BZ2 Survival

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AI_Unit
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BZ2 Survival

Post by AI_Unit » Mon May 05, 2014 2:42 pm

I have a working SP DLL for a Survival Gamemode on BZ2 and I was wondering if it was possible to bring it to Multiplayer. I can't script in C++ for anything lol so I had to use the DLL scriptor. It's basically rounds of AI charging at you to try and destroy your Recycler and you must defend it until a certain wave. I have it so that the Recycler upgrades every so often and allows the players to build more units. Any ideas?
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Re: BZ2 Survival

Post by Ded10c » Mon May 05, 2014 3:09 pm

If you want to make an MP DLL your only option is C++. That aside it's perfectly possible.
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Re: BZ2 Survival

Post by AI_Unit » Mon May 05, 2014 3:46 pm

It's best I start learning or ask someone then because I have a lot that needs doing :/
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Re: BZ2 Survival

Post by GSH » Mon May 05, 2014 3:48 pm

The BZ2 DLL source code release contains links to free compiler, and free online guides to learning C++.

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Re: BZ2 Survival

Post by AI_Unit » Mon May 05, 2014 3:51 pm

Thanks GSH I actually have the source codes and I've been modifying them with little things like giving AI mines at the start and things like that.
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Re: BZ2 Survival

Post by Nielk1 » Wed May 07, 2014 7:33 am

Either that or we get a LuaMission test team to help me finish the LuaMission dll, and then we code it in LUA.

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Re: BZ2 Survival

Post by AI_Unit » Wed May 07, 2014 2:35 pm

We could do but I don't know LUA at all.
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Re: BZ2 Survival

Post by Red Spot » Thu May 08, 2014 5:22 am

Get the MPI dll source out, and start modifing it. Make sure you see and understand the bit about affecting players. That is basicly the difference between SP and MP .. more players.

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Re: BZ2 Survival

Post by AI_Unit » Thu May 08, 2014 8:25 am

Yeah I will be sure to try, I'm gunna try making the SP version in C++ first so I can get used to the way it works, after that I will try to get it to work on MP.
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