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Pilot Issues
Posted: Sat Jul 26, 2014 6:07 pm
by Vadam
Whenever I look up or down as this pilot the pilot itself just leans left or right.
I have tried fiddling with the TurretNames, but that didn't help. Could it be an XSI issue?
Re: Pilot Issues
Posted: Sat Jul 26, 2014 6:13 pm
by General BlackDragon
Probably. Looks like a pivot issue in the model, yes.
Also he took a bath in Ti-di paint.
Re: Pilot Issues
Posted: Sat Jul 26, 2014 6:40 pm
by Vadam
How would you recommend I go about fixing that? I don't know much about modeling but I have a few programs so I could make a few changes
Re: Pilot Issues
Posted: Sat Jul 26, 2014 7:04 pm
by Zero Angel
Sounds like a few possible problems.
- Putting the whole model on the turret object (which causes the whole model to move while looking, instead of just the arms and/or eyepoint)
- Pivot point(s) are facing the wrong direction (which leads to things tilting to the side rather than back and forth)
Re: Pilot Issues
Posted: Sat Jul 26, 2014 9:28 pm
by MrTwosheds
Yes the pivot point for the pilot model torso Bones are rotated at 90 degrees to the rest of the body. No idea why but its what bz2 expects to find.
The way to do this could be explained in some complexity for different modelling software.
In actuality is like this in the xsi.
Frame frm-hp_torbone {
FrameTransformMatrix {
0,0,-1,0,
0,1,0,0,
1,0,0,0,
Rather than the normally rotated
FrameTransformMatrix {
1,0,0,0,
0,1,0,0,
0,0,1,0,
Obviously just changing this one will effect all of this bones child objects and your pilot model will be trying to see and shoot sideways, but leaning backwards and forwards
Re: Pilot Issues
Posted: Sun Jul 27, 2014 10:44 pm
by Vadam
On a separate note, do any of you know a program that can open a ".X" file and export it as an XSI file? I use the Blender extension normally but it messes up the model when I export it.
Re: Pilot Issues
Posted: Mon Jul 28, 2014 2:48 am
by General BlackDragon
There should be an "x2xsi" program on bzscrap. one sec...
http://www.bzscrap.org/downloads/Utilit ... /X2XSI.zip
Re: Pilot Issues
Posted: Mon Jul 28, 2014 10:36 pm
by Vadam
If I try to boot it up I get:
"The program can't start because MSVBVM50.DLL is missing from your computer. Try reinstalling the program to fix this problem"
And no, reinstalling didn't help.
Re: Pilot Issues
Posted: Mon Jul 28, 2014 11:07 pm
by Zero Angel
Looks like it needs Visual Basic 5.0 runtime.
Re: Pilot Issues
Posted: Mon Jul 28, 2014 11:21 pm
by General BlackDragon
you can probably find the DLL online.
Re: Pilot Issues
Posted: Tue Jul 29, 2014 3:51 am
by blue banana
General BlackDragon wrote:you can probably find the DLL online.
One of the best ways to test your antivirus, right here!
The .DLL might also be in Microsoft products, like office.
Re: Pilot Issues
Posted: Tue Jul 29, 2014 4:16 am
by General BlackDragon
I actually trust one site for DLLs.
http://www.dll-files.com/
Re: Pilot Issues
Posted: Tue Jul 29, 2014 2:41 pm
by GSH
Later MS files have digital signatures, at least.
Although it may seem annoying, this is why BZ2 1.3 installer comes with the Microsoft redistributables to ensure that all prerequisites are present on a system.
-- GSH
Re: Pilot Issues
Posted: Mon Aug 04, 2014 6:23 pm
by Vadam
Alright, I downloaded the DLL and the program works.
I didn't feel like screwing with the model for the previous pilot, so I tried using a similar looking one. When I use it, the game starts up but just stays loading at this
I had to take that picture with my phone since PrtScn didn't do anything.
According to the log, the last thing that happens before I have to close it with Task Manager is that its trying to build the MSH for the model.
Re: Pilot Issues
Posted: Mon Aug 04, 2014 6:41 pm
by General BlackDragon
then there's probably something wrong with the model.