Page 1 of 1

Fast-Moving Powerups

Posted: Wed Nov 25, 2015 12:39 am
by Vadam
How would I make a powerup move fast once its launched from the armory? GBD and I have tried looking at how UEP's service crates and SRV's nukes do it, but none of them seem to work anymore. They just move at normal speed.

Re: Fast-Moving Powerups

Posted: Wed Nov 25, 2015 1:05 am
by Red Devil
tried adjusting these, from ChangeLog_pb2.txt?

[PowerupClass]
alphaDamp = 2.0
alphaTrack = 5.0
pitchThrust = 0.5
rollStrafe = 0.5
omegaSpin = 2.0
omegaTurn = 1.5
alphaSteer = 2.0
velocForward = 15.0 <========
velocReverse = 10.0
velocStrafe = 10.0
accelThrust = 10.0 <=======
FLOAT_HEIGHT = 1.0
LIFT_SPRING = 25.0
LIFT_DAMP = 7.5
SlowFall = true <========
FallSpeed = 10.0f // only if SlowFall = false. Set to <= 0 to use normal velocFwd/Reverse values <========

Re: Fast-Moving Powerups

Posted: Wed Nov 25, 2015 1:14 am
by Vadam
Yep. That doesn't seem to work.