MPI Map Conversions

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Red Devil
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Re: MPI Map Conversions

Post by Red Devil » Mon May 12, 2014 11:18 pm

this is what i'm using atm, but i may change it to mpiC or may change mpic's to fbspir. also may add some more turretEnemy points. there's some IA path points in there, too, but they are ignored in mpi.

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        Line 1401: label = edge_path
	Line 1418: label = Recycler
	Line 1431: label = RecyclerEnemy
	Line 1444: label = turretEnemy1
	Line 1457: label = turretEnemy2
	Line 1470: label = tankEnemy1
	Line 1483: label = tankEnemy2
	Line 1496: label = tankEnemy3
	Line 1509: label = tank1
	Line 1522: label = tank2
	Line 1535: label = tank3
	Line 1548: label = gtow1
	Line 1561: label = gtow2
	Line 1574: label = gtow3
	Line 1587: label = gtow4
	Line 1600: label = gtow5
	Line 1613: label = power1
	Line 1626: label = power2
	Line 1639: label = power3
	Line 1652: label = power4
	Line 1665: label = stage1
	Line 1678: label = stage2
	Line 1691: label = stage3
	Line 1704: label = stage4
	Line 1717: label = stage5
	Line 1730: label = stage6
	Line 1743: label = stage7
	Line 1756: label = stage8
	Line 1769: label = hold1
	Line 1782: label = hold2
	Line 1795: label = hold3
	Line 1808: label = hold4
	Line 1821: label = hold5
	Line 1834: label = mpic1_fvturr_ivturr
	Line 1847: label = mpic2_fvturr_ivturr
	Line 1860: label = mpic3_fvturr_ivturr
	Line 1873: label = mpic4_fvturr_ivturr
	Line 1886: label = mpic5_fvturr_ivturr
	Line 1899: label = mpic6_fvturr_ivturr
	Line 1912: label = mpic7_fvturr_ivturr
	Line 1925: label = ScavengerEnemy
	Line 1938: label = SentryEnemy1
	Line 1951: label = SentryEnemy2
	Line 1964: label = SentryEnemy3
	Line 1977: label = TankEnemy1
	Line 1990: label = TankEnemy2
	Line 2003: label = TankEnemy3
	Line 2016: label = Scout1
	Line 2029: label = Scout2
	Line 2042: label = Scout3
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Re: MPI Map Conversions

Post by AI_Unit » Wed May 14, 2014 10:51 am

What about other things like Statues?
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Re: MPI Map Conversions

Post by Red Devil » Wed May 14, 2014 4:15 pm

nope, these arestock maps, not gh mapss
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Re: MPI Map Conversions

Post by Red Devil » Tue May 20, 2014 8:36 pm

17 of the strat maps don't have and edge path on them.
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Re: MPI Map Conversions

Post by Red Spot » Wed May 21, 2014 1:22 pm

You dont 'need' one if you want to use the actual boundries of the map, it is more usefull for when you have a map that is bigger than the area you want to actually use and limit the hoemans from going beyond those boundries.
I.o.w. it is more usefull as a feature to facilitate visually appealing maps.

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Re: MPI Map Conversions

Post by Red Devil » Wed May 21, 2014 6:40 pm

had this stuff in mind when posting about it; probably should have added it at the time.

pb6:

- Fix for mantis #2358. Added, to ODFs

[WeaponClass]
AllowOffmapFiring = false

If this is false (default), the weapon cannot be triggered when
off-map, as defined by the edge_path pathpoints. If true, the weapon
can be fired from anywhere. Mods like G66 that exploit this feature
will need to add this flag. [NM]

pb2:

- Tweaked position-near code. It tries much harder to find a position
closer to the target position's height, and shouldn't spawn any
objects outside the edge_path. [NM]
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Re: MPI Map Conversions

Post by Red Spot » Thu May 22, 2014 11:54 am

Kind of makes me want to request an ODF-flag 'allowoffmapspawning'. 8-)

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Re: MPI Map Conversions

Post by General BlackDragon » Thu May 22, 2014 2:06 pm

I think u can spawn things offmap?
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Re: MPI Map Conversions

Post by Red Devil » Thu May 22, 2014 5:52 pm

yes, g66 builds objects outside the edge path.
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Re: MPI Map Conversions

Post by Red Spot » Fri May 23, 2014 1:22 pm

Read my comment in context with RD's, not as a seperate statement.

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Re: MPI Map Conversions

Post by General BlackDragon » Fri May 23, 2014 3:16 pm

ohhh, RedSpot wants a flag to DISABLE offmap spawning.
Last edited by General BlackDragon on Fri May 23, 2014 6:02 pm, edited 1 time in total.
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Re: MPI Map Conversions

Post by Red Spot » Fri May 23, 2014 4:24 pm

No, Red does not.
RD wrote:- Tweaked position-near code. It tries much harder to find a position
closer to the target position's height, and shouldn't spawn any
objects outside the edge_path
.
RS wrote:Kind of makes me want to request an ODF-flag 'allowoffmapspawning'.
Red was joking that if the position-near code should not spawn off map, there is room for an extra (rather pointless) odf flag.

Or are you saying RD wants one? 'Red' isnt really the most clear way of addressing either of us. 8-)

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Re: MPI Map Conversions

Post by General BlackDragon » Fri May 23, 2014 6:03 pm

RS
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