How to edit Pilots texture?

Moderators: GSH, VSMIT, Red Devil, Commando

morgwin
Drunken Scav
Posts: 10
Joined: Thu Jun 05, 2014 9:17 pm

How to edit Pilots texture?

Post by morgwin »

Hi,

I was wondering where the textures for the pilots are stored, I wanted to try and improve the texture.


Thanks.
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: How to edit Pilots texture?

Post by General BlackDragon »

in the pak files.

www.bzscrap.org

browse the tools there.
Battlezone Classic Public Forums
*****General BlackDragon*****
morgwin
Drunken Scav
Posts: 10
Joined: Thu Jun 05, 2014 9:17 pm

Re: How to edit Pilots texture?

Post by morgwin »

Thanks but i used the PakExplorer and couldn't find the exact pilot textures.
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: How to edit Pilots texture?

Post by GSH »

In data.pak, look for objects\ISDF\people\*.pic, and objects\FURY\people\*.pic. That's an old SoftImage file format, which not many programs read these days. Find a plugin for your preferred program to read it.

Also, never modify your .pak files. That's a good way to get bad assets with others. Treat the .pak files as read-only references. Instead, place your changed files under the addon folder.

You will need the DXTGen program to convert from .pic (or a more modern format like .tga, .png, or .tiff) to the .dxtbz2 format used by BZ2 1.3.6+. Put your changed .dxtbz2 under addon, as above.

-- GSH
morgwin
Drunken Scav
Posts: 10
Joined: Thu Jun 05, 2014 9:17 pm

Re: How to edit Pilots texture?

Post by morgwin »

Very helpful, thanks.
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: How to edit Pilots texture?

Post by General BlackDragon »

The xnview found on bzscrap can open/convert most texture file formats.
Battlezone Classic Public Forums
*****General BlackDragon*****
morgwin
Drunken Scav
Posts: 10
Joined: Thu Jun 05, 2014 9:17 pm

Re: How to edit Pilots texture?

Post by morgwin »

I've had great success so far, How would be people prefer the ISDF pilots?, Black uniform or keep it the same colors?
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: How to edit Pilots texture?

Post by MrTwosheds »

Same look and color but at 1024x1024 please.... :)
The Silence continues. The War Of Lies has no end.
morgwin
Drunken Scav
Posts: 10
Joined: Thu Jun 05, 2014 9:17 pm

Re: How to edit Pilots texture?

Post by morgwin »

My first try was at 512x512, So ill see what i can do :).

Edit

Not the best, but its still a wip.

1024x1024

Image
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: How to edit Pilots texture?

Post by General BlackDragon »

nice booty
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: How to edit Pilots texture?

Post by Zero Angel »

Looks great, you can really notice the smoothness of the texture being retained while the edges are sharpened nicely. That's typically a far better result than any kind of linear scaling can do. How did you upscale them?

The best upscaling algorithm i've found so far is XBRz , but i've heard there are some non-freeware programs that use proprietary upscaling algorithms that are also effective.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: How to edit Pilots texture?

Post by Ded10c »

dude4.jpg in the art assets may be of use. As a texture test it only shows the front of the model, but parts of it could be transplanted in.
battlezone.wikia.com needs your help!
morgwin
Drunken Scav
Posts: 10
Joined: Thu Jun 05, 2014 9:17 pm

Re: How to edit Pilots texture?

Post by morgwin »

Thanks for the feedback, I used Bicubic Smoother (in photoshop) then used the sharper tool and blur tool to carefully remove the pixelated areas.


New Face Test

Image
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: How to edit Pilots texture?

Post by Zero Angel »

morgwin wrote:Thanks for the feedback, I used Bicubic Smoother (in photoshop) then used the sharper tool and blur tool to carefully remove the pixelated areas.


New Face Test
I see. I haven't tried it on BZ2 textures, but you should consider applying 'surface blur' to the image after cleaning up the corners. It's an effect that blurs anything that doesnt meet a certain contrast threshold. (so avoids blurring edges, typically).

Otherwise, consider trying this software with an 'xBRZ' preset and see if it gives you a desired result.
http://hqmame.sourceforge.net/ScalerTest.zip
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: How to edit Pilots texture?

Post by MrTwosheds »

Adding a very light touch of noise, rgb and/or hsv re-adds pixel variation at the new resolution.
I also found flamingpears lacquer, fliter forge metals and texturizer are useful for creating "surface" detail in some types of textures.
The Silence continues. The War Of Lies has no end.
Post Reply