I recently started trying to get XMOD to work in 1.3.6.5
I have gotten it so mostly everything works now, except that when I am in a game it just decides to crash sometimes. I can usually decipher what causes crashes, but I can't figure this one out. Here is the error message I received
Sounds like it took offense to wire_xbpower.tga. The last time I tried to do anything with BZ2 it was very picky about not having RLE compression in its TGAs, but that was before the change to dxtbz2. I don't think it's a case of missing texture because it used to just draw a blank texture instead if that happened - there's something wrong with the file itself.
General BlackDragon wrote:Does it happen consistantly? if so, what weapon is being used to cause it? It looks like something to do with the AI triyng to aim a mortar?
No, sometimes I go through an entire game without it and sometimes it happens right as it starts. The standard mortar does not fire and just displays "--" for ammo, so maybe thats part of the problem? I'll take a look at it.
i think i've run into this before; check for a misplaced eyepoint?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
I appear to have fixed it, it hasn't happened to me at all the past few games, though that just may be luck. The mortar having no ordinance to fire must have been the problem.
I'm just going to nest this inside this topic to avoid spamming the mod making section
I'm trying to make Intimidators more effective. Whenever they shoot, whatever they were shooting at has already moved. I want the mortar to get to the target faster (Not instantaneous, but just fast enough to actually hit slow moving assault units), but increasing the shotSpeed makes it go further up when fired, and decreasing it shortens the Intimidator's range. Any suggestions as to what I should do?
Edit: Nevermind, I figured it out. I just made it into a popper-class weapon.
can probably also add IsArcing = false and AllowAimHigh = false to the weapon, too.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
go to the Extras\Changelog folder in your install, open up all the Changelog*.txt files in a text editor like Notepad++ and search through all files for IsArcing (or any other string. Commando also made a list of all the new ODF settings, etc., (called ModLog) but it is out of date by about 5 years and is missing the changes from a few patches.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV