MPI Map Conversions

Moderators: GSH, VSMIT, Red Devil, Commando

User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: MPI Map Conversions

Post by MrTwosheds »

[CraftClass]
DoIdleDispatch = false
CanAIPForceIdle = false
That is a very good idea! I forgot about the idle dispatcher.

But this is not a Mod, were just adding some more maps, editing dll's, adding custom units all requires considerably more organization than the test team appears to be able achieve.
The list of submitted assets that need vetting before they are used in a bz2 release remains un-vetted and has done for quite some time.
I will resubmit the archers with the above additions. But they will not get vetted and I won't use them on these maps.
The Silence continues. The War Of Lies has no end.
User avatar
AI_Unit
Thunderbolt
Posts: 186
Joined: Fri Mar 30, 2012 11:53 pm
Location: Mire, negotiating with Scions.
Contact:

Re: MPI Map Conversions

Post by AI_Unit »

It's literally 1 line in the DLL and I can just give you an artificial ODF to put in the addon.
Current Mod: AI's Expansion Pack

AI_Unit was here.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: MPI Map Conversions

Post by Ded10c »

That will necessitate a custom DLL. From what I gather the purpose of these conversions is to be as vanilla as possible.
battlezone.wikia.com needs your help!
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: MPI Map Conversions

Post by General BlackDragon »

Red Devil wrote:he said he was going to fix the missing water on the maps, but haven't seen anything yett.

I added a zip to the bugzilla that same day.
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
AI_Unit
Thunderbolt
Posts: 186
Joined: Fri Mar 30, 2012 11:53 pm
Location: Mire, negotiating with Scions.
Contact:

Re: MPI Map Conversions

Post by AI_Unit »

AHadley wrote:That will necessitate a custom DLL. From what I gather the purpose of these conversions is to be as vanilla as possible.
Not necessarily, it can be compiled into the MPInstant.dll
Current Mod: AI's Expansion Pack

AI_Unit was here.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: MPI Map Conversions

Post by Red Devil »

i call scope creep: the goal here is to just convert the strat maps to MPI and IA that have not already been converted.

after that, they're open to variants

edit: also, finally saw the water files.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
AI_Unit
Thunderbolt
Posts: 186
Joined: Fri Mar 30, 2012 11:53 pm
Location: Mire, negotiating with Scions.
Contact:

Re: MPI Map Conversions

Post by AI_Unit »

Might be nice to see the AI have some mobile defences at the beginning like the custom missions in FE. RD if you finish the maps, can I edit them and put the paths in for mobile defences? If so I might see if I can get it put in the next patch.
Current Mod: AI's Expansion Pack

AI_Unit was here.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: MPI Map Conversions

Post by Ded10c »

AI_Unit wrote:
AHadley wrote:That will necessitate a custom DLL. From what I gather the purpose of these conversions is to be as vanilla as possible.
Not necessarily, it can be compiled into the MPInstant.dll
Either resulting in Bad Assets or requiring a change to be made in the patch.
battlezone.wikia.com needs your help!
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: MPI Map Conversions

Post by Red Devil »

exactly.

yes, you can modify them as you see fit, but just make sure you use unique names and folders so they don't overlay any preexisting assets.

and it's probably best to just make a map pack so that gsh doesn't have to deal with the headaches that usually accompany them.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: MPI Map Conversions

Post by MrTwosheds »

edit: also, finally saw the water files.
This means I have been converting the wrong maps?
The Silence continues. The War Of Lies has no end.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: MPI Map Conversions

Post by Red Devil »

only if you want to incorporate gbd's height changes, then it's just bosieda and fever.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: MPI Map Conversions

Post by MrTwosheds »

Lord Sod decided that. They are the two I have done. :(
The Silence continues. The War Of Lies has no end.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: MPI Map Conversions

Post by Red Devil »

they are still good. you can just re-save them in the editor using the adjustheightonload command, etc. or have gbd do it.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: MPI Map Conversions

Post by MrTwosheds »

It only adjusts the terrain, not the objects, it would be simpler to redo the pathpoints on the new maps.
If i'm feeling brave I could probably just cutnpast the aipath bits into the new bzn.
The Silence continues. The War Of Lies has no end.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: MPI Map Conversions

Post by Red Devil »

that's what i do, but be sure to adjust the aipaths count.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
Post Reply