Fixing UI Changes since 1.3.6.?
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- blue banana
- Sabre
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Re: Fixing UI Changes since 1.3.6.?
Do you think we can use Adobe Illustrator to "vectorify" the text, and then convert the individual characters to a font?
- General BlackDragon
- Flying Mauler
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Re: Fixing UI Changes since 1.3.6.?
I remember back in Feb? I used N1's font converter to upscale a couple of the original BMFs (bzone, and console). Let me go re-figure out how I did it and write a small tut and do it for the bg_* files.
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*****General BlackDragon*****
*****General BlackDragon*****
Re: Fixing UI Changes since 1.3.6.?
I thought the original font was 'Impact'... At least wasn't it documented as that in the original bzgame_init file?
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Re: Fixing UI Changes since 1.3.6.?
*AHadley rummages through his "Things to put on BZWiki" folder and retrieves a text file full of notes*
For the title and various header elements of the pandemicstudios.com/bzii site, you're looking at Ginza.
For in-game matters where a larger font is used (log in menu, main menu buttons, in-game shell, etc.) you're looking at Bank Gothic.
I haven't yet identified the old smaller fonts (console, details on the options menu, etc.) and given their size I'm not sure I'm going to be able to. As GSH pointed out above, the new font used for the smaller-scale shell stuff is Droid Sans.
For the title and various header elements of the pandemicstudios.com/bzii site, you're looking at Ginza.
For in-game matters where a larger font is used (log in menu, main menu buttons, in-game shell, etc.) you're looking at Bank Gothic.
I haven't yet identified the old smaller fonts (console, details on the options menu, etc.) and given their size I'm not sure I'm going to be able to. As GSH pointed out above, the new font used for the smaller-scale shell stuff is Droid Sans.
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- Zero Angel
- Attila
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Re: Fixing UI Changes since 1.3.6.?
I'm reasonably certain that the original was Bank Gothic or some variant of it.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
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Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Fixing UI Changes since 1.3.6.?
My BMF viewer and importer/exporter might be of use. The conversion works on the raw bitmaps.
Re: Fixing UI Changes since 1.3.6.?
DXTGen came with full instructions. We're not a community of programmer-orientated people either, or even helpful people most of the time. Perl doesn't even seem to be that well documented outside of BZ.GSH wrote:What part of the BZ2 toolchain has ever had drag-and-drop? You must be mistaking BZ2 for a project with a lot more programmers.
-- GSH
GBD - Can you give me the lemon version of how to use your script. Yours has got me further than anybody else's so far, but still isn't working. Soon as I can get this done I can get rid of all this crap I've had to install
My Strawberry Perl installation is at: E:/StrawberryPerl
My DIrectory Is the following. Each folder there has a bunch of CFG's in it, no more sub-folders.
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- General BlackDragon
- Flying Mauler
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Re: Fixing UI Changes since 1.3.6.?
Lemon version?
In a folder, the PL file goes in a "scripts" folder, the shell files go into whatever folder the BAT labels the pushd as.
In a folder, the PL file goes in a "scripts" folder, the shell files go into whatever folder the BAT labels the pushd as.
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*****General BlackDragon*****
*****General BlackDragon*****
Re: Fixing UI Changes since 1.3.6.?
Possibly not in the circles you hang out in, but http://oreilly.com/perl/ is one of many online resources. Many online resources are free; you can find some used books on Perl dating back to the 1990s -- still valid for the simple-level Perl used in that upscaling script -- in used book stores.Perl doesn't even seem to be that well documented outside of BZ.
-- GSH
Re: Fixing UI Changes since 1.3.6.?
Tried it, now when I load up the game my menus are huge and I can't quite without ALT+F4'ingGeneral BlackDragon wrote:Lemon version?
In a folder, the PL file goes in a "scripts" folder, the shell files go into whatever folder the BAT labels the pushd as.
Developer @ Stormtide
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- General BlackDragon
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Re: Fixing UI Changes since 1.3.6.?
IIRC you need to put into your bzshell_init files, respectively,
1_5:
Cmd("iface.shellresx 960");
Cmd("iface.shellresy 720");
2_0:
Cmd("iface.shellresx 1280");
Cmd("iface.shellresy 960");
2_5:
Cmd("iface.shellresx 1600");
Cmd("iface.shellresy 1200");
3_0:
Cmd("iface.shellresx 1920");
Cmd("iface.shellresy 1440");
1_5:
Cmd("iface.shellresx 960");
Cmd("iface.shellresy 720");
2_0:
Cmd("iface.shellresx 1280");
Cmd("iface.shellresy 960");
2_5:
Cmd("iface.shellresx 1600");
Cmd("iface.shellresy 1200");
3_0:
Cmd("iface.shellresx 1920");
Cmd("iface.shellresy 1440");
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: Fixing UI Changes since 1.3.6.?
Ohhh I see, Just the INIT file right? I only have one, if that. I think. It's been a while since I've done bZ2..
Developer @ Stormtide
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Re: Fixing UI Changes since 1.3.6.?
The bzshell_init files are NOT automatically upscaled like the rest of the files. (Comments pointing that out are in my .sh file) The bzshell_init files have some pieces that need upscaling, some pieces that don't, so some one-time hand editing is needed. Examine how stock's bzshell_init* files are similar, and how they are different. And then compare an upscaled bzshell_init file vs what is in stock.
I recommend you upscale only your extra options pages to start. Get the simple, obvious case working first.
-- GSH
I recommend you upscale only your extra options pages to start. Get the simple, obvious case working first.
-- GSH