu Feb 20, 2014 11:09 pm
by Red Devil
Bizzarro Mod, where everything is bass ackwards.

Mole Mod, where everything is underground.

Infantry Mod, where you rank up to get lots of duplicate unlocks and... oh,wait...

okay, help test private patch?

Re: Ideas for my next mod...

Posted: Thu Feb 20, 2014 11:20 pm
by General BlackDragon
Red Devil wrote:okay, help test private patch?
^

:D

Re: Ideas for my next mod...

Posted: Thu Feb 20, 2014 11:22 pm
by GSH
Or, better yet, all the bug reports you "couldn't do properly because your mod wasn't released yet," now's the time to do them properly.

-- GSH

Re: Ideas for my next mod...

Posted: Thu Feb 20, 2014 11:26 pm
by Nielk1
I just want the **** we have now to work right atm.

Re: Ideas for my next mod...

Posted: Fri Feb 21, 2014 12:15 am
by bigbadbogie
Nielk1 wrote:I just want the **** we have now to work right atm.
The art of the possible. It's possible to create more mods, but getting the 1.3 patch working perfectly? It'd be easier to flap your arms and fly to Mars.
GSH wrote:Or, better yet, all the bug reports you "couldn't do properly because your mod wasn't released yet," now's the time to do them properly.

-- GSH
I can do that.
Red Devil wrote:okay, help test private patch?
And join the endless avalanche of test-break-fix-test-break? We are the Borg. We are only interested in perfection. What the hell is 'perfection'? Pi will be calculated before 1.3 testing ends.

Plus it's all in stock Battlezone 2 which is so bread-and-butter now that it drives me crazy just looking at it.

That's why I love sitting on the periphery of 1.3 development. I can create complete and finished mods while 1.3 rolls on forever.

1.3 is an avalanche. I ride the avalanche. I am modder.



Maybe I could create a disco-mod with dancing constructors and walkers?


Maybe I could do a bit of 1.3 testing... here and there.

Re: Ideas for my next mod...

Posted: Fri Feb 21, 2014 12:19 am
by Nielk1
bigbadbogie wrote:
Nielk1 wrote:I just want the **** we have now to work right atm.
The art of the possible. It's possible to create more mods, but getting the 1.3 patch working perfectly? It'd be easier to flap your arms and fly to Mars.
I didn't just mean 1.3, but it starts there.

Re: Ideas for my next mod...

Posted: Fri Feb 21, 2014 12:22 am
by bigbadbogie
All of the old mods are playable - with old patches. It could take full rebuilds of most of them to get them working in the new patches.

I'm not convinced that it's worth the effort.

(Maybe for FE)

Re: Ideas for my next mod...

Posted: Fri Feb 21, 2014 12:25 am
by Nielk1
bigbadbogie wrote:All of the old mods are playable - with old patches. It could take full rebuilds of most of them to get them working in the new patches.

I'm not convinced that it's worth the effort.
Then that's where we are different.
I am proceeding in a way similar to a full audit.

I also have a LUA Mission DLL about 90% complete. Save/Load and subscript loading are the catches atm. That and testing of the bindings.

Re: Ideas for my next mod...

Posted: Fri Feb 21, 2014 12:27 am
by bigbadbogie
But in return for a **** load of effort, all you get is what you already have!

Re: Ideas for my next mod...

Posted: Fri Feb 21, 2014 12:32 am
by Nielk1
bigbadbogie wrote:But in return for a **** load of effort, all you get is what you already have!
You really gain more, since you standardize. What you gain is a cohesive union and best yet modularization that supports piecemeal updates.

I am also on the cusp of run-time mission script extension by secondary scripts with the plan to make units be able to force the mission to load a support script by their presence.

Re: Ideas for my next mod...

Posted: Fri Feb 21, 2014 12:42 am
by bigbadbogie
I suppose you're right. I just think that everybody's time would be put to better use creating new things. That's just me, though.
Nielk1 wrote:I am also on the cusp of run-time mission script extension by secondary scripts with the plan to make units be able to force the mission to load a support script by their presence.
I'd imagine that is for the new races in CP2.

Re: Ideas for my next mod...

Posted: Fri Feb 21, 2014 12:48 am
by General BlackDragon
IT's actually not THAT hard to update mods.