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BZ2 Survival

Posted: Mon May 05, 2014 2:42 pm
by AI_Unit
I have a working SP DLL for a Survival Gamemode on BZ2 and I was wondering if it was possible to bring it to Multiplayer. I can't script in C++ for anything lol so I had to use the DLL scriptor. It's basically rounds of AI charging at you to try and destroy your Recycler and you must defend it until a certain wave. I have it so that the Recycler upgrades every so often and allows the players to build more units. Any ideas?

Re: BZ2 Survival

Posted: Mon May 05, 2014 3:09 pm
by Ded10c
If you want to make an MP DLL your only option is C++. That aside it's perfectly possible.

Re: BZ2 Survival

Posted: Mon May 05, 2014 3:46 pm
by AI_Unit
It's best I start learning or ask someone then because I have a lot that needs doing :/

Re: BZ2 Survival

Posted: Mon May 05, 2014 3:48 pm
by GSH
The BZ2 DLL source code release contains links to free compiler, and free online guides to learning C++.

-- GSH

Re: BZ2 Survival

Posted: Mon May 05, 2014 3:51 pm
by AI_Unit
Thanks GSH I actually have the source codes and I've been modifying them with little things like giving AI mines at the start and things like that.

Re: BZ2 Survival

Posted: Wed May 07, 2014 7:33 am
by Nielk1
Either that or we get a LuaMission test team to help me finish the LuaMission dll, and then we code it in LUA.

Re: BZ2 Survival

Posted: Wed May 07, 2014 2:35 pm
by AI_Unit
We could do but I don't know LUA at all.

Re: BZ2 Survival

Posted: Thu May 08, 2014 5:22 am
by Red Spot
Get the MPI dll source out, and start modifing it. Make sure you see and understand the bit about affecting players. That is basicly the difference between SP and MP .. more players.

Re: BZ2 Survival

Posted: Thu May 08, 2014 8:25 am
by AI_Unit
Yeah I will be sure to try, I'm gunna try making the SP version in C++ first so I can get used to the way it works, after that I will try to get it to work on MP.