Page 1 of 2
How to edit Pilots texture?
Posted: Fri Jun 06, 2014 11:00 pm
by morgwin
Hi,
I was wondering where the textures for the pilots are stored, I wanted to try and improve the texture.
Thanks.
Re: How to edit Pilots texture?
Posted: Sat Jun 07, 2014 12:04 am
by General BlackDragon
in the pak files.
www.bzscrap.org
browse the tools there.
Re: How to edit Pilots texture?
Posted: Sat Jun 07, 2014 12:19 am
by morgwin
Thanks but i used the PakExplorer and couldn't find the exact pilot textures.
Re: How to edit Pilots texture?
Posted: Sat Jun 07, 2014 6:40 pm
by GSH
In data.pak, look for objects\ISDF\people\*.pic, and objects\FURY\people\*.pic. That's an old SoftImage file format, which not many programs read these days. Find a plugin for your preferred program to read it.
Also,
never modify your .pak files. That's a good way to get bad assets with others. Treat the .pak files as read-only references. Instead, place your changed files under the addon folder.
You will need the
DXTGen program to convert from .pic (or a more modern format like .tga, .png, or .tiff) to the .dxtbz2 format used by BZ2 1.3.6+. Put your changed .dxtbz2 under addon, as above.
-- GSH
Re: How to edit Pilots texture?
Posted: Sat Jun 07, 2014 6:49 pm
by morgwin
Very helpful, thanks.
Re: How to edit Pilots texture?
Posted: Sat Jun 07, 2014 8:58 pm
by General BlackDragon
The xnview found on bzscrap can open/convert most texture file formats.
Re: How to edit Pilots texture?
Posted: Sat Jun 07, 2014 9:39 pm
by morgwin
I've had great success so far, How would be people prefer the ISDF pilots?, Black uniform or keep it the same colors?
Re: How to edit Pilots texture?
Posted: Sun Jun 08, 2014 4:56 pm
by MrTwosheds
Same look and color but at 1024x1024 please....
Re: How to edit Pilots texture?
Posted: Sun Jun 08, 2014 5:41 pm
by morgwin
My first try was at 512x512, So ill see what i can do
.
Edit
Not the best, but its still a wip.
1024x1024
Re: How to edit Pilots texture?
Posted: Mon Jun 09, 2014 2:56 am
by General BlackDragon
nice booty
Re: How to edit Pilots texture?
Posted: Mon Jun 09, 2014 5:28 am
by Zero Angel
Looks great, you can really notice the smoothness of the texture being retained while the edges are sharpened nicely. That's typically a far better result than any kind of linear scaling can do. How did you upscale them?
The best upscaling algorithm i've found so far is XBRz , but i've heard there are some non-freeware programs that use proprietary upscaling algorithms that are also effective.
Re: How to edit Pilots texture?
Posted: Mon Jun 09, 2014 12:15 pm
by Ded10c
dude4.jpg in the art assets may be of use. As a texture test it only shows the front of the model, but parts of it could be transplanted in.
Re: How to edit Pilots texture?
Posted: Mon Jun 09, 2014 1:23 pm
by morgwin
Thanks for the feedback, I used Bicubic Smoother (in photoshop) then used the sharper tool and blur tool to carefully remove the pixelated areas.
New Face Test
Re: How to edit Pilots texture?
Posted: Mon Jun 09, 2014 4:42 pm
by Zero Angel
morgwin wrote:Thanks for the feedback, I used Bicubic Smoother (in photoshop) then used the sharper tool and blur tool to carefully remove the pixelated areas.
New Face Test
I see. I haven't tried it on BZ2 textures, but you should consider applying 'surface blur' to the image after cleaning up the corners. It's an effect that blurs anything that doesnt meet a certain contrast threshold. (so avoids blurring edges, typically).
Otherwise, consider trying this software with an 'xBRZ' preset and see if it gives you a desired result.
http://hqmame.sourceforge.net/ScalerTest.zip
Re: How to edit Pilots texture?
Posted: Mon Jun 09, 2014 5:57 pm
by MrTwosheds
Adding a very light touch of noise, rgb and/or hsv re-adds pixel variation at the new resolution.
I also found flamingpears lacquer, fliter forge metals and texturizer are useful for creating "surface" detail in some types of textures.