Pilot Issues
Moderators: GSH, VSMIT, Red Devil, Commando
Pilot Issues
Whenever I look up or down as this pilot the pilot itself just leans left or right.
I have tried fiddling with the TurretNames, but that didn't help. Could it be an XSI issue?
I have tried fiddling with the TurretNames, but that didn't help. Could it be an XSI issue?
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- General BlackDragon
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Re: Pilot Issues
Probably. Looks like a pivot issue in the model, yes.
Also he took a bath in Ti-di paint.
Also he took a bath in Ti-di paint.
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*****General BlackDragon*****
*****General BlackDragon*****
Re: Pilot Issues
How would you recommend I go about fixing that? I don't know much about modeling but I have a few programs so I could make a few changes
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Re: Pilot Issues
Sounds like a few possible problems.
- Putting the whole model on the turret object (which causes the whole model to move while looking, instead of just the arms and/or eyepoint)
- Pivot point(s) are facing the wrong direction (which leads to things tilting to the side rather than back and forth)
- Putting the whole model on the turret object (which causes the whole model to move while looking, instead of just the arms and/or eyepoint)
- Pivot point(s) are facing the wrong direction (which leads to things tilting to the side rather than back and forth)
Regulators
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But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
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But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
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- MrTwosheds
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Re: Pilot Issues
Yes the pivot point for the pilot model torso Bones are rotated at 90 degrees to the rest of the body. No idea why but its what bz2 expects to find.
The way to do this could be explained in some complexity for different modelling software.
In actuality is like this in the xsi.
Frame frm-hp_torbone {
FrameTransformMatrix {
0,0,-1,0,
0,1,0,0,
1,0,0,0,
Rather than the normally rotated
FrameTransformMatrix {
1,0,0,0,
0,1,0,0,
0,0,1,0,
Obviously just changing this one will effect all of this bones child objects and your pilot model will be trying to see and shoot sideways, but leaning backwards and forwards
The way to do this could be explained in some complexity for different modelling software.
In actuality is like this in the xsi.
Frame frm-hp_torbone {
FrameTransformMatrix {
0,0,-1,0,
0,1,0,0,
1,0,0,0,
Rather than the normally rotated
FrameTransformMatrix {
1,0,0,0,
0,1,0,0,
0,0,1,0,
Obviously just changing this one will effect all of this bones child objects and your pilot model will be trying to see and shoot sideways, but leaning backwards and forwards
The Silence continues. The War Of Lies has no end.
Re: Pilot Issues
On a separate note, do any of you know a program that can open a ".X" file and export it as an XSI file? I use the Blender extension normally but it messes up the model when I export it.
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Re: Pilot Issues
There should be an "x2xsi" program on bzscrap. one sec...
http://www.bzscrap.org/downloads/Utilit ... /X2XSI.zip
http://www.bzscrap.org/downloads/Utilit ... /X2XSI.zip
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*****General BlackDragon*****
*****General BlackDragon*****
Re: Pilot Issues
If I try to boot it up I get:
"The program can't start because MSVBVM50.DLL is missing from your computer. Try reinstalling the program to fix this problem"
And no, reinstalling didn't help.
"The program can't start because MSVBVM50.DLL is missing from your computer. Try reinstalling the program to fix this problem"
And no, reinstalling didn't help.
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Re: Pilot Issues
Looks like it needs Visual Basic 5.0 runtime.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
- General BlackDragon
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Re: Pilot Issues
you can probably find the DLL online.
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*****General BlackDragon*****
*****General BlackDragon*****
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Re: Pilot Issues
One of the best ways to test your antivirus, right here!General BlackDragon wrote:you can probably find the DLL online.
The .DLL might also be in Microsoft products, like office.
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Re: Pilot Issues
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: Pilot Issues
Later MS files have digital signatures, at least.
Although it may seem annoying, this is why BZ2 1.3 installer comes with the Microsoft redistributables to ensure that all prerequisites are present on a system.
-- GSH
Although it may seem annoying, this is why BZ2 1.3 installer comes with the Microsoft redistributables to ensure that all prerequisites are present on a system.
-- GSH
Re: Pilot Issues
Alright, I downloaded the DLL and the program works.
I didn't feel like screwing with the model for the previous pilot, so I tried using a similar looking one. When I use it, the game starts up but just stays loading at this
I had to take that picture with my phone since PrtScn didn't do anything.
According to the log, the last thing that happens before I have to close it with Task Manager is that its trying to build the MSH for the model.
I didn't feel like screwing with the model for the previous pilot, so I tried using a similar looking one. When I use it, the game starts up but just stays loading at this
I had to take that picture with my phone since PrtScn didn't do anything.
According to the log, the last thing that happens before I have to close it with Task Manager is that its trying to build the MSH for the model.
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Re: Pilot Issues
then there's probably something wrong with the model.
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*****General BlackDragon*****
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